Aprende a modelar y a posar un personaje realista en 3D La experiencia de Rafa Zabala como escultor tradicional le ha servido para labrarse una brillante carrera…
Category: Modeling
This training covers the process of building a highly detailed sci-fi power module and it’s surrounding environment entirely from scratch in Houdini. To model this scene we…
Each striking architectural visualization you see was likely created using an assortment of different tools. In this course, compositing and 3D animation expert Scott Pagano shows how…
Aprende a diseñar personajes para animación con Zbrush y 3D Studio Max Juan Solís –modelador de personajes que ha trabajado para Disney Animation, Dreamworks, Ilion Animation Studios…
This one covers a workflow of converting grease pencil sketches/drawings into a real 3D geometry, which could be properly rendered and textured and also exported out of…
In this tutorial series, we´re going back to very basics and cover the process of creating headsets in Cinema 4D. In this 3 hour session, you will…
In this class, you will learn the fundamentals of creating 3D models using polygonal modeling techniques. Video lectures will walk you through the various production techniques for…
Who is the target audience? You would be able to do animation in Keyshot You would be able to do rendering in Keyshot Requirements There are no…
CURSO DIRIGIDO A El video curso AVANZADO DE ZBRUSH, esta dirigido a diseñadores, modeladores 3D, Artistas empíricos y fanáticos de la industria 3D, que desean aumentar su…
The 3d Character Workshop (3DCW) is the complete step-by-step system designed to take you by the hand to create stylized, real-time, game characters. 7 Complete 4 Fantastic…
What you’ll learn Character Modeling & Sculpting in Zbrush Retopology in Maya, Topogun & Zbrush UV Unwrapping in Maya Baking Maps in Substance painter Texturing in Substance…
SOLIDWORKS is 3D CAD software that can speed up your design process and make you more productive—enabling you to deliver innovative products to market faster. In this…











