What you’ll learn You will be able to create your own 2D game tiles You will understand and able to create real and effective modular design for…
Category: Applications
What you’ll learn At the end of the course, the student should have a solid understanding of art fundamentals, the complete video game art pipeline and how…
What you’ll learn Understand object-oriented programming (OOP) concepts when coding in C#. Get used to and understand the concepts of variables, methods, and scope. Understand key best…
What you’ll learn You will know how to work unity, textures, models, terrain, water, and materials. Requirements Basic computer knowledge. A computer that can run Unity. Description…
This is a high quality course on cinematic character designing and making, which includes model concept design, texture mapping, material selections, hair making, rendering and etc. DURATION:…
What you’ll learn Cover the most basic form of 3D Rigging which is linking or parenting. How to modify the pivot point of an object. Learn about…
This class, ‘Roughing Polygon Workflows’ takes us through two modeling workflows… ‘Box Modeling’ and ‘Primitive Modeling’. We’ll make a case for avoiding ‘Box Modeling’ which usually produces…
Objects And Components are foundational for all disciplines within Maya. In this class, you’ll see how to interact with objects and learn Maya’s primary terminology. The page…
This class ‘Modeling Zanzi’ covers the complete modeling of Zanzi to a final animation ready mesh. Compressing the 3:40hr total time down to a 40 min time-lapse…
This page shows you through the bulk of Maya’s polygon toolset. Use these foundations to create complex models. You’ll discover how to use each of polygon tool…
Welcome to the Quad Draw page, this page explains all the features of Maya’s Quad Draw tool. Quad Draw is quickly becoming the must-know tool for modern…
We’ll do three exercises. First up is the famous “Cylinder And Plane Exercise” given to Andrew’s students as a way of learning the C3dC hotkeys. You’ll see…