Welcome to “Mastering 2D Game Development: Create 4 Complete Games in Unity”! This comprehensive course is designed for beginners and aspiring game developers who want to dive…
Category: Applications
I’ve put everything you need to build a 2D Platformer game in one place! This comprehensive online course offers a complete roadmap to guide you through building…
Get a great kickstart guide on how to create a fully functional Main Menu in Unreal Engine 5.4 with this comprehensive course. Addressing the most challenging aspects…
Get ready to be inspired as material artist Romain Lemaire takes you through his workflow for creating a photorealistic feather material in Substance Designer. In this tutorial,…
Welcome to the ultimate Adobe Photoshop course! Whether you’re a complete beginner or someone with a bit of experience looking for a refresher, this course is designed…
Whether you’re starting from scratch or looking to speed up your workflow, my new Illustrator Fast-Track course on Udemy is designed to make you proficient with the…
This second course in the series delves deep into the advanced functionalities of EmberGen, integrated with other third-party software to create intricate effects. Participants will utilize Houdini…
Learn from start to finish how professional environment artists work, covering everything from initial planning to final lighting and optimization. What You’ll Learn: Project Planning and Blockout:…
Dive into this compact project designed to guide you through the exciting process of creating a robot model in Houdini, rigging it in Unreal Engine using Control…
This is the big one, folks! This incredible course spans almost thirty hours and covers everything you need to know to create two iconic Japanese game characters:…
Look no further! This comprehensive and standalone course is designed to guide you step by step through the process of developing a 2D platformer with local multiplayer,…
This tutorial course delves into the actual production process used by game and production studios. It not only covers the creation of 3D assets but also explains…