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Blender Tips, Tricks and Techniques by David Andrade (Updated 05.27.2020)

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Release date:2020, May 27

Author:David Andrade

Skill level:Intermediate

Language:English

Exercise files:Yes

Blender boasts a variety of essential features and add-ons for 3D creation. In this weekly series, learn how to better leverage these tools—and work with some features that you may not have heard of yet. Join David Andrade as he covers a variety of topics, including useful Blender simulations, updates to Blender such as the Principled BSDF shader, and animation techniques. Tune in every Wednesday for a new Blender trick to enhance your media production workflow.

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098 – Modeling – Quick Bend, Solidify, and Fatten
099 – Rigging – Molding and fixing your rigged character
100 – Dynamically paint different cycle materials
101 – Create and clean a mess with physics
102 – Create and clean a mess with particles
103 – Creating particles along a curve
104 – Modeling – Remeshing with Blender
105 – Modeling – Remeshing with instant meshes
106 – Groups are now collections
107 – Driving animation with the new Drivers tools
108 – Bone Relative for faster rigging
109 – The big jump – Welcome to Blender 2.8
110 – Where is everything in Blender 2.8!
111 – Cleaner bevel and hardening normals
112 – The new Weighted Normal modifier
113 – Smoothing it out with custom normals
114 – Mesh analysis for 3D printers
115 – Subdividing beautifully
116 – Modeling- Photogrammetry with Meshroom
117 – View layers and masking your objects
118 – One simple trick to rendering faster
119 – Quick viewport renders in Blender 2.8
120 – EEVEE for beginners- Materials
121 – EEVEE for beginners- Light and shadow
122 – EEVEE for beginners- Depth of field
123 – EEVEE for beginners- Volumes
124 – EEVEE for beginners- Motion blur
125 – EEVEE for beginners- Toon shading with Shader to RGB
126 – EEVEE for Beginners- Indirection lighting probes
127 – EEVEE for Beginners- Reflections
128 – EEVEE for Beginners- Hair
129 – Blender 2.8 animation- Keying sets
130 – Blender 2.8 animation- Delta transforms
131 – Blender physics 101- Hair dynamics
132 – Blender physics 101- Hair children
133 – Blender physics 101- Hairs and particle instances
134 – Blender physics 101- Soft body dynamics
135 – Blender physics 101- Combining hair and soft body
136 – Blender physics 101- Hi-res smoke
137 – Blender physics 101- Fireballs
138 – Blender physics 101- Smoke and forces
139 – Blender physics 101- Rendering volumes faster
140 – Blender physics 101- Particle smoke
141 – Blender physics 101- Smoke magic
142 – Quick tip- Clipping plane
143 – Intel Open Image Denoise to make images pretty and faster
144 – UI improvements in Blender 2.81 and 2.82
145 – Library Overrides
146 – Let’s make balloons- Cloth simulation with air pressure
147 – Mantaflow- New physically based fluid simulation
148 – Smoke and fire simulations with Mantaflow
097 – Dealing with a dense scenes, part 4 – Cryptomattes
149 – Advanced Cycles nodes updates


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