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Real Time Motion Graphics by Midge Mantissa Sinnaeve

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Release date:2023

Duration:11 h 25 m

Author:Midge Mantissa Sinnaeve

Skill level:Beginner

Language:English

Exercise files:Yes

“Real Time Motion Graphics (RTMG) with Blender” is a comprehensive course that helps you improve your skills in creating motion graphics using Blender and Eevee. The course spans over 11 hours and covers a wide range of topics, including procedural modeling, animation techniques, shading, lighting, Eevee optimizations and more. It is designed for motion designers and visual artists who want to learn new ways to generate ideas quickly and produce high-quality renders at a fast pace. The course focuses on Eevee and how to achieve great results with a moderately powerful gaming laptop and some creativity.

The course assumes basic knowledge of Blender, so it may not be suitable for complete beginners. The course is divided into several sections, including an introduction to customizing Blender, modeling with modifiers and vertex weights, automating animation, quick material setup and complex pattern creation, rendering optimization in Eevee, and practical projects that build upon the knowledge gained during the course.

This course is not intended for those new to Blender and who have no prior experience with it, as it requires some basic knowledge of the software to understand and follow along with the content fully. It is better suited for those with a basic understanding of Blender.

This course is divided into several sections, including:

  1. Introduction: Learn how to customize Blender to fit your personal workflow and gain a deeper understanding of the software’s settings.
  2. Modeling: Focus on using modifiers and vertex weights to generate ideas and experiment with different modeling techniques.
  3. Animation: Learn about automating animation and looping different types of animations and simulations, as well as ways to optimize animation through caching.
  4. Shading: Quickly set up materials and complex patterns, with specific information on how to use Eevee for optimal material setups.
  5. Rendering: Get the most out of Eevee by learning how to make it look good and optimize scenes for faster rendering. Also, you can learn about adding post-production in Blender or preparing renders for use in other applications.
  6. Projects: Apply the knowledge gained throughout the course by working on practical projects, including project creation and scene breakdowns.

Each section of the course builds upon the knowledge learned in the previous sections, providing practical examples and hands-on experience.

Table of Contents

01. Introduction

  • 101 – Custom UI & Startup Scene
  • 102 – Tweaking Preferences
  • 103 – Awesome Built-In Addons

02. Modeling

  • 201 – Procedural Transformations
  • 202 – Simple Cable Setup
  • 203 – Modifier Coordinates
  • 204 – Deforming Arrays
  • 205 – Vertex Weights I
  • 206 – Vertex Weights II
  • 207 – Vertex Weights III
  • 208 – Masked Grid
  • 209 – Intricate Grid Pattern
  • 210 – Organic Pattern
  • 211 – Quick Variations

03. Animation

  • 301 – Easy Driver Animations
  • 302 – Keyframe Modifiers
  • 303 – Looping Modifier Animations
  • 304 – Animating Deformation
  • 305 – Cloth Simulation Caching
  • 306 – Transformational Caching
  • 307 – Particle Caching
  • 308 – Dynamic Paint Basics
  • 309 – Mirror Mirror

04. Shading

  • 401 – Modifier Material Control
  • 402 – Textures, Mapping & Quick Material Setup
  • 403 – Range Mapping & Color Ramping
  • 404 – Shading Randomness I
  • 405 – Shading Randomness II
  • 406 – Vector Manipulation
  • 407 – Shading Randomness III
  • 408 – Shader To RGB
  • 409 – Transparency

05. Rendering

  • 501 – Direct & Indirect Lighting
  • 502 – Maximum Reflections
  • 503 – Volumetrics
  • 504 – Particle Lights
  • 505 – Eevee Gotchas
  • 506 – Denoising & Compositing
  • 507 – Render Passes & Custom EXR
  • 508 – Command Line Rendering

05. Projects

  • 601 – VJ Tunnel Loop
  • 602 – Cube Wave Background
  • 603 – Walking Man
  • 604 – Hologram Landscape
  • 605 – Modeling Title
  • 606 – Animation Title
  • 607 – Shading Title
  • 608 – Rendering Title
  • 609 – RTMG Title
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RTMG_Course_Overview

01 – Intro

101 – Custom UI & Startup Scene
102 – Tweaking Preferences
103 – Awesome Built-in Addons

02 – Modeling

201 – Procedural Transformations
202 – Simple Cable Setup
203 – Modifier Coordinates
204 – Deforming Arrays
205 – Vertex Weights I
206 – Vertex Weights II
207 – Vertex Weights III
208 – Masked Grid
209 – Intricate Grid Pattern
210 – Organic Pattern
211 – Quick Variations

03 – Animation

301 – Easy Driver Animation
302 – Keyframe Modifiers
303 – Looping Modifier Animations
304 – Animating Deformation
305 – Cloth Simulation Caching
306 – Transformational Caching
307 – Particle Simulation Caching
308 – Dynamic Paint Basics
309 – Mirror Mirror

04 – Shading

401 – Modifier Material Control
402 – Textures, Mapping & Quick Material Setup
403 – Range Mapping & Color Ramping
404 – Shading Randomness I
405 – Shading Randomness II
406 – Vector Manipulation
407 – Shading Randomness III
408 – Shader To RGB
409 – Transparency

05 – Rendering

501 – Direct & Indirect Lighting
502 – Maximum Reflections
503 – Volumetrics
504 – Particle Lights
505 – Eevee Gotchas
506 – Denoising & Compositing
507 – Render Passes & Custom EXR
508 – Command Line Rendering

06 – Projects

601 – VJ Tunnel Loop
602 – Cube Wave background
603 – Walking Man
604 – Hologram Landscape
605 – Modeling Title
606 – Animation Title
607 – Shading Title
608 – Rendering Title
609 – RTMG Title

[Blender Market] Real Time Motion Graphics by Midge Mantissa Sinnaeve.7z.rar
[Blender Market] Real Time Motion Graphics by Midge Mantissa Sinnaeve_Subtitles.7z


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