Blender 2.79 Character Creation for Games and Animation by Darrin Lile
Release date:2018, October
Duration:15 h 02 m
Author:Darrin Lile
Skill level:Beginner
Language:English
Exercise files:Yes
Hi, I’m Darren Lyle a blender foundation certified trainer in this course blender character creation. You will learn how to create a 3-D character for games and animation from the first polygon to the final rigged character.
We’ll begin by creating a base mesh of the character going over how to create the head the body the hands and feet and then from this base mesh, we will create the characters clothes using blender sculpt tools to create creases and folds.
Next, we will use the map the character clothes and accessories and go over how to create a unified U.V. map that can be used to create texture maps external paint programs like Krita.
You’ll learn how to bake a normal map in Blender to capture the high resolution sculpt detail and apply it to a lower poly model.
Finally, we will rig the character and adjust the weights so it forms believably during animation. This Course uses only open-source software blender and Krita to create a character that is ready for character animation and Blendr as well as for import into 3D game engines like unity and unreal. If you’re interested in creating characters for games or animation then join me for this comprehensive course that will take you to step by step through Blendr character creation.
Requirements
You should have a basic understanding of Blender’s interface and modelling tools.
The instructor uses a graphics tablet in the sculpting and texturing sections of the course.
Description
In this course, you will create a 3D character for games and animation, from the first polygon to the final rigged character.
You’ll learn about:
- 3D modelling a character in Blender
- Modelling clothes and accessories in Blender
- Using Blender’s sculpt tools to create creases and folds in clothes
- UV mapping a character in Blender
- Texturing in Krita
- Painting textures for hair, eyebrows, and eyelashes
- Baking a Normal map in Blender
- Rigging the body and face of a character in Blender
We’ll begin by creating a base mesh of the character in Blender, going over how to create the head, the body, the hands and feet. And then from this base mesh, we will create the character’s clothes, using Blender’s sculpt tools to create creases and folds. Next, we will UV map the character in Blender, and go over how to create a unified UV map that can be used to create texture maps in external paint programs, like Krita. You’ll learn how to bake a Normal map in Blender to capture the high resolution sculpt detail and apply it to a lower poly model. Finally, we will rig the character in Blender and adjust the weights so that it deforms believably during an animation.
This course uses only open-source software, Blender and Krita, to create a character that is ready for character animation in Blender, as well as for import into any 3D game engine, like Unity and Unreal.
If you are interested in creating characters in Blender for games or animation, then join me for this comprehensive course that will take you step-by-step through Blender Character Creation.
Who this course is for:
This course is for intermediate Blender users who would like to learn the process of character creation.
hi, will you also add this one?
3D ANIMATION: WALK and RUN CYCLE – created by John Aurthur Mercader
https://www.udemy.com/course/3dwalkandrun/
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