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Ultimate 3D Content Creation with Blender. Beginner to Pro

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Release date:2023, September

Duration:23 h 59 m

Author:Barzu Ibrohimov

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to one of the most extensive and comprehensive courses on Blender.

First, if you are reading this, thank you for checking it out!

This course is easily one of the best courses available for learning Blender.
It is entirely new (Most parts are in Blender 3.5 – 3.6) and will be updated with significant releases of Blender.

Why am I so confident? I’d like to explain why this course must be on your shelf if you are learning Blender.

– This course is extensive but accessible from unnecessary details and boring long videos. In this course, I tried to save precious time by showing the most essential things, options, or operations in short videos (You feel it when watching them). I did my best to put in as  much information as possible in a single short video

– This course contains information you can never find in other classes, such as “How to optimize your scenes in Blender so that it never crashes” or “Copying Assigning Linking Duplicating materials. Selecting by materials” in one short video.

– This course is much better suited for a “learner” because it addresses many problems you come across on any project. For example, we learn “Proper collection instancing,” “How to detect and fix flipped normals easily,” “How to quickly remove duplicates,” “How to clean up the .blend file,” “object mode scaling issues,” and many more. I know what problems you might face because I have been teaching Blender to students in person for years, and they always have these same problems.

– This course is project-based. We are going to create six projects from scratch. I will show you everything from modeling to texturing to lighting and rendering.

– There is a crash course at the beginning if you want to quickly see the general steps of creating projects from start to finish in Blender.

– Although the course mainly focuses on 3D content creation, a whole section contains all the general information about every other feature in Blender, such as Animation tools, Geometry Nodes, Grease Pencil, and more.

So, if you are looking for the one course that covers everything in Blender, this course is all you need.

Thank you, see you inside the course!

Watch online or Download for Free
01. Introduction. Getting ready

01. Introduction
02. How to study this course. A quick look at the projects
03. Installing Blender

02. Blender Crash Course with a Country House

01. Blender interface. Moving around. Transforming objects
02. 3D Mesh Elements. Building blocks of a 3D model
03. Country house. Modeling 1
04. Country house. Modeling 2
05. Country house. Modeling 3
06. Material basics
07. Texture basics
08. Country house. Applying Materials
09. Country house. Growing Grass
10. Getting free assets from BlenderKit
11. Country house. Lighting and Rendering

03. Blender fundamentals

01. Blender interface basics
02. Overview of editors
03. Properties editor
04. Blender Preferences
05. Viewport Shading options
06. Customizing and saving startup file
07. Navigation in the 3D viewport
08. Walk and Fly navigation. Recording the Camera while walking or flying
09. Tools. Transform Tools and Shortcuts
10. Work modes – Workshops
11. Asset Browser
12. Scene optimization. Do these and Blender will never crash again

04. Working in Object Mode. Objects and their Properties

01. Object types general overview
02. Object origin
03. Important options in Object Menu. Cleaning up the blend file
04. Objects and Object data. Object and Object data Properties
05. Correct Collection Instancing. Make Instances Real
06. Transform orientations
07. Transform Pivot point
08. Snapping options
09. Proportional editing

05. 3D modeling in Edit mode

01. Edit mode tools 1. Extrude. Bevel. Inset faces. Loopcut
02. Edit mode tools 2
03. Selecting mesh elements
04. Deleting mesh elements
05. Overview of Add and Mesh menus
06. Normals
07. Mesh clean up
08. Vertex tools
09. Edge tools
10. Face tools
11. Top 5 modeling problems beginners face
12. Curves and text objects. SVG
13. Vertex Groups. Weight Painting
14. Shape Keys
15. Color Attributes. Vertex Painting
16. Working with Reference Images

06. PROJECT 1. [EASY] Simple scene with wood furniture and dishes

01. Modeling the chair
02. Modeling the table
03. Modeling the dishes
04. UV Unwrapping. Applying Materials and textures
05. Texturing the models. Better background lighting

07. PROJECT 2. [EASY] Ancient weapons set

01. Modeling a simple Axe
02. Modeling a more Complex Axe
03. Modeling a sharp something (weapon)
04. Modeling the Sword 1
05. Modeling the Sword 2
06. Texturing the Simple Axe. Texture Painting
07. Baking Simple Axe Textures to Image files.
08. Texturing Painting the Sword

08. PROJECT 3. [MODERATE] A sailboat

01. Modeling 1
02. Modeling 2
03. Modeling 3
04. Modeling 4
05. Modeling 5. Finished
06. Shading 1. UV Unwrapping 1
07. Shading 2. UV Unwrapping 2
08. Shading 2. UV Unwrapping 3. Finished
09. Shading 4. Texture Painting 1
10. Shading 4. Texture Painting 2. Finished
11. Shader Setup. World and Lighting Setup. Final Notes

09. Shading. Materials and Textures

01. Intro to Shading, Lighting and Rendering in Blender
02. Intro to shading and materials
03. Material Properties
04. Node based Shader editor
05. What nodes we have
06. Most common Shader nodes
07. Node Wrangler Shortcuts
08. Principled BSDF
09. Principled Volume
10. Glass shader in Cycles
11. Glass shader in Eevee
12. Power of black and white
13. Textures in Blender
14. Common Procedural textures
15. Using image textures. Texture maps
16. Image texture node options
17. Movie Texture
18. ColorRamp node
19. Bump node
20. UV Reference 1. UV Maps. Unwrapping and editing UVs
21. UV reference 2. Workflows. Rules. Editing options
22. UDIMs Lets learn everything
23. Bake procedural textures to image textures
24. Generating Edge wear. Dirt built up effects
25. Packing or Embedding texture files into blend or fbx files
26. Copying Assigning Linking Duplicating materials. Selecting by materials

10. Lighting. Rendering. Working with the Camera

01. Intro to lighting. rendering. render and camera options
02. Rendering quick demo
03. Basics of lighting. Light sources
04. Global illumination (GI) or Indirect lighting
05. Light objects in Cycles
06. Light objects in Eevee
07. World properties in Cycles. Environment texture. Nishita sky
08. Rendering with Cycles. Most important options
09. Eevee render engine. Most important options
10. Bake indirect light in Eevee
11. Working with the camera. Basics
12. Camera properties
13. Better camera control. Switch Cameras Automatically etc.
14. Rendering images. Resolution. Format etc.
15. Render animations
16. Viewport rendering
17. Noise reduction and faster rendering tips in Cycles
18. Shadow caustics
19. Lights with nodes. IES Textures
20. How to use the Shadow Catcher
21. Using Mist Pass. Denoise and Defocus in Compositing to fake effects

11. Modifiers

01. Intro. Common modifier properties. Important rules
02. Modifier Tools addon
03. Array
04. Bevel
05. Boolean
06. Build
07. Decimate
08. Mirror
09. Screw
10. Skin
11. Solidify
12. Subdivision Surface
13. Triangulate
14. Wireframe
15. Curve
16. Displace
17. Hook
18. Lattice
19. Shrinkwrap
20. Simple Deform
21. Surface Deform
22. Wave
23. Vertex Weight Proximity
24. Weighted Normal

12. Addons

01. Intro
02. BlenderKit
03. Import Images as Planes
04. Carver
05. Bool Tool
06. Cell Fracture
07. A.N.T Landscape
08. Sapling Tree Gen
09. How to use Quixel Bridge with Blender
10. Botaniq. Paid addon for Trees and Vegetation
11. Get more addons for Blender

13. PROJECT 4. [HARD] Sci-Fi Door

01. Using AI to generate reference images
02. Modeling 1. Creating the general shape of the door
03. Modeling 2
04. Modeling 3. Rounded edges. Pipes and other details
05. Modeling 4. Boolean n Knife Cuts. More Pipes. Pipe holders
06. Modeling 5. Door details. Refinements. Finish
07. Modeling the environment
08. Lighting the scene
09. Applying materials. Final render
10. Better materials by Texture painting and better shader setup

14. Hair Particle System

01. Intro. Hair Emission. Render
02. Strand type. Material. Viewport display. Children
03. Hair shape. Forces. Windy Grass field. Texture

15. Texture Painting

01. Before we start
02. Intro. Tools
03. Slots. Brushes. Color. Gradient. Color Palette
04. Advanced. Texture. Texture mask
05. Strokes. Stabilize. Fallof. Cursor
06. Cavity Mask. Symmetry. Options

16. PROJECT 5. [HARD] Sci-Fi Weapon

01. Modeling 1. The Stock
02. Modeling 2. Stock connection
03. Modeling 3. The Grip or Handle
04. Modeling 4. Corrections. The Trigger. Reciever 1 [Timelapse Only]
05. Modeling 5. Reciever or Chamber 2
06. Modeling 6. The Magazine
07. Modeling 7. The Sight or Scope
08. Modeling 8. The 2nd Grip. Barrel cover.
09. Modeling 9. The Barrel.
10. Modeling 10. Finish
11. Shading 1. Initial material setup. UV Unwrappiing
12. Achieving consistent texture detail
13. Baking Texture Masks (Important but Optional)
14. Shading 4. Painting textures. Most Important Concepts and Tricks
15. Shading 5. Creating Other Materials
16. Shading 6. Final notes
17. Quick Scene Setup and Render

17. Sculpting

01. Intro. Tools overview
02. Shortcuts. Most common brushes. Generate. Contrast. Transform brushes
03. All the other Brushes and Tools
04. Mask Tools and Auto Masking
05. Brush settings overview
06. Dynamic Topology. Magic Button
07. Remesh. Quad Remesh. Symmetry
08. Retopology. Intro. Setup and Manual Retopo
09. Speed Up your Retopo with addons
10. Multires Modifier in Sculpting
11. Bake Multires details to Normal map

18. PROJECT 6. [HARD] Female Character Bust

01. Project Intro
02. Sculpting 1. Basic bust shape
03. Sculpting 2. Face enhancement. Ear started
04. Sculpting 3. The ears. Face enhancement. Finish
05. Sculpting. Important final notes
06. Retopology demo 1. Face retopology
07. Retopology demo 2. Ear retopology. Finish
08. Capturing and sculpting fine details with Multires modifier
09. UV unwrapping. Baking Normal map. Texture painting
10. Eye texture. Hair growth
11. Project Summary
12. Using Mixamo animations

19. Animation tools and other powerful features of Blender

01. Animation 1. Fundamentals. Timeline. Ways. FPS. Actions etc.
02. Animation 2. Constraints. Skeleton. Rigging. Naming. Weights. Pose Library etc.
03. Simulations and Physics in Blender. Overview and Examples
04. Geometry Nodes. Quick overview. Example projects
05. Grease Pencil. Quick overview. Example projects
06. VFX and Compositing. Overview and practical example

[Udemy] Ultimate 3D Content Creation with Blender. Beginner to Pro.7z.rar

[Udemy] Ultimate 3D Content Creation with Blender. Beginner to Pro_Subtitles.7z


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