Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

3D For Illustrators 03 Modeling Basics

/

Release date:2012, October 2

Duration:01 h 05 m

Author:Matt Kohr

Skill level:Beginner

Language:English

Exercise files:Yes

Once you’ve seen “What’s Possible”, and 3d workflows are less mysterious, it’s time to start learning the details. This series explores the basic tools and principles of polygon modeling. Though other aspects of 3D are important, polygon modeling is the foundation on which everything else rests. The videos are carefully labeled with tool and principle names, so you have a clear path for additional online research. Though I demonstrate Modo 3d, the principles apply to all major modeling software including the free Blender 3D.

Table of Contents

1. Intro
2. Hierarchy and Visibility
3. Essential Modeling Tools
4. Demo – Box Modeling
5. Repetetion and Symmetry
6. Demo – Primative Modeling
7. Demo – Precision Modeling
8. Demo – Combining Techniqes
9. Final Thoughts

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *