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Mastering The Magical FX in Houdini (+Russian)

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Release date:2020, August

Author:Jayden Paterson

Skill level:Intermediate

Language:English

Exercise files:Yes

BECOME THE MAGIC FX WIZARD
Houdini has become the go-to tool in the FX industry.

Whoever wields its power is unstoppable.

Magic spells, Sci-fi shields, and EMP electrical shockwaves. Mastering the artistic elements of FX is the goal here and we will guide you through it.
Magic is often one of the hardest tasks you can get since it’s quite abstract and custom. We will test and expand your artistic knowledge. Get ready to be blown away!

A CINEMATIC FX LEGEND
Jayden has worked as a Houdini FX artist since 2008. His work ranges from small TV advertisements to large-scale cinematic content for AAA games.

His education in Animation led him to work as a generalist and animator before joining Axis in 2008. During his time at Axis, Jayden has gone from sole FX artist to eventually leading large teams on projects like Dead Island, Halo, Destiny, and many more. Jayden is now in a supervisor role where he tries to be as hands-on as possible.

TIME COMMITMENT

This course will require 5-10 hours a week with 45-90 total hours of active learning and practice by the end of the course.

Your exact time commitment per week will vary based on the topic, assignment, and personal learning style. We strongly recommend dedicating time each week to learn and practice. If you ever fall behind, don’t worry, you will have lifetime access to the lessons.

PREREQUISITES

Students should have an intermediate understanding of Houdini before taking this course. As a result, we recommend the following courses as a prerequisite:

  • Houdini Fundamentals
  • Introduction to Houdini for FX

If you have a working knowledge of Houdini, and have actively worked on simulation projects in the past, you will likely succeed in this course.

[RebelWay] The Art of Magical FX Houdini
[RebelWay] The Art of Magical FX Houdini
Week 01 | Shot 1 – Portal 1
  • Looking at reference and discussing what look we’re aiming for
  • Setting up the scene
  • Base simulations we will use for most of our portal layers
  • Creating the first few particles setups
  • Exploring which basic SOP tools we can use to manipulate our sims
  • Delving deeper into post-sim techniques to maximize the base setup

Week 02 | Shot 1 – Portal 2

  • More SOP manipulation with a focus on animation and timing
  • Create renderable layers using point attributes
  • Work on shading and lighting our particles and the scene
  • Extra detail layers
  • Create additional environmental FX to accompany the portal – debris reaction and dust
  • Rendering Layers
  • Extensive FX compositing in Fusion 9

Week 03 | Shot 1 – Shield 1

  • Look at reference and discuss what look we’re aiming for
  • Creating the sphere, procedural positioning and timing
  • Procedurally generate impact points and projectiles
  • Working at the origin vs in animation space
  • Setup our basic volume and particles simulations, delving deeper into the techniques used in week 1
  • Workaround methods for accurate particle collision
  • Additional post-simulation tricks for extra details

Week 04 | Shot 1 – Shield 2

  • Look at other approaches to add interest to our shield
  • Create our Sci – Fi elements, using simple SOP techniques driven by our base sims
  • Setting up shaders for point rendering
  • Lighting the character and environment with the FX
  • Additional procedural reactionary FX, impact smoke, sparks
  • Extra lighting passes
  • Rendering Layers
  • Extensive FX compositing
  • Finalize shot 1 composite of both FX together

Week 05 | Shot 2 – Decloak 1

  • Look at reference and discuss what look we’re aiming for
  • Prepare the new scene, and decide on best practices for the decloaking
  • Setup a basic propagation solver to drive the rest of the FX layers
  • Experiment with ways to manipulate our drone geometry
  • Methods for creating renderable layers from the decloaking geometry, including masks for comp
  • Work on more complex shading networks

Week 06 | Shot 2 – Decloak 2

  • Look at other approaches to add interest to our effect
  • Create additional procedural FX types to accompany the decloak, ie arcing electricity
  • Shading and lighting our final geometry
  • Render layers and AOV’s from our shaders
  • Bring it all together in compositing

Week 07 | Shot 2 – EMP Shockwave 1

  • Once again, we will look at some examples to get ideas and inspiration
  • Animate base spheres focusing on timing and composition of our sci-fi EMP
  • Simple volumes to give the effect “depth”
  • More advance electrical workflows, focussed on artistic look and realism
  • Experiment with simulations and fall-offs for faking interaction

Week 08 | Shot 2 – EMP Shockwave 2

  • Get creative with procedural patterns in shading to give the shockwave surface texture
  • Create extra magical layers using advection and rasterizing to add interest
  • Lighting our scene with the FX
  • Render layers and AOV’s from our shaders
  • It all happens in compositing!

Week 09 | Compositing In Nuke (FREE BONUS)

  • A complete overview at how to use nuke for fx compositing
Watch online or Download for Free
[Rebelway] Master The Art of Magical FX in Houdini (English, Russian)
Week 01. Shot 1 – Portal 1

01.Course introduction
02.Workshop prerequisites
03.Introduction to Week 1
04.Reference and visual research
05.Scene setting
06.Smoke simulation and advection
07.Use sop to adjust particles
08.Create additional elements
09.fx layering and adjustment
10.Animation and visual adjustments
11.Task

Week 02. Shot 1 – Portal 2

01.Introduction
02.portal open animation
03.Particle material
04.Scene fx lighting
05.Portal fx synthesis 1
06.Portal fx basic layer
07.portal embers
08.Portal fx Synthesis 2
09.Dust and debris
10.Portal fx synthesis 3
11.Houdini Review
12.Comp review

Week 03. Shot 1 – Shield 1

01.Introduction
02.Shield reference
03.Program positioning
04.Shield FX source
05.POP advection and collision
06.Particle properties
07.Projectile
08.Post simulation skills
09.Review
10.Task

Week 04. Shot 1 – Shield 2

01.Introduction
02.Shield surface material
03.Bullets and particle rendering
04.Shield fx synthesis 1
05.Sci-fi movie
06.Shield fx synthesis 2
07.Spark
08.Smoke
09.Shield fx synthesis 3
10.Review
11.Task

Week 05. Shot 2 – Decloak 1

01.Introduction
02.Cloak fx reference
03.Basic scene settings
04.Grid and pass 1
05.Grid and pass 2
06.hex sop operation
07.Mask and time
08.Program stealth material
09.Procedural cloak FX
10.Cloak fx synthesis 1
11.Cloak fx synthesis 2
12.Task

Week 06. Shot 2 – Decloak 2

01.Introduction
02.Cloak fx Project 2
03.Power FX animation
04.Cloak power 1
05.Cloak power 2
06.Power rendering
07.Cloak power 3
08.Review
09.Task

Week 07. Shot 2 – EMP Shockwave 1

01.Introduction
02.emp fx reference
03.Shock wave animation
04.Mask and fog
05.Render the basic layer
06.emp FX trigger power
07.emp fx arc electric
08.Secondary dust
09.Dust and power up
10.Task

Week 08. Shot 2 – EMP Shockwave 2

01.Introduction
02.emp fx surface material
03.emp magic volume advection
04.emp magic particle advection
05.emp magic rendering
06.emp fx synthesis 1
07.emp fx synthesis 2
08.Review

PRJ.7z
Russian audio.7z
[Rebelway] Master The Art of Magical FX in Houdini (English, Russian)_Subtitles.7z

[Rebelway] Master The Art of Magical FX in Houdini (Another source)

week01
01.课程介绍
02.作坊先决条件
03.第1周简介
04.参考与视觉研究
05.场景设置
06.烟雾模拟及平流
07.使用sop调整粒子
08.创建额外元素
09.fx分层和调整
10.动画和视觉调整
11.任务

week02
01.介绍
02.portal开放动画
03.粒子材质
04.场景fx灯光
05.Portal fx合成1
06.Portal fx基础层
07.portal余烬
08.Portal fx合成2
09.灰尘和碎渣
10.Portal fx合成3
11.Houdini回顾
12.Comp回顾

week03
01.介绍
02.盾牌参考
03.程序定位
04.盾牌FX来源
05.POP平流和碰撞
06.粒子属性
07.Projectile
08.post模拟技巧
09.回顾
10.任务

week04
01.介绍
02.盾牌表面材质
03.bullets和粒子渲染
04.盾牌fx合成1
05.科幻次级
06.盾牌fx合成2
07.火花
08.烟雾
09.盾牌fx合成3
10.回顾
11.任务

week05
01.介绍
02.披风fx参考
03.基本场景设置
04.网格和传递1
05.网格和传递2
06.hex sop操作
07.遮罩和时间
08.程序隐身材质
09.程序化披风FX
10.披风fx合成1
11.披风fx合成2
12.任务

week06
01.介绍
02.披风fx项目射线
03.电力FX动画
04.披风电力1
05.披风电力2
06.电力渲染
07.披风电力3
08.回顾
09.任务

week07
01.介绍
02.emp fx参考
03.冲击波动画
04.遮罩和雾
05.渲染基础层
06.emp FX触发电
07.emp fx电弧电
08.次级灰尘
09.扬尘和通电
10.任务

week08
01.介绍
02.emp fx表面材质
03.emp魔术体积平流
04.emp魔术粒子平流
05.emp魔术渲染
06.emp fx合成1
07.emp fx合成2
08.回顾

The Art of Magical FX Houdini – PRJ.7z


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12 Comments

  1. Hello admin
    can u upload this course (Tabletop Food Simulation – Volume 01 ) The Vfx School
    Its A Better Understanding Course For Liquid Simulation In houdini

  2. Please can you take a look into REBELWAYS FUNDAMENTALS OF HOUDINI .. and upload it .. its the best way to start Houdini for beginners

  3. Hi Can you please upload Houdini Tutorial | Advanced Tsunami Simulation🌊 from VFX Grace. Thanks

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