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Creating Cartoon Sets in Maya

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Release date:2007, November 16

Duration:06 h 10 m

Author:Justin Marshall

Skill level:Advanced

Language:English

Exercise files:Yes

Learn a time-saving workflow to creating cartoon sets, look development for environments, and production techniques for modeling, UV layout, texturing, and shader assembly. Contains over six hours of project-based training and guides artists step-by-step through a proven approach to the modeling, texturing, and shading processes of creating stylized cartoon sets and environments as seen in animated feature films. Popular highlights include: Look Development; Asset Referencing Workflow; Texturing with UVs and Projection; Creating Stylized Models; Methods for Exaggerating Proportions; Organic Modeling Techniques; Hard Surface Modeling Techniques; Asset Preparation for Pipeline Setting; Adding Textural Detail Procedurally; Working with Multiple Geometry Types; Creative Use of UV Layout; Shader and Material Assembly; Building Models in Sections; Creating Foliage Cards; Nested Ramps; Working with Scale; Importing Vector Art; Placing Foliage with geometryPaint; Working with Proxies; Creating the Illusion of Detail; Blend Shapes to Create Variation; Adding Local Subdivisions to Terrain; Marking Geometry for Textures with 3D Paint. Software required: Maya 8 and up (2008 required for project files).

Table of Contents

Introduction and Project Overview
Introduction and Project Overview 1m
Creating Cartoon Sets in Maya
Starting the Circus Tent 16m
Finishing the Tent 13m
Adding Flags to the Tent 11m
Working with UVs and Textures on the Circus Tent 14m
Using Blend Shapes to Create Variation 9m
Creating Low-resolution Proxies 7m
Preparing the Assets for Export 16m
Building the Vendor Stand 12m
Using Deformers to Finish the Stand 17m
Working with UVs and Texture on the Vendor Stand 13m
Dressing the Stand 9m
Building the Hammer Bell 14m
Finishing the Base of the Hammer Bell 14m
Creating 3D Geometry from Illustrator Curves 7m
Building the Ferris Wheel in Sections 12m
Finishing the Ferris Wheel 9m
Starting the Funhouse 14m
Finishing the Funhouse Face 10m
Distributing Lights Along the Funhouse Sign 6m
Painting Textures Using UV Snapshot 10m
Using Ramps and Placement Nodes to Quickly Add Painted Detail 5m
Starting the Terrain – Adding Selective Subdivisions 5m
Sculpting the Terrain 6m
Using UV Snapshot and 3D Paint to Aid in Texturing 6m
Painting the Terrain Texture 12m
Creating Foliage ‘Sprites’ 7m
Building the Roller Coaster Path 8m
Creating the Track Profile 7m
Building a Material for the Roller Coaster 10m
Adding Supports to the Roller Coaster – Dealing with Scale Issues 6m
Modeling the Roller Coaster Building Using Deformers 7m
Adding 3D Text in Maya 8m
Assembling the Set – Referencing Assets; Swapping Proxies 9m
Making Changes to Individual Assets; Replacing References 10m
Methods of Placing Foliage 8m
Conclusion 1m

Watch online or Download for Free

01 Introduction and project overview
02 Starting the circus tent
03 Finishing the tent
04 Adding flags to the tent
05 Working with UVs and textures on the circus tent
06 Using blend shapes to create variation
07 Creating low resolution proxies
08 Preparing the assets for export
09 Building the vendor stand
10 Using deformers to finish the stand
11 Working with UVs and texture on the vendor stand
12 Dressing the stand
13 Building the hammer bell
14 Finishing the base of the hammer bell
15 Creating 3D geometry from Illustrator curves
16 Building the Ferris wheel in sections
17 Finishing the Ferris wheel
18 Starting the funhouse
19 Finishing the funhouse face
20 Distributing lights along the funhouse sign
21 Painting textures using UV Snapshot
22 Using ramps and placement nodes to quickly add painted detail
23 Starting the terrain – adding selective subdivisions
24 Sculpting the terrain
25 Using UV Snapshot and 3D paint to aid in texturing
26 Painting the terrain texture
27 Creating foliage sprites
28 Building the roller coaster path
29 Creating the track profile
30 Building a material for the roller coaster
31 Adding supports to the roller coaster – dealing with scale issues
32 Modeling the roller coaster building using deformers
33 Adding 3D text in Maya
34 Assembling the set – referencing assets swapping proxies
35 Making changes to individual assets replacing references
36 Methods of placing foliage
37 Conclusion
Creating Cartoon Sets in Maya.rar
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