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ZBrush Tips&Tricks (Updated 05.06.2018)

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Release date:2016, May 24

Author:Ryan Kittleson

Skill level:Intermediate

Language:English

Exercise files:Yes

Are you ready to take your ZBrush-ing to the next level? In this weekly series, ZBrush artist Ryan Kittleson shares his personal approach on how to make ZBrush work for you. Ryan demonstrates how to set hot keys so that ZBrush operates more like your other favorite software. He shows you how to customize the interface, so that the features you use the most are placed front and center, and how optimize the setup of a custom scene to achieve maximum workflow efficiency. He demonstrates how to create macros to simplify complex and repetitive tasks into single-click solutions. This series is designed to help you go from spending time fussing with software to having more time to make great, new things with ZBrush!

Watch online or Download for Free

000-Welcome
001-The_3_different_modes_of_making_3D_forms_in_ZBrush
002-Setting_up_a_default_project
003-Making_a_custom_grid
004-Customizing_the_interface
005-Making_a_stamp_brush
006-Amplifying_detail_with_morph_targets
007-Setting_preferences_for_recording_movies
008-Automating_thickness_extrusion_with_a_macro
009-Adding_thickness_to_a_model_with_subdivision_levels
010-Decimating_the_inside_of_a_model_for_3D_printing
011-Growing_or_shrinking_a_selection_with_hotkeys
012-Making_a_macro_to_expand_or_contract_masks
013-Making_Macros_to_toggle_Anti_aliasing
014-Making_a_custom_ledge_brush
015-Giving_the_move_brush_a_sharp_point
016-Making_a_Whittled_Wood_look
017-Selecting_more_precisely_with_Magnifying_Glass
018-Making_a_custom_Paint_Brush
019-Saving_masks_for_later_use
020-Saving_masks_with_layers
021-Scaling_models_without_ruining_details
022-Editing_UVs_in_Zbrush
023-Turning_a_model_into_a_bas_relief_sculpture
024-Projecting_texture_without_projecting_shape
025-Making_a_wireframe_model
026-Deleting_masked_and_hidden_polygons_with_a_hotkey
027-Splitting_up_a_model_that_is_too_big_for_a_3D_printer
028-Deleting_Polygons_from_a_model_with_subdivision_levels
029-Making_a_filigree_pattern
030-Making_a_model_subdivide_like_other_software
031-Subdividing_a_model_without_losing_volume
032-Smoothing_a_models_open_edges
033-Masking_a_models_open_edges
034-Creating_a_custom_alpha_within_ZBrush
035-Making_a_tiling_track_brush
036-Making_subtool_names_unique
037-Smoothing_an_entire_model_at_once
038-Inflating_and_deflating_an_entire_model_at_once
039-Storing_camera_views_with_a_timeline
040-Deleting_tools_from_the_tool_palette
041-Simulating_a_pottery_wheel
042-Making_folds_on_low_poly_clothing
043-Scaling_tips
044-Engraving_text_around_the_inside_of_a_ring
045-Working_with_dynamic_brush_scale
046-Adjusting_viewport_brightness_and_contrast
047-Creating_new_objects_with_morph_targets
048-Keeping_polygroups_when_decimating
049-Locking_an_object_to_the_surface_of_another_object
050-Making_cracked_and_peeling_paint
051-Making_a_shirt_with_a_collar
052-Modular_character_design_in_ZBrush
054-Using_the_bump_viewer_material
055-Examine_silhouette_with_a_flat_material
056-Setting_the_camera_to_a_more_natural_view_angle
057-Using_some_hidden_secret_settings
058-Switching_between_clay_polypaint_and_textured_views
059-Making_an_insert_mesh_brush_for_primitives
060-Closing_complex_holes
061-Saving_custom_colors_with_the_system_palette
063-Fixing_scale_problems_in_zbrush
064-Keeping_texture_maps_from_flipping
065-Customizing_viewport_navigation_controls
066-Using_the_adjust_plugin
067-ZSceneManager_plugin
068-Sculpting_a_tree_branch
069-Making_mountain_ranges_with_a_custom_brush
070-Making_parts_of_a_model_transparent
071-Making_a_macro_run_automatically_on_startup
072-Editing_macros
073-Adding_a_background_image
074-Using_sensitive_slider_mode
075-Adding_noise_to_a_brush
076-Simplifying_the_Transpose_Line_and_Gizmo_modes
077-Turning_2D_clip_art_into_3D
078-Making_cartoony_eyes_for_3D_printing
079-Cutting_up_a_model_for_printing_in_parts
080-Cutting_a_model_with_keying
081-Making_a_model_hollow_for_3D_printing
082-Importing_UV_maps
083-Automatically_generating_polygroups
084-Organizing_subtools
085-When_ZBrush_stamps_out_copies_of_your_model
086-Advanced_scale_management
087-Sending_render_layers_to_Photoshop
088-2D_painting_with_QuickSketch
089-Creating_ring_sizes
090-Painting_materials
091-Recording_a_history_time_lapse_video
092-Quickly_moving_objects_around
093-Appending_custom_primitives
094-Using_live_Booleans_with_solo_and_transparent_modes
095-Restoring_pressure_sensitivity
096-Decimating_flat_surfaces
097-Picking_colors
098-Repeating_a_stroke
099-Making_a_fillet
100-Making_precise_hard_surface_corners
101-Advanced_polygrouping_tips
102-Opening_reference_images_in_the_viewport
103-Subdividing_only_part_of_a_model

Exercise Files
00-Using_the_exercise_files
00-Using_the_exercise_files.srt
Adding_a_background_image.rar
Adding_noise_to_a_brush.rar
Adding_thickness_to_a_model_with_subdivision_levels.rar
Adjusting_viewport_brightness_and_contrast.rar
advanced_polygrouping.rar
advanced_scale.rar
Automatically_generating_polygroups.rar
Automating_thickness_extrusion_with_a_macro.rar
Closing_complex_holes.rar
Creating_a_custom_alpha_within_Zbrush.rar
Creating_new_object_morphtargets.rar
custom_primitives.rar
Cuting_a_model_with_keying.rar
Cutting_up_a_model_for_printing_in_parts.rar
Decimating_the_inside_of_a_model_for_3D_printing.rar
DefaultZScript.rar
Deleting_masked_and_hidden_polygons_with_a_hotkey.rar
Deleting_Polygons_from_a_model_with_subdivision_levels.rar
Deleting_tools_from_the_tool_palette.rar
Engraving_text_around_the_inside_of_a_ring.rar
Examine_silouhette_with_a_flat_material.rar
Ex_Files_Editing_UVs.rar
Fixing_scale_problems_in_Zbrush.rar
flat_surfaces.rar
Giving_the_move_brush_a_sharp_point.rar
Growing_or_shrinking_a_selection_with_hotkeys.rar
Importing_UV_maps.rar
Inflating_and_Deflating_an_entire_model_at_once.rar
Keeping_polygroups_when_decimating.rar
Keeping_texture_maps_from_flipping.rar
live_booleans.rar
Locking_object_surface_of_another_object.rar
make_fillet.rar
Making_an_insert_mesh_brush_for_primitives.rar
Making_a_custom_Grid.rar
Making_a_custom_ledge_brush.rar
Making_a_filigree_pattern.rar
Making_a_macro_to_expand_or_contract_masks.rar
Making_a_model_hollow_for_3D_printing.rar
Making_a_model_subdivide_like_other_software.rar
Making_a_shirt_with_collar.rar
Making_a_stamp_brush.rar
Making_a_tiling_track_brush.rar
Making_a_Whittled_Wood_look.rar
Making_a_wireframe_model.rar
Making_cartoony_eyes_for_3D_printing.rar
Making_cracked_and_peeling_paint.rar
Making_custom_paintbrush.rar
Making_folds_on_low_poly_clothing.rar
Making_Macros_to_toggle_Anti_aliasing.rar
Making_Subtool_names_unique.rar
Masking_a_models_open_edges.rar
Modular_character_design_zbrush.rar
move_objects.rar
Organizing_subtools.rar
pick_colors.rar
precise_corners.rar
Projecting_texture_without_projecting_shape.rar
reference_images.rar
repeat_stroke.rar
restore_pressure.rar
ring_sizes.rar
Saving_custom_color_with_the_system_palette.rar
Saving_masks_for_later_use.rar
Saving_masks_with_layers.rar
Scaling_models_without_ruining_detals.rar
Scaling_Tips.rar
Selecting_more_precisely_with_Magnifying_Glass.rar
Setting_preferences_for_recording_movies.rar
Setting_the_camera_to_a_more_natural_view_angle.rar
Simplifying_the_transpose_line_and_gizmo_modes.rar
Smoothing_an_entire_model_at_once.rar
Smoothing_a_models_open_edges.rar
Splitting_up_a_model_that_is_too_big_for_a_3D_printer.rar
stamping_out_copies_of_your_model.rar
Storing_camera_views_with_timeline.rar
subdivide_part.rar
Subdividing_a_model_without_losing_volume.rar
Switching_between_clay,_polypaint_and_textured_views.rar
The_3_different_Modes_of_making_3D_forms_in_Zbrush.rar
timelapse_video.rar
Turning_2D_clip_art_into_3D.rar
Turning_a_model_into_a_bas_relief_model.rar
Using_sensitive_slider_mode.rar
Using_some_hidden_secret_settings.rar
Using_the_adjust_plugin.rar
Working_with_dynamic_brush_scale.rar
Zscene manager plugin.rar


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