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ZBrush – Stylized Sculpting

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Release date:2016, June 24

Duration:03 h 22 m

Author:Michael Ingrassia

Skill level:Beginner

Language:English

Exercise files:Yes

If you are new to ZBrush and looking for practice, look no further. Explore these interesting and easy sculpting techniques for ZBrush designed specifically for beginning and intermediate users. Artist Michael Ingrassia covers many of the basics that can often be confusing when first learning ZBrush’s unique interface. He also shows how to “think traditional” and translate analog sculpting techniques to ZBrush tools. Along the way, he demos his favorite brushes and introduces techniques for masking, creating alpha maps, moving and duplicating geometry, and stamping shapes and textures. Each technique is showcased in a fun and multifaceted project that takes full advantage of ZBrush’s powerful features, and the materials, brushes, and concept art are all included with the exercise files.
Topics include:
Importing assets
Sculpting and massing
Positioning with the Move tool
Masking
Adding texture and polish
Stylizing edges and asymmetry
Duplicating, moving, and merging parts
Scaling and rescaling
Working with layers

Table of Contents

Introduction
Welcome 43s
1. Getting Started
Importing assets 7m 11s
Starting sculpting: Massing the skull 4m 30s
Continuing sculpting: Massing the skull 6m 8s
Using the Move brush and masking 5m 37s
Detailing the skeleton bone 7m 28s
Starting the cover sculpt 7m 58s
Detailing the book clips 4m 48s
Adding texture and polish 5m
Sharpening edges and adding dents 7m 33s
Sculpting the book cover compass ring 6m 40s
2. Detailing and Polishing
Polishing and then adding texturing using Noise and Slash 4m 31s
Adding damage texturing using Noise and Slash 3m 59s
Detailing the skull: Adding polish 5m 26s
Creating the tooth shape using a PolyCube 5m 57s
Polishing, positioning, and refining the tooth shape 3m 55s
Duplicating the teeth and merging the subtools 3m 38s
Scaling and positioning the skull and crossbones into the compass 4m 52s
3. Sculpting the Book and Pages
Using Rake and Weave brushes to create old pages quickly 6m 35s
Quickly adding an aged texture to the paper 3m 35s
Final details on the pages 2m 33s
Adding a leather texture to cover 6m 7s
Working with layers 2m 57s
Using masking to isolate the creature’s shape 6m 45s
Sculpting in the tentacles and head shapes 6m 2s
Improvising the base sculpt of the head and face 3m 22s
Using the Mech A brush to pull sharp edges around shapes 7m 16s
Adding dimples using a Noise alpha map 4m
Creating a custom Alpha for stamping shapes quickly 6m 2s
Creating barnacles quickly using the Clay Tubes brush 5m 51s
Duplicating and moving parts 4m 34s
Quick scrollwork techniques using a variety of brushes 6m
Sculpting the lock top and bottom pieces 3m 26s
4. Final Assembly and Adjustments
Assembling the book 4m 22s
Assessing the book 4m 6s
Quick and easy adjustment of subtools outside of ZBrush 6m 27s
Rescaling trick 3m 4s Final detailing 7m 4s
Applying stitches 4m 9s
Conclusion
Final wrap-up 2m 6s

Watch online or Download for Free

00. Introduction
01 – Welcome

01. Getting Started
02 – Importing assets
03 – Starting sculpting – Massing the skull
04 – Continuing sculpting – Massing the skull
05 – Using the Move brush and masking
06 – Detailing the skeleton bone
07 – Starting the cover sculpt
08 – Detailing the book clips
09 – Adding texture and polish
10 – Sharpening edges and adding dents
11 – Sculpting the book cover compass ring

02. Detailing and Polishing
12 – Polishing and then adding texturing using Noise and Slash
13 – Adding damage texturing using Noise and Slash
14 – Detailing the skull – Adding polish
15 – Creating the tooth shape using a PolyCube
16 – Polishing, positioning, and refining the tooth shape
17 – Duplicating the teeth and merging the subtools
18 – Scaling and positioning the skull and crossbones into the compass

03. Sculpting the Book and Pages
19 – Using Rake and Weave brushes to create old pages quickly
20 – Quickly adding an aged texture to the paper
21 – Final details on the pages
22 – Adding a leather texture to cover
23 – Working with layers
24 – Using masking to isolate the creature’s shape
25 – Sculpting in the tentacles and head shapes
26 – Improvising the base sculpt of the head and face
27 – Using the Mech A brush to pull sharp edges around shapes
28 – Adding dimples using a Noise alpha map
29 – Creating a custom Alpha for stamping shapes quickly
30 – Creating barnacles quickly using the Clay Tubes brush
31 – Duplicating and moving parts
32 – Quick scrollwork techniques using a variety of brushes
33 – Sculpting the lock top and bottom pieces

04. Final Assembly and Adjustments
34 – Assembling the book
35 – Assessing the book
36 – Quick and easy adjustment of subtools outside of ZBrush
37 – Rescaling trick
38 – Final detailing
39 – Applying stitches

05. Conclusion
40 – Final wrap-up

CONTENT.md
Ex_Files_ZBrush_Style_Sculpt.7z
info.txt


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