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ZBrush 2020 Essential Training

Release date:2020, April 15

Author:Ryan Kittleson

Skill level:Beginner

Language:English

Exercise files:Yes

New cool tutorial which will cover ZBrush2020 techniques that combines 3D modeling, texturing, and painting into one digital sculpting workflow. Take a tour of the features in ZBrush and see how to use them in real-world projects. This course shows how to create basics forms with meshes, sculpt details with brushes, paint and texture models, and render the results using professional-level project pipelines. Don’t sweat it!

Watch online or Download for Free

001 ZBrush 2020 in action
002 Preparing for this course
003 Starting ZBrush for the first time
004 Loading tools vs. opening projects
005 See whats new since version 2018
006 Learning the interface
007 Navigating in 3D space
008 Using the Gizmo
009 Additional Gizmo tips
010 Using Undo History
011 Working with the camera
012 Importing 3D models
013 The most commonly used brushes
014 Using Brush settings
015 Using Symmetry
016 Controlling brush size
017 Smoothing a model
018 Inverting brush effects
019 Working with Alphas
020 Using the XTractor brushes
021 Sculpting with undo history
022 Moving with infinite depth
023 Using the DecoCurve brushes
024 Using a brush without back and forth
025 Working with subtools
026 Adding new tools and subtools
027 Splitting subtools
028 Combining subtools
029 Using Insert Mesh brushes
030 Creating Insert Mesh brushes
031 Using Curve brushes
032 Extracting new shapes
033 Using Live Booleans
034 Generating the Boolean mesh
035 Using Transpose Master
036 Creating text
037 Using folders
038 Creating ZSphere models
039 Using the animal ZeeZoo library
040 Converting ZSpheres to geometry
041 Using ZSketch
042 Selecting parts of an object
043 Making masks
044 Creating polygroups
045 Mask, polygroup, and selection tips
046 Generating masks by topology
047 Splitting by mask, hidden, or polygroups
048 Masking where two objects overlap
049 Masking by color
050 ZModeler introduction
051 Inserting and removing edges
052 Closing holes
053 Extruding faces
054 Bridging holes and edges
055 Splitting points
056 Polygrouping with ZModeler
057 Limitations of ZModeler
058 Dividing a model
059 Sculpting on a subdivision model
060 Limitations of subdivision models
061 Using Dynamic Subdivision
062 Creasing edges
063 Activating DynaMesh
064 Sculpting with DynaMesh
065 Combining objects with DynaMesh
066 Limitations of DynaMesh
067 Activating Sculptris Pro mode
068 Sculpting with Sculptris Pro
069 Using the new Snake Hook brushes
070 Applying materials
071 Painting color
072 Laying out UVs
073 Converting between color and texture maps
074 Painting with SpotLight
075 Using NoiseMaker
076 Importing models with texture maps
077 Deleting part of a model
078 Mirroring a model
079 Working with ClayPolish
080 Painting with alphas
081 Using the Clip and Trim brushes
082 Closing all holes
083 Flipping and doubling surfaces
084 Using Deformers
085 Using Morph Targets
086 Adjusting colors
087 Decimating models
088 How to sculpt and paint on UV layout
089 Using EdgeLoop
090 Using Paint Fade
091 Using ZRemesher
092 Projecting detail
093 Visualizing wall thickness
094 Calculating volume and surface area
095 Seeing draft analysis feedback
096 Rendering with filters
097 Using GoZ
098 Using the 3D Print exporter
099 Exporting with the Multi Map Exporter
100 Exporting to FBX format
101 Using the Standard Export option
102 Next steps
Ex_Files_ZBrush_2020_Essential_Training.7z


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