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Unreal – Substance Designer Workflow

Release date:2018, January 19

Duration:02 h 05 m

Author:Scott Pagano

Skill level:Intermediate

Language:English

Exercise files:Yes

Explore the integration of Substance Designer—a powerful tool for creating textures for 3D art, visualization projects, and games—with Unreal Engine. This course provides a solid foundation of the principles of texture creation in Substance Designer for use in Unreal Engine. Instructor Scott Pagano explains how to import a model into Substance Designer and bake AO, curvature, and ID maps. He discusses the advantages of system-based procedural texture creation, and shows how to create both image file output and substances which can be used and modified directly in the Unreal editor.

Topics include:
Creating a substance graph
Stone, gold, and copper material
Combining materials using an ID mask
Exposing parameters and preparing resolution
Exporting Substance materials
Building a scene
Substance with displacement

Table of Contents

Introduction
Welcome 1m 18s
What you need to know 35s
Exercise files 1m 4s
1. Create Substance Graph
Import model 3m 12s
Bake model information overview 4m
Baking AO 3m 30s
Baking curvature 2m 29s
Baking IDs 5m 4s
Viewing material 6m 42s
Stone material 7m 56s
Gold marerial 9m 33s
Copper material 3m 41s
Combining materials with ID mask 5m 7s
Map overview 3m 7s
2. Substance Export
Expose parameters 4m 58s
Prepare resolution 4m 26s
Image compression 3m 8s
Export Substance material 2m 48s
Export image files 3m 10s
3. Using Substance in Unreal
Substance plugin 3m 23s
Build a scene 7m 32s
Substance material 1 5m 47s
Substance material 2 5m 24s
Material with exported textures 3m 35s
Emission example 3m 59s
4. Substance with Displacement
Rock material 3m 59s
Substance export and import 4m 38s
Rock material in Unreal 10m 46s
Conclusion
Next steps 54s

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