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Uncategorized

Unreal Engine 4 – How to Develop Your First Two Games

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Release date:2018

Author:Chris Murphy

Skill level:Beginner

Language:English

Exercise files:Yes

Approved by Epic Games and taught by Unreal Engine Evangelist Chris Murphy, this course is for any developer wishing to work in Unreal Engine for creating interactive experiences and/or enterprise fields of real time training simulation, visualization, and media/entertainment. Create realistic games with the complete game development tool – Unreal Engine 4. Start with the fundamentals so that you build a solid base understanding.

Know the basics of how to operate a computer? Maybe a little bit of game design or coding experience? Visual arts designer? You are ready! Learn step by step by creating 3 unique projects. Chris teaches through demonstrations so you will be applying real skills in each lecture.

Get a complete introduction to core competency with the editor, learn how the engine works and how it works to help make your project run efficiently, how to use assets to customize your project, design and create interactivity, and have the tools and strategies to debug an error.

By the end of this course you can design and create working projects that could include games, architectural visualization, training simulations, and media entertainment. Plus, you will be aware of the tools and techniques that you need to focus on your area of interest.

Who is the target audience?
You have an idea for an interactive experience – whether it is a game, a training simulation, a media/entertainment dream you want to bring to life, or art visualization.
You are curious about what Unreal Engine offers and how it can serve your interests and needs. You might have tried learning by following online tutorials or reading the documentation but it just didn’t work. You want to learn through a step by step project-based learning experience.

Watch online or Download

1 Arch Viz – Getting to know the editor basics
01 Introduction
02 Toolset Overview and using the Geometry Tools
03 Static Meshes and Materials
04 Creating A Basic Room
05 Detailing The Room
06 Lighting an Environment Part A
07 Lighting an Environment Part B
08 Post Processing Part A
09 Post Processing Part B
10 Using Sequencer to Make Videos
11 Finishing Touches Part A
12 Finishing Touches Part B

2 Developing a game of Pinball
13 Pinball – Introduction to Blueprint
14 Using Traces
15 Pinball – Overlaps
16 Pinball – Lights
17 Pinball – Flippers
18 Pinball – User Interaction Player Controllers
19 Pinball – Plunger
20 Pinball – Spawning and Delegates
21 Pinball – Gamemode
22 Pinball – UI
23 Pinball – Developing a Scoring System Part A
24 Pinball – Developing a Scoring System Part B
25 Pinball – Entering and Displaying High Scores
26 Pinball – Developing a Main Menu
27 Pinball – Working with Splines
28 Pinball – Child Actors Part A
29 Pinball – Child Actors Part B
30 Pinball – Event Dispatchers
31 Pinball – Morph Targets
32 Pinball – Adding Music and Sound
33 Pinball – Dynamic Audio Components
34 Pinball – Physics Interactions
35 Pinball – Force Direction Volumes
36 Pinball – Adding Tilt
37 Pinball – Final Touches Part 1
38 Pinball – Adding Decals Part 1
39 Pinball – Adding Decals Part 2
40 Pinball – UI Animations and Final Touches
41 Pinball – Custom Fonts
42 Pinball – Final Touches Part 2
43 Pinball – Particle Effect Finalisation

3 Developing a Survival Game
44 Survival Game – Introduction
45 Landscapes – Creating a landscape
46 Landscapes – Sculpting tools
47 Landscapes – Painting tools
48 Landscapes – Advanced landscape painting
49 Landscapes – Material distance blending
50 Landscapes – Creating landscape materials
51 Landscapes – Material Tessellation
52 Landscapes – Grass tool
53 Landscapes – Foliage tool
54 Survival Game – Building our base landscape
55 Adding Assets – Basic layout
56 Adding Assets – Castle interior
57 Adding Assets – Castle walls Part A
58 Adding Assets – Castle walls Part B
59 Adding Assets – Castle exterior
60 Adding Assets – Accelerated completion
61 Survival Game – Lighting and Post Processing
62 Survival Game – Setting up a simple character AI
63 Survival Game – Setting up a character mesh
64 Survival Game – Character animation
65 Survival Game – Setting up animation states
66 Survival Game – Initial player setup
67 Survival Game – Player movement input
68 Survival Game – Simple attack animations
69 Survival Game – Combo attack animations
70 Survival Game – Adding weaponry
71 Survival Game – Dealing damage
72 Survival Game – AI Agression
73 Survival Game – Hit reactions
74 Survival Game – Magic effects
75 Survival Game – Magic projectile
76 Survival Game – Basic magic attack
77 Survival Game – Magic attack polish
78 Survival Game – Basic game logic
79 Survival Game – Spawning enemies
80 Survival Game – Creating new enemy types
81 Survival Game – Adding health bars
82 Survival Game – Pickups
83 Survival Game – Wave notifications
84 Survival Game – Death cameras
85 Survival Game – Packaging your build

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