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Unreal Engine 4 Beginners Guide to Lighting

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Release date:2020, May

Author:Bradley Wascher

Skill level:Beginner

Language:English

Exercise files:Yes

Lighting inside of Unreal Engine is hard. Not only are there literally hundreds of options for controlling lighting, but there are multiple menus for controlling the lighting that you might not even know about. This can leave you feeling overwhelmed. What light to select, how to use it, and when to use it seems impossible to wrap your head around.

What really would be useful is a systematic approach to explaining the different lights and how to use them inside of Unreal. You would understand the different menus and options that affect the lighting. Finally, you would take all that knowledge and use it in real scenes to apply what you just learned in a practical way.

This course is designed to do just that for you. This course will give you practical understanding and knowledge of how to set up your lighting. Then you will be guided through case study scenes that will use the knowledge you just gained to light full production levels. Finally you will have access to a long list of common issues and fixes that can appear when working with lighting inside of Unreal engine.

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Section 01
01. Overview Of Course

Section 02
02. Section Overview
03. Installing Unreal Launcher
04. Installing The Proper Unreal Engine Version
05. Setting Up A Project In The Unreal Engine
06. Unreal Engine Quick Layout Overview
07. Navigation And Manipulation In Unreal Engine
08. Congrats – Review What You Learned

Section 03
a href=”https://mediafile.cc/726c9811d103741c” target=”_blank” title=”Download from Mediafile Cloud – 09. Section Overview.mp4″>09. Section Overview
10. The Different Types Of Lights In Unreal
11. Creating A Test Scene For Our Lighting
12. Building Our Test Scene Lighting
13. Congrats – Review What You Learned

Section 04
14. Section Overview
15. Adaptive Eye And Its Effects On Lighting
16. Static Lighting, Stationary Lighting & Movable Lighting
17. Cleaning Up Our Test Scene
18. Engine Scalibilty Settings And Its Effects On Lighting
19. Build Settings – Lighting Quality And Its Effects On Quality
20. Congrats – Review What You Learned

Section 05
21. Section Overview
22. Setting Up Our Test Scene For Static Lighting
23. Lightmaps
24. Lightmap Resolution
25. Lightmap Optimization And Scale Preview
26. Lightmass, Global Illumination & Swarm Agent
27. Lightmass Importance Volume
28. Moveable Objects In Static Lighting
29. Congrats – Review What You Learned

Section 06
30. Section Overview
31. Getting Started With Stationary Lighting
32. Shadow On Movable Objects From Stationary Lighting
33. Setting Our Scene Up For A Moveable Light & Performance Considerations
34. When To Use A Movable Light
35. Congrats – Review What You Learned

Section 07
36. Section Overview
37. Adding Content To Our Case Study Project
39. Installing The Case Study Base Map
40. Case Study – Baked Day Time Lighting – Preparation
41. Case Study – Baked Day Time Lighting – Setting Up Our
42. Case Study – Baked Day Time Lighting – Adding Skylight And
43. Case Study – Baked Day Time Lighting – Fog And Reflections
44. Congrats – Review What You Learned
Section 07 – Workshop Case Studies.7z

Section 08
45. Section Overview
46. Real Time Lighting Setup
47. Distance Field Ambient Occlusion
48. Distance Field Shadows
49. Polishing Our Real Time Lighting Daylight Scene
50. Night Time Real Time Lighting
51. Congrats – Review What You Learned

Section 09
52. Section Overview
53. Why Is There Shadow Splotches On My Static Mesh
54. Seams In Between Modular Meshes
55. What Does This Red X Over My Light Mean
56. Overlapping Lightmap Uvs – Warning Message
57. Lightmass Portals
58. Ies Light Profiles
59. Light Shafts, Bloom
60. Emmisive Lighting
61. Congrats – Review What You Learned

Section 10
62. Conclusion And Next Steps


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2 Comments

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