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Uncategorized

UE4 Modular Environments with Clinton Crumpler

Please consider fueling future courses by buying me a coffee!

Release date:2020

Author:Clinton Crumpler

Skill level:Beginner

Language:English

Exercise files:Yes

In this course, students will be taught how to break down reference and develop a list of reusable assets. With this list, students will then use both Maya and the Unreal Engine to create a fully realized environment with portfolio screenshots. The class will cover: – Unreal Engine 4, Maya, Substance Painter, Quixel Suite, Photoshop, Marmoset, Mightbake

Watch online or Download

Lecture
W01
Lecture-01-Observing-Our-Reference
Lecture-02-Class-Guide
Lecture-03-Tools-and-Resources
Lecture-04-Modularity-Theory

W02
Lecture-01-Creating-Our-Blockout-in-UE4
Lecture-02-Exporting-from-Maya
Lecture-03-Creating-a-Unreal-Project
Lecture-04-Importing-into-Unreal
Lecture-05-Unreal-Units-Snapping-and-Tools
Lecture-06-Realtime-Walkthrough
Lecture-07-Recap-and-Assignment

W03
Lecture-01-Building-Our-Textures
Lecture-02-Uniques
Lecture-03-Tileables
Lecture-04-Hybrids
Lecture-05-Performance-in-Engine
Lecture-06-Observing-Reference
Lecture-07-Using-Texture-Grids
Lecture-08-Identifying-Materials
Lecture-09-Creating-Tileables-in-Maya
Lecture-10-Creating-High-Poly-Uniques-in-Maya
Lecture-11-Lesson-Recap-and-Assignment
Lecture-12-Trelloboard

W04
Lecture-01-Baking-Base-Textures
Lecture-02-Finalizing-Our-Trim-Sheet-Meshes
Lecture-03-Using-Mightybake
Lecture-04-Testing-in-Marmoset-Toolbag
Lecture-05-Testing-for-Bake-Errors
Lecture-06-Finalizing-Our-Unique-Mesh
Lecture-07-Low-Poly-Reduction-Method
Lecture-08-Low-Poly-Make-Live-Method
Lecture-09-Baking-the-Unique-Mesh-in-Mightybake
Lecture-10-Editing-the-Unique-Bake-Set
Lecture-11-Recap-and-Assignment

W05
Lecture-01-PBR-and-Texturing-in-Quixel
Lecture-02-Physically-Based-Rendering-PBR
Lecture-03-Texture-Sizes-and-Importance
Lecture-04-Quixel-Suite-Overview
Lecture-05-Ndo-Normal-Map-Creation
Lecture-06-Ndo-Photo-to-Normal-Conversion
Lecture-07-Ndo-Map-Conversion
Lecture-08-Ddo-Setup-and-Use
Lecture-09-Ddo-Unique-Asset-Texturing
Lecture-10-Recap-and-Assignment

W06
Lecture-01-Textures-and-Meshes-for-Unreal
Lecture-02-Photoshop-Organization-and-Optimization
Lecture-03-Exporting-Textures-for-Unreal
Lecture-04-Texture-Import-and-Details-in-Unreal
Lecture-05-Setting-up-a-Basic-Mesh-and-Material
Lecture-06-Texture-Density
Lecture-07-Mapping-Textures-to-Modular-Walls
Lecture-08-Mapping-Trim-Textures-to-Modular-Walls
Lecture-09-Recap-and-Assignment

W07
Lecture-01-Materials-in-Unreal
Lecture-02-Materials-Editor-in-Unreal
Lecture-03-Material-Detail-Settings
Lecture-04-Translucent-and-Masked-Materials
Lecture-05-Material-Editor-Nodes-and-Setup
Lecture-06-Constants
Lecture-07-Tinting
Lecture-08-Inverting-Values
Lecture-09-Controlling-Values
Lecture-10-Masking
Lecture-11-Normal-Intensity
Lecture-12-Normal-Blending
Lecture-13-Emissive
Lecture-14-Bump-Offset
Lecture-15-Transparency
Lecture-16-Recap-and-Assignment

W08
Lecture-01-Visual-Narrative-and-Advanced-Materials
Lecture-02-Visual-Storytelling
Lecture-03-Tone-Mood
Lecture-04-Time
Lecture-05-Place
Lecture-06-History-and-Passage-of-Time
Lecture-07-Cause-and-Effect
Lecture-08-Focus-and-Direction
Lecture-09-Establishing-Identity
Lecture-10-Advanced-Materials
Lecture-11-Material-Functions
Lecture-12-Vertex-Painting
Lecture-13-Advanced-Vertex-Painting
Lecture-14-Subsurface-Materials
Lecture-15-Decals
Lecture-16-World-Position-Offset
Lecture-17-Recap-and-Assignment

W09
Lecture-01-Lighting
Lecture-02-Terminology
Lecture-03-Types-of-Lights
Lecture-04-Light-Mobility-Types
Lecture-05-Light-Controls-and-Details
Lecture-06-Building-and-Baking-Lighting
Lecture-07-World-Settings-for-Lightmass
Lecture-08-Asset-Lightmaps
Lecture-09-Custom-Lightmap-UVs
Lecture-10-Special-Lighting-Techniques
Lecture-11-Common-Lighting-Issues
Lecture-12-Recap-and-Assignment

W10
Lecture-01-Post-Processing-and-Cinematic-Settings
Lecture-02-Fog
Lecture-03-Reflection-Capture-Actors
Lecture-04-Post-Process-Volume-Settings-Pt-1
Lecture-05-Post-Process-Volume-Settings-Pt-2
Lecture-06-Look-Up-Tables-LUTs
Lecture-07-Camera-Setup-and-Capture
Lecture-08-Depth-of-Field
Lecture-09-Capturing-Screenshots
Lecture-10-Editing-Screenshots
Lecture-11-Recap-and-Assignment

01
02
03
04
05
06
07
08
09
10
Week 01
Week 02
Week 03
Week 04
Week 05
Week 06
Week 07
Week 08
Week 09
Assets.7z
Reference Images.7z

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4 Comments

  1. Pls Pls Pls Admin could you upload How to Make a Stylized Outdoor Environment from Start to Finish
    By 3dex ? super good tutorial !!

    link: https://gumroad.com/l/OutdoorCourse

  2. How can i request a course ?
    Could you upload the Fundamentals of Substance for Environment Art and Advanced Substance for Environment Art at cgmasters academy ?
    Link : https://www.cgmasteracademy.com/courses/55-fundamentals-of-substance-for-environment-art
    Link : https://www.cgmasteracademy.com/courses/129-advanced-substance-for-environment-art

    Thank you.

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