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Texturing a Game Asset in Blender

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Release date:2016, February 24

Duration:00 h 43 m

Author:Darrin Lile

Skill level:Intermediate

Language:English

Exercise files:Yes

Blender is a free, open-source program that allows artists to create stunning imagery on a budget. Its texture painting tools are ideal for game asset texturing, and the resulting texture maps play well with a variety of engines. In this quick course, Darrin shows you how to paint textures directly on your 3D objects, bake texture maps in Blender, and use them in game engines like Unity. These texturing techniques are useful for both animation and games.

Table of Contents

Introduction
Welcome 49s
What you should know 43s
Using the exercise files 33s
1. Setting Up the Interface
Organizing the scene 4m 58s
Face masking and the fill brush 6m 1s
Sampling colors 5m 7s
2. Texture Painting
Adding paint layers 4m 36s
Smooth stroke and Jitter 2m 55s
Adding a brush texture 8m 3s
3. Baking the Color Map
Baking the color map 7m 49s
Testing the color map in Unity 1m 5s
Conclusion Next steps 46s

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