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Substance Painter Launch Pad (Chapters 1 – 6)

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Release date:2019

Author:Martin Klekner

Skill level:Beginner

Language:English

Exercise files:Yes

Early Access
This course is now available in early access state, with 15% discount.

That means you can get access to the first chapters immediately and start learning. We will finish the missing lessons in the meantime and add them to the course in the next few weeks.

To claim your discount, enter the code EARLYPAINT at the checkout page.

This discount will only be available during the early access phase, until the rest of the course is online.

So grab it while it’s hot!

Everything you need to learn about PBR Texturing in one place.
This online course will teach you everything that is important to get started with PBR texturing in Substance Painter.

All the crucial fundamental principles, tools, settings and workflows are explained step by step and easy to understand, in concise lessons with practical exercises.

You will also learn a full Blender to Substance Painter pipeline to bring your 3d model textures to a whole new level.

No need for gathering online videos from different sources to get started.

This course includes 100+ videos with 8+ hrs of running time.

Watch online or Download for Free

Chapter 01 – Getting Started
01_welcome_to_course
05_texture_maps
06_baked_mesh_maps
07_what_is_PBR
08_register_and_download

Chapter 02 – Preparing the 3D Model
01_quick_uv_intro
02_three_ways_to_export_your_model
03_single_texture_set
04_multiple_texture_sets
05_ids

Chapter 03 – User Interface Overview
01_viewport
02_tools
03_texture_set_list
04_texture_set_settings
05_layers
06_shelf
07_properties
08_display_shaders_history
09_readjusting_ui_windows

Chapter 04 – Tools Overview
01_setting_up_project
02_baking_mesh_maps
03_basic_material_settings
04_editing_the_project_and_updating_mesh
05_adjusting_materials_and_uv_projections
06_layering_materials_and_blending
07_masking
08_smart_masks
09_mask_editor
10_effects_and_filters
11_custom_paint_and_brush_tools
12_stencils
13_painting_tools
14_particle_brushes
15_normal_paint
16_importing_resources

Chapter 05 – Basic PBR Texturing Worflow (Texturing the Flybot)
01_intro
02_starting_flybot_project
03_baking_mesh_maps
04_creating_basic_iron_material
05_adding_paint_to_iron_material
06_adding_hand_painted_detail_to_masks
07_material_roughness_variation
08_adding_dirt_and_rust
09_masking_out_screen_adding_dirt
10_creating_smiley_screen
11_adding_noise_texture_to_smiley_screen
12_adding_crack_to_glass
13_adding_paneling_to_bottom_of_hull
14_texturing_hands_reusing_materials
15_texturing_hands_masking_edges
16_adding_glow_layer
17_making_tubes_plastic
18_adding_yellow_to_tubes
19_repurposing_materials_for_others_texture_set
20_adding_details_and_color_variation
21_changing_colors
22_changing_color_of_hands_adding_decals
23_adding_decals_to_hull
24_adding_decals_to_rest_of_robot
25_emission
26_last_touches

Chapter 06 – Rendering Overview
01_environment_settings
02_camera_settings
03_viewport_settings
04_iray_rendering

[CGBoost] SUBSTANCE PAINTER LAUNCH PAD (Chapters 1 – 6).7z.001
[CGBoost] SUBSTANCE PAINTER LAUNCH PAD (Chapters 1 – 6).7z.002
[CGBoost] SUBSTANCE PAINTER LAUNCH PAD (Chapters 1 – 6).7z.003

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28 Comments

    • it was not videos, these are in the archive now, or the first 3 parts seem to just be theory so can be followed along easily without content – chapters 4-6 is project setup

  1. The Course is incomplete. The Original Author Will post soon. its in now early access. Will You update the course when the Original Site updates it?

    • In the end 3 archives – [CGBoost] SUBSTANCE PAINTER LAUNCH PAD (Chapters 1 – 6).7z.001
      [CGBoost] SUBSTANCE PAINTER LAUNCH PAD (Chapters 1 – 6).7z.002
      [CGBoost] SUBSTANCE PAINTER LAUNCH PAD (Chapters 1 – 6).7z.003

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