Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Substance Designer for Architectural Visualization

/

Release date:2017, July 24

Duration:05 h 45 m

Author:Adam Crespi

Skill level:Intermediate

Language:English

Exercise files:Yes

Creating procedural materials is an important part of a modern visualization workflow. In this course, learn how to quickly create a variety of architectural materials in Allegorithmic Substance Designer, for application in design-visualization projects. Structured as a series of case studies on common material types such as mosaic tile, wood tile flooring, and woven mesh, this course incorporates techniques for crafting custom materials as needed for a design while staying true to the manufacturer’s intentions. Discover how to create height, normal, and ambient occlusion maps for your substances, mask pattern components to simulate custom material blending such as mixed tile, test your materials in Unity to see how they’d appear in a real-time application, and more.
Topics include:
Mosaic and metallic tiles
Determining tile patterns
Varying tile roughness
Exposing parameters for design flexibility
Testing tiles in a scene
Crafting subtle metallic properties
Terrazzo
Patterned tile for accents
Wood tile flooring
Creating wood grain from noise
Ashlar veneer
Molded wall panels
Woven mesh

Table of Contents

Introduction
Welcome 55s
How to use the exercise files 52s
1. Mosaic Tile
Determine the tile pattern 9m 8s
Create the normal map 9m 15s
Add color to the albedo 9m 53s
Vary the tile roughness 7m 43s
Add ambient occlusion and metalness 9m 59s
Create a height map 4m 8s
Expose parameters for design flexibility 3m 24s
Test the tile in a scene 10m 4s
2. Metallic Tiles
Draw the tile shape 9m 5s
Vary tile direction in the normal map 7m 41s
Craft subtle metallic properties 7m 56s
Generate the albedo 5m 31s
Test the tile in a scene 5m 25s
Add roughness to the grout 6m 56s
3. Terrazzo
Creating the matrix 9m 26s
Exposing the stone chips 3m 12s
Vary highlights 7m 46s
Draw masks to make designs 10m 12s
Create the metal splines 8m 59s
Test the terrazzo in a scene 6m 42s
4. Patterned Tile for Accents
Draw the tile design 6m 36s
Create the base color 6m 53s
Create the tile pattern 10m 49s
Make normals to change highlights 7m 1s
Test the tile in a scene 6m 33s
5. Wood Tile Flooring
Create wood grain from noise 7m 43s
Randomize plank placement 7m 42s
Expose colors for design flexibility 7m 38s
Create the normal map 6m 23s
Create roughness variation 5m 6s
Test the flooring in a scene 8m 7s
6. Ashlar Veneer
Create rock shapes 7m 2s
Randomize stone elements 5m 23s
Add ambient occlusion 4m 52s
Add metallic qualities 3m 46s
Adjust the roughness of the stone 2m 59s
Add color to the albedo 5m 40s
Expose parameters for experiments 2m 52s
Test the stone in a scene 5m 44s
7. Molded Wall Panels
Draw the panel shape 11m 52s
Expose the roughness to vary sheen 6m 7s
Generate the albedo 3m
Tile the shape 6m 42s
Test the panel in a scene 6m 17s
8. Woven Mesh
Establish a weave 6m 30s
Weave in the color 5m 36s
Create the normal map 6m 41s
Add ambient occlusion 3m 55s
Expose albedo parameters 3m 28s
Tune roughness and metallness 4m
Test the mesh in a scene 7m 40s
Conclusion
Next steps 53s

Watch online or Download for Free

00. Introduction
01 – Welcome
02 – How to use the exercise files

01. Mosaic Tile
03 – Determine the tile pattern
04 – Create the normal map
05 – Add color to the albedo
06 – Vary the tile roughness
07 – Add ambient occlusion and metalness
08 – Create a height map
09 – Expose parameters for design flexibility
10 – Test the tile in a scene

02. Metallic Tiles
Ex_Files_Substance_Painter_EssT_Pt1.7z
11 – Draw the tile shape
12 – Vary tile direction in the normal map
13 – Craft subtle metallic properties
14 – Generate the albedo
15 – Test the tile in a scene
16 – Add roughness to the grout

03. Terrazzo
17 – Creating the matrix
18 – Exposing the stone chips
19 – Vary highlights
20 – Draw masks to make designs
21 – Create the metal splines
22 – Test the terrazzo in a scene

04. Patterned Tile for Accents
23 – Draw the tile design
24 – Create the base color
25 – Create the tile pattern
26 – Make normals to change highlights
27 – Test the tile in a scene

05. Wood Tile Flooring
28 – Create wood grain from noise
29 – Randomize plank placement
30 – Expose colors for design flexibility
31 – Create the normal map
32 – Create roughness variation
33 – Test the flooring in a scene

06. Ashlar Veneer
34 – Create rock shapes
35 – Randomize stone elements
36 – Add ambient occlusion
37 – Add metallic qualities
38 – Adjust the roughness of the stone
39 – Add color to the albedo
40 – Expose parameters for experiments
41 – Test the stone in a scene

07. Molded Wall Panels
42 – Draw the panel shape
43 – Expose the roughness to vary sheen
44 – Generate the albedo
45 – Tile the shape
46 – Test the panel in a scene

08. Woven Mesh
47 – Establish a weave
48 – Weave in the color
49 – Create the normal map
50 – Add ambient occlusion
51 – Expose albedo parameters
52 – Tune roughness and metallness
53 – Test the mesh in a scene

09. Conclusion
54 – Next steps

Ex_Files_Substance_Designer_ArchVis.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

1 Comments

  1. the “40 – Expose parameters for experiments” episode is not viewable, maybe there is an issue in this file. can you fix this?

Leave a Comment

Your email address will not be published. Required fields are marked *