Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max

/

Release date:2018, March 18

Duration:03 h 40 m

Author:Kyle Jones

Skill level:Intermediate

Language:English

Exercise files:Yes

Learning a texturing workflow is one way to advance your texturing game to the forefront of what CG artists are currently creating. In this course, Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max, you will learn how Substance Painter 2017 is used in architectural renderings to create custom textures. First, you will produce several photorealistic 8K texture maps that will bring a higher level of realism to the objects in your scene. Then, you will discover how to set up your materials in 3Ds Max and V-Ray 3.4 to give you more control over the material. Last, you will render the scene to produce realistic results. By the end of this course, will you know how to take your modeled assets from within 3Ds Max, texture them in Substance Painter, and correctly bring everything back into 3Ds Max while rendering in V-Ray. Software required: Substance Painter, V-Ray, and 3ds Max.

Table of Contents

Course Overview
Course Overview 1m
Baking Support Maps in Substance Painter 2
Introduction 1m
Prepping UV’s for Substance Painter 5m
Prepping Models for High Poly Normal Baking 2m
Exporting One Object with Multipule Texture Sets 4m
Baking Additional Maps in Substance Painter 6m
Texturing Our Chair
Baking Additional Maps 6m
UI Overview 7m
Procedural Wood Textures 11m
Adding Wood Wear 18m
Adding Dirt and Dust Elements 9m
Use of External Textures 11m
Creating Procedural Cloth 10m
Exporting Textures 7m
Texturing Our Table
Metal Material Setup 7m
Stamping Normal Information 4m
Glass Material Setup (Working with Alphas) 3m
Adding Glass Smudges and Thumbprints 8m
Adding Scratches to Glass 2m
Adding Brass Elements 5m
Exporting Textures 3m
Texturing Our Ceramic Vase
Texturing Our Ceramic Vase 9m
Adding a Glazed Look 9m
Painting with Particle Brushes 8m
Working in 2D Mode 4m
Saving out Smart Materials 4m
Exporting Assets for V-Ray and Material Setup in 3Ds Max
Exporting Masks from Substance Painter 4m
Setting up Standard V-Ray Material 9m
Using Exported Masks and V-Ray Blend Materials 7m
Interior Rendering with V-Ray 3.6
Setting up an HDRI 5m
Adding Lights to Our Scene 3m
Setting up a Camera 4m
Render Settings 7m

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

1 Comments

Leave a Comment

Your email address will not be published. Required fields are marked *