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Sculpting a Game Asset in Blender

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Release date:2016, December

Duration:01 h 41 m

Author:Darrin Lile

Skill level:Intermediate

Language:English

Exercise files:Yes

Blender’s sculpting tools are great for modeling, but they also can be used to create fine-detail textures for your 3D models, whether for animations or games. In this course, Darrin Lile demonstrates how to use Blender’s Multiresolution modifier and sculpting tools to create texture maps that simulate high-poly sculpt information. He reviews the process of baking these textures out to normal and ambient occlusion texture maps, and then shows how to apply them to your 3D game assets in Unity.
Topics include:
Modeling a symmetrical object in Blender
UV mapping objects in Blender
Creating high-poly sculpt details
Using the sculpt and mask brushes
Creating fine details
Baking and applying texture maps
Importing and testing texture maps in Unity

Table of Contents

Introduction
Welcome 44s
What you should know 55s
Using the exercise files 41s
1. Modeling the Hammer
Loading a background image 3m 7s
Modeling the hammer head 4m 28s
Modeling the handle 5m 52s
Modeling the accessories 8m 55s
Finishing the hammer 5m 4s
2. UV Mapping the Hammer
UV mapping the hammer head 4m 46s
UV mapping the handle 5m 7s
UV mapping the accessories 2m 59s
Finishing the UV map 3m 30s
Organizing and testing the UV map 6m 24s
3. Sculpting the Details Creating a high-poly version 8m 15s The Multiresolution modifier 3m 15s
The Sculpt Brush 4m 45s
The Mask Brush 7m 38s
The Anchor tool 5m 33s
Creating fine details 5m 57s
4. Baking and Applying the Textures
Preparing to bake the texture maps 2m 45s
Baking the normal and ambient occlusion (AO) maps 6m 22s
Importing and testing in Unity 3m 44s
Conclusion
Conclusion and next steps 33s

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