Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Realistic Character Modeling For Game In Maya and Zbrush (updated 02.2019)

/

Release date:2019, February

Author:Nalini Kanta Jena

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Sculpting Realistic Face
Sculpting Realistic Skin Detail
Create Hair, Beard and Eyebrows with Fibermesh
Human Head and Hand Anatomy
Sculpting realistic Cloth for Characters
Hard Surface Gun Modeling in Maya
Realistic Shoe Modeling using ZModeler
Many Production Advice on Making your Character Model Realistic

Requirements
Although this course is for beginners to intermediate level but the human model project itself is of professional level, so I except a lot of dedication and hard work from your side.
You need Zbrush 4r8 and Maya 2018

Watch online or Download for Free

01. Realistic Character Modeling Part 01 Base Mesh Modeling in Maya
00-Introduction
01-Project Overview
02-Finding Reference Images
03-Interface Overview
04-Interface Indetail
05-Viewport Navigation
06-Viewport Display Modes
07-Creating Objects and Adjusting Inputs
08-Using Select Lasso and Paint Selection Tool
09-Using Move Rotate and Scale Tool
10-Creating Project Folder
11-Importing Reference Image
12-Modeling The Torso
13-Completing The Torso
14-Modeling The Arm
15-Defining The Torso
16-Modeling The Leg
17-Modeling The Palm
18-Defining The Palm
19-Blocking The Foot
20-Eye Modeling
21-Defining The Eye
22-Modeling The Nose
23-Modeling The Lip
24-Modeling The Jaw Area
25-Modeling The Skull
26-Modeling The Ear
27-Refining The Ear
28-Finishing The Ear
29-Finishing The Character Body
30-Modeling Inner Shirt
31-Modeling The Jacket Base
32-Defining The Jacket Base
33-Shoulder Pad Modeling
34-Shoulder Strap and Buckles
35-Completing Strap Base
36-Back Panel Design Base
37-Modeling in Maya – Nalini Kanta Jena – Skillshare
38-Making Hat Base Mesh
39-Gloves Base Mesh Modeling
40-Strap Buckle Modeling
41-Strap Modeling
42-Finishing The Strap
43-Modeling The Pauch
44-Modeling The Second Pauch
45-Wine Bottle Modeling
46-Modeling Buletts
47-Modeling Bombs
48-Modeling The Second Strap
49-Modeling Gun Holder
50-Modeling Thigh Straps

02. Gun Modeling in Maya
01.Gun Modeling (Part 01) – Body Blocking
02.Gun Modeling (Part 02) – Secondary Shapes
03.Gun Modeling (Part 03) – Secondary Shapes
04.Gun Modeling (Part 04) – Defining The Shapes
05.Gun Modeling (Part 05) – Refining Details part01
06.Gun Modeling (Part 06) – Refining Details part02
07.Gun Modeling (Part 07) – Detailing Trigger
08.Gun Modeling (Part 08) – Detailing The Back
09.Gun Modeling (Part 09) – Side Bar Detailing
10.Gun Modeling (Part 10) – Body Detailing
11.Gun Modeling (Part 11) – Grip Pattern Detailing
12.Gun Modeling (Part 12) – Grip Detailing Backside
13.Gun Modeling (Part 13) – Finishing The Gun and Wrap up

03. Realistic Character Modeling Part 03 Zbrush Basics Character Sculpting
00-Few Words About Zbrush
01-Zbrush Interface Overview
02-Navigating The Canvas
03-Sculpting Basics
04-Masking For Sculpting
05-Show and Hide Polygons
06-Importing Objects Into Zbrush
07-Customizing Zbrush for Efficiency
08-Setting Up Reference Image
09-Human Proportion With Head
10-Correcting The Proportion
11-Adjusting Proportions of Facial Features
12-Facial Anatomy Study
13-Using PureRef to View Reference Images
14-Primary Shapes of Face
15-Sculpting Primary Forms of Face
16-Sculpting the Primary Forms of Lip
17-Sculpting the Primary Forms of Eye lid
18-Sculpting the Primary Forms of Ear
19-Sculpting the Primary Forms of Neck
20-Sculpting the Primary Forms of Arm
21-Sculpting the Primary Forms of Palm
22-Finger Sculpting
23-Sculpting Secondary details of palm
24-Sculpting Secondary details of Arm
25-Sculpting Secondary details of face
26-Sculpting Secondary details of face02
27-Observing Skin Details of Face
28-Where to Find Alpha for Skin Detailing
29-Detailing the Lip
30-Detailing the Face Part01
31-Detailing the Face Part02
32-Detailing the Hand Part01
33-Detailing the Hand Part02

04. Creating Hair and Beard with Fibermesh
00-Creating Hair Using Fiber Mesh
01-Styling the Hair
02-Creating Beard with Fiber Mesh
03-Creating Eyebrows and Eye lashes
04-Creating Face Fur
05-Creating Hand Fur

05. Sculpting Jackets
00-108 Blocking the Jacket
01-109 Jacket Primary Shapes Sculpting
02-110 Jacket Piping Detail
03-111 Creating the Torn Shirt
04-112 Adding Cloth Texture
05-113 Detailing Inner Jacket
06-114 Detailing Jacket Waist Pattern
07-115 Adding Back Details
08-116 Creating Costume Alpha
09-117 Adding Back Panels
10-118 Adding Line Works to the Back Panel
11-119 Adding Secondary Forms to the Jacket
12-120 Adding Wear and Tear
13-121 Adding Details to the Jacket
14-122 Straps Detailing

06. Sculpting Pant
00-123 Different Types of Folds on Clothes
01-124 Choosing Folds Type for the Pant
02-125 Blocking Big Folds for Shilloute
03-126 Adding Seam Lines
04-127 Creating Knee Ropes
05-128 Defining the Primary Folds
06-129 Adding Secondary Wrinkles
07-130 Unwraping Pant UV in Maya
08-131 Adding Pant Texture Details
09-132 Sculpting Worn Pant Bottom
10-133 Adding Stiching and Memory Folds

07. Sculpting Shoes In Zbrush
00-134 Reference Image Setup in Zbrush
01-135 Sole Blocking
02-136 Using Crease Option
03-137 Making Sole Tread Pattern
04-138 Defining Sole Tread Pattern
05-139 Bending the Sole
06-140 Modeling the Top Shape
07-141 Extracting Patches
08-142 Extracting Patches Part02
09-143 Modeling the Tounge and Cuff
10-144 Adding Secondary Forms
11-145 Modeling Lace Grommet Insertmesh Brush
12-146 Placing Grommet with Insert Mesh
13-147 Making Shoe Lace Curve Brush
14-148 Blocking the Shoe Lace
15-149 Detailing the Shoe Lace
16-150 Preaparing for Alpha Details
17-151 Adding Leather Surface Details
18-152 Fine Tuning Alpha Details
19-153 Adding Stiches
20-154 Importing the Shoe Into Character File
21-155 Making the Fur Patch
22-156 Sole Wear and Tear
23-157 Sole Stitching Details
24-158 Final Touch to the Shoe
25-159 Mirroring the Shoe and Wrap up

08. The End Part
00-160 UV Unwraping of Straps
01-161 Strap Detailing
02-162 Big Strap Detailing
03-163 Gun Strap Detailing
04-164 Bullet Straps Detailing
05-165 Asymetrical Adjustment on the Face
06-Goodbye

Realistic Character Modeling For Game In Maya and Zbrush FILES (updated 02.2019).7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

6 Comments

    • this one we don’t have.
      I can upload any of these:
      Lynda – Character Modeling in Blender with Ryan Kittleson
      CGCookie – Blender – Introduction to Character Modeling in Blender

      Let me know if you need it.

Leave a Comment

Your email address will not be published. Required fields are marked *