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Uncategorized

Pixel Art Master Course – Beginner to Professional-Freelance

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Release date:2019, February 4

Duration:12 h 33 m

Author:Mislav Majdandžić

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Learn how to create both SIMPLE and COMPLEX pixel art! Objects, characters, environment, animations – ALL of it!
Build your own game art with prototypes!
Where to find clients, how to talk to them and how much to charge for your work!
You will learn to design and animate pixel art for all game genres (e.g. RPG, Platformer, Top-down)
Get access to Discord server where you can work on REAL projects (that earn money)

Requirements
You need a working PC, preferably with a mouse and a keyboard.

Description
This course teaches everything about pixel art for video games. From the very basics to the advanced techniques. Students will learn about lines, shapes, colour theory and harmony, creating a colour palette, designing characters, backgrounds, items, making animation and even how to start freelancing. You will also learn a lot about game design principles.

If you are new to art or pixel art and want to create better art for your indie games then this course is for you.
This course is always growing with new lesson every week. If there is a topic that you would like me to cover, you can message me and I will make it. I am on Udemy and Discord server every day so you can easily get in contact with me. Discord also provides certain benefits once you reach a certain role on the server such as working on real projects with me and/or other people (e.g. finished, published games on multiple platforms).
This course will strengthen your foundations in art and pixel art. It will build your confidence in your art and give you the information you need to continue improving your pixel art and start making money.
By the time you finish the course, you will already have a portfolio for different game genres with practical game design.
This course has 3 big parts: beginner [B], intermediate [I] and advanced [A]. Each section is marked with a letter inside square brackets at the end of it’s title with corresponding difficulty.

Who is the target audience?
Game developer that wants to learn simple pixel art for games
Beginner pixel artist that wants to become an expert
Experienced pixel artist that wants to expand existing knowledge and learn new skills
Game artist that wants to learn new field of art
Anyone that wants to learn how to communicate in game industry and how to earn money
If you want to join exclusive pixel art community

Table of Contents

Getting started 01:19:04
How this course works 01:54
What software to use? Free or paid? 04:43
Photoshop basics 25:09
Pyxel Edit 19:15
Aseprite 16:47
Piskel 11:16

Lines and Shapes [B] 11:55
Introduction 00:20
Lines 04:34
Challenge 1 02:51
Shapes 02:11
Challenge 2 01:59

Shading and lighting [B] 20:05
Introduction 00:19
Value and contrast basics 01:48
Negative and positive space 01:27
Basic geometric shapes 01:29
Shading a cube 02:48
Shading a sphere 02:55
Shading a cilinder 01:46
Shading a cone 02:21
Shading a pyramid 01:07
Dithering 02:44
Challenge 3 01:21

Colours and textures [B] 40:42
Introduction 00:25
Hue 03:50
Saturation 01:54
Value 00:55
Basic colour theory 05:49
Colour harmony 05:30
Creating a colour palette 06:02
Simple wood texture 05:37
Simple metal texture 03:33
Applying textures to shapes 06:26
Challenge 4 00:41

Drawing simple objects [B] 41:13
Introduction 00:29
Creating objects from simple geometric shapes 00:51
Drawing an orange 08:54
Drawing a potion bottle 07:05
Drawing a book 04:02
Drawing an arrow 05:11
Drawing a sword 08:32
Drawing a gun 04:42
Challenge 5 01:27

Tiles [B] 28:59
Introduction 00:14
What are tiles 02:25
Tiling basics 05:47
Simple grass tile 03:54
Simple dirt tile 04:11
Simple water tile 05:58
Creating a tileset 05:58
Challenge 6 00:32

Backgrounds [B] 19:15
Introduction 00:22
Drawing a simple background 08:39
Using colours and shapes to create depth 03:50
Adding reflection on water surface 03:22
Challenge 7 03:02

Basic characters [B] 23:43
Introduction 00:22
Drawing 8×8 pixel art character 06:02
Drawing 16×16 pixel art character 09:06
Drawing 32×32 pixel art character 07:33
Challenge 8 00:40

Simple animation [B] 47:28
Introduction 00:21
What is animation 01:33
Simple grass animation 05:37
Challenge 9.1 00:52
8×8 character walk and run animation 05:39
8×8 character attack animation 03:32
16×16 character walk and run animation 09:53
16×16 character attack animation 05:30
32×32 character walk and run animation 05:38
32×32 character attack animation 07:33
Challenge 9.2 01:20

Platformer View [I] 02:25:14
Introduction 00:35
Cohesive colour palette 14:29
Platformer Tileset 33:10
Platformer Background 08:40
Foreground Details 13:24
Platformer Character 14:19
Platformer Character Idle and Walk/Run animations 08:40
Character Attack/Dmg/Death Animations 10:06
Platformer Enemy 07:09
Enemy Animations 06:27
Platformer Traps 06:32
Finishing the Platformer Mockup 10:45
Different types of platformer perspectives 10:10
Challenge 10 00:48

Top Down View [I] 02:08:25
Introduction 00:20
What is Top Down View? 08:12
Top Down Shooter Character design explanation 04:30
Top Down Character 17:48
Character Walk Animation 04:15
Top Down Grass Tile 05:47
Top Down Dirt Tile 04:21
Top Down Tileset 17:31
Road and Sidewalk Tiles 16:41
Top Down House 16:38
Top Down Vehicle 13:04
Top Down Objects 07:58
Top Down Mockup 11:07
Challenge 11 00:13

Highly Detailed Pixel Art [A] 25:33
Sword 25:33

Freelancing [A] 02:21:38
Introduction 00:46
What is success 04:54
General guidelines on how to improve and become successful 01:49
Grind 06:30
Focus 05:36
Overcoming the fears 05:23
Getting feedback 03:10
Websites for exposure and feedback 04:20
Portfolio – what to put in it 10:16
Working for free 06:22
How much should you charge 16:21
Ways of payments 05:50
Things to look out for in contracts 07:42
Dark Freelancing 02:31
How to talk to clients 20:02
Websites for finding work 12:41
Types of clients and their transformations 10:04
How to grow your business 17:21

Watch online or Download

01. Getting started
01.01 How this course works
01.02 What software to use. Free or paid
01.03 Photoshop basics
01.04 Pyxel Edit
01.05 Aseprite
01.06 Piskel

02. Lines and Shapes [B]
02.07 Introduction
02.08 Lines
02.09 Challenge 1
02.10 Shapes
02.11 Challenge 2

03. Shading and lighting [B]
03.12 Introduction
03.13 Value and contrast basics
03.14 Negative and positive space
03.15 Basic geometric shapes
03.16 Shading a cube
03.17 Shading a sphere
03.18 Shading a cilinder
03.19 Shading a cone
03.20 Shading a pyramid
03.21 Dithering
03.22 Challenge 3

04. Colours and textures [B]
04.23 Introduction
04.24 Hue
04.25 Saturation
04.26 Value
04.27 Basic colour theory
04.28 Colour harmony
04.29 Creating a colour palette
04.30 Simple wood texture
04.31 Simple metal texture
04.32 Applying textures to shapes
04.33 Challenge 4

05. Drawing simple objects [B]
05.34 Introduction
05.35 Creating objects from simple geometric shapes
05.36 Drawing an orange
05.37 Drawing a potion bottle
05.38 Drawing a book
05.39 Drawing an arrow
05.40 Drawing a sword
05.41 Drawing a gun
05.42 Challenge 5

06. Tiles [B]
06.43 Introduction
06.44 What are tiles
06.45 Tiling basics
06.46 Simple grass tile
06.47 Simple dirt tile
06.48 Simple water tile
06.49 Creating a tileset
06.50 Challenge 6

07. Backgrounds [B]
07.51 Introduction
07.52 Drawing a simple background
07.53 Using colours and shapes to create depth
07.54 Adding reflection on water surface
07.55 Challenge 7

08. Basic characters [B]
08.56 Introduction
08.57 Drawing 8×8 pixel art character
08.58 Drawing 16×16 pixel art character
08.59 Drawing 32×32 pixel art character
08.60 Challenge 8

09. Simple animation [B]
09.61 Introduction
09.62 What is animation
09.63 Simple grass animation
09.64 Challenge 9.1
09.65 8×8 character walk and run animation
09.66 8×8 character attack animation
09.67 16×16 character walk and run animation
09.68 16×16 character attack animation
09.69 32×32 character walk and run animation
09.70 32×32 character attack animation
09.71 Challenge 9.2

10. Platformer View [I]
10.72 Introduction
10.73 Cohesive colour palette
10.74 Platformer Tileset
10.75 Platformer Background
10.76 Foreground Details
10.77 Platformer Character
10.78 Platformer Character Idle and Walk-Run animations
10.79 Character Attack-Dmg-Death Animations
10.80 Platformer Enemy
10.81 Enemy Animations
10.82 Platformer Traps
10.83 Finishing the Platformer Mockup
10.84 Different types of platformer perspectives
10.85 Challenge 10

11. Top Down View [I]
11.86 What is Top Down View
11.87 Top Down Shooter Character design explanation
11.88 Top Down Character
11.89 Character Walk Animation
11.90 Top Down Grass Tile
11.91 Top Down Dirt Tile
11.92 Top Down Tileset
11.93 Road and Sidewalk Tiles

12. Highly Detailed Pixel Art [A]
12.94 Sword

13. Freelancing [A]
13.100 Overcoming the fears
13.101 Getting feedback
13.102 Websites for exposure and feedback
13.103 Portfolio – what to put in it
13.104 Working for free
13.105 How much should you charge
13.106 Ways of payments
13.107 Things to look out for in contracts
13.108 Dark Freelancing
13.109 How to talk to clients
13.110 Websites for finding work
13.111 Types of clients and their transformations
13.112 How to grow your business
13.95 Introduction
13.96 What is success
13.97 General guidelines on how to improve and become successful
13.98 Grind
13.99 Focus

Pixel_Art_Master_Course_Ex_Files.7z

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