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Particular 3 for After Effects Essential Training (Updated4/8/2019)

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Release date:2018, April 25

Duration:03 h 12 m

Author:Ian Robinson

Skill level:Beginner

Language:English

Exercise files:Yes

Red Giant Trapcode Particular—an industry-standard particle generator—is one of the most important plugins for Adobe After Effects. In this course, join Ian Robinson as he helps you get up to speed with using Particular 4 for After Effects. To begin, Ian shows how to create a basic emitter and particle system. He then examines different kinds of emitters and particle attributes; shares how to create custom particles; looks at how lights and cameras are integrated with particle systems; and explains how to build complex particles using multiple systems. After building a solid foundation for working in Particular 4, he dives into some short projects, showing how to stop time with Time Factor, create secondary particle systems from other particles, create light streaks, and more.

Topics include:
Apply the Particular effect to a layer
Creating an emitter
Adjusting emitter settings
Animating emitter positions
Adjusting particle attributes
Creating custom particles
Using lights with particle systems
Animating with cameras
Defining multiple systems

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00. Introduction
01 – Welcome
02 – What you should know

01. Getting Started in Particular
03 – Applying the Particular effect to a layer
04 – Fundamentals of the designer

02. Working on an Intro Project
05 – Creating an emitter
06 – Refining the system
07 – Compositing the system in the scene

03. Working with Emitters
08 – Defining particles per second
09 – Exploring emitter types
10 – Animating emitter positions
11 – Working with direction and velocity
12 – Understanding pre-run

04. Adjusting Particle Attributes
13 – Choosing particles
14 – Adjusting life
15 – Drawing parameter adjustments
16 – Working with animated particles

05. Creating Custom Particles
17 – Using layers as particles
18 – Understanding sprites
19 – Working with polygons

06. Working in Three Dimensions
20 – Understanding 3D in AE with Particular
21 – Shading with lights
22 – Animating with cameras
23 – Creating shallow depth of field
24 – Emitting particles from OBJs

07. Building Multi-Systems
25 – Defining multiple systems
26 – Adding systems
27 – Inheriting attributes

08. Next Level Systems in Particular
28 – Understanding dynamics
29 – Creating bounce interactions
30 – Stopping time with Time Factor
31 – Emitting particles from particles
32 – Emitting particles from layers

09. Creating Light Streaks
33 – Working with Streaklet
34 – Blending streaks
35 – Creating transitions with streaks

10. Where There’s Smoke, There’s Fire
36 – Working with fire presets
37 – Emitting fire from a graphic
38 – Adding embers to the system

11. Generating Whimsical Backgrounds
39 – Building the initial system
40 – Setting the colors
41 – Change motion with physics

12. Fluid Dynamics
42 – Defining fluid dynamics
43 – Working with fluid force
44 – Building fluid systems from scratch
45 – Animating a fluid system emitter
46 – Building multi-emitter fluid systems

13. Conclusion
47 – Next steps

Ex_Files_Particular3_AE_EssT.7z


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