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Uncategorized

Multi-Tile Texture Workflows

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Release date:2012, May

Duration:00 h 51 m

Author:Justin Marshall

Skill level:Intermediate

Language:English

Exercise files:Yes

In this series of tutorials, we’ll talk about using multiple texture tiles and how several different applications deal with them. Creating a good UV layout is important when texturing your models. But many times, trying to optimize your model to include everything on one map can create problems with low resolution and the inability to get an appropriate amount of detail on every area of the model. Breaking apart our UVs and textures into multiple texture tiles helps to alleviate this issue. In this course we’ll take a look at some of the advantages and disadvantages of using a multi-tile workflow. We’ll also explore the ways that different applications including ZBrush, Maya, 3ds Max, Mudbox, and MARI deal with multiple texture tiles. We’ll also talk a lot about the naming conventions of each application and how those names correspond to the placement of the tiles. Once we’re done, you’ll have a good understanding of what multi-tile texturing is and how you can start to use it in your own projects. Software required: Maya, 3ds Max, ZBrush, Mudbox, MARI.

Table of Contents

Introduction and Project Overview
Introduction and Project Overview 1m
Multi-Tile Texture Workflows
Working with Multi-tile Textures 7m
Using Multiple Texture Tiles in Mudbox 7m
Using Multiple Texture Tiles in ZBrush 9m
Using Multiple Texture Tiles in MARI 7m
Setting up Multiple Texture Tiles in Maya 6m
Setting up Multiple Texture Tiles in 3ds Max 5m
Multi-tile Texturing Wrap-up 6m

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