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Multi Pass Rendering and Compositing

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Release date:2017, March 15

Duration:06 h 02 m

Author:Robby Branham

Skill level:Beginner

Language:English

Exercise files:Yes

In this training series, 3D Artist Robby Branham goes through fundamental and advanced multi-pass rendering and compositing techniques using Maya, VRay and Nuke. Theses tutorials will demonstrate how to gain more control over the rendering and compositing process to dramatically speed up workflows and give users greater artistic control. Production techniques include how to streamline the render layer, render pass, and compositing trees setups. Render passes that are demonstrated include point position, uv, normals, facing ratio, ambient occlusion and many others. There is an in depth discussion about VRay Light Selects and 2.5D relighting to help fine tune the 3D lighting in a 2D environment. Deep Rendering and Compositing workflows are demonstrated on how to manage the complex data and improve stability within the 3D rendering pipeline. There is also a breakdown of the cover art and how the techniques can be applied in a high quality production environment.

Table of Contents

00. Preview
01. Project Setup
02. Render Element Basics
03. Combing Passes in Nuke Part 1
04. Combing Passes in Nuke Part 2
05. Multi Mattes
06. Utility Passes Setup
07. Uv Pass
08. Point Position Pass
09. Relighting in Comp
10. Filtering, Render Layers, Vray Object Properties
11. Depth of Field, Motion Blur
12. Deep Compositing
13. Light Selects
14. Degrain Renders
15. Under Water Scene Part 1
16. Under Water Scene Part 2
17. Cover Image Breakdown Exterior
18. Cover Image Breakdown Under Water
19. Bonus Render Setup Layers

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