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Modeling a Cartoon Character in Maya

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Release date:2015, March 13

Duration:03 h 06 m

Author:George Maestri

Skill level:Intermediate

Language:English

Exercise files:Yes

Learn how to model a simple cartoon character in Maya, and get the skills to create your own cartoon creatures, great and small. In this course, author George Maestri reviews the basics of character design, and shows how to model the body, arms, and legs of a character and add details such as facial features. He also details how to UV map your model for seamless application of textures and materials, which you’ll add in the last chapter of the course using Adobe Photoshop and Maya’s own 3D Paint tool.
Topics include:
Designing a character
Creating a turnaround
Blocking out the body
Modeling facial features
Creating arms and legs
Adding details: teeth, eyes, eyebrows, etc.
UV mapping the character
Adding textures and materials

Table of Contents

Introduction
Welcome 45s
Using the exercise files 39s
1. Basic Design
Character design 2m 58s
Creating a turnaround 6m 1s
Setting up a reference in Maya 9m 2s
2. Modeling the Character’s Body
Blocking out the body 8m 7s
Extruding the mouth 5m 57s
Making eye sockets 7m 57s
Adding detail to the face 7m 40s
Refining the body 5m 20s
3. Creating Arms and Legs
Extruding arms 6m 44s
Blocking out the hand 8m 25s
Finishing the hand 7m 21s
Attaching the hand to the arm 4m 58s
Extruding the leg 6m 2s
Creating the foot 9m 14s
Mirroring and finalizing the model 5m
4. Adding Details to the Character
Creating eyes 3m 32s
Modeling teeth 10m 12s
Creating the tongue 4m 14s
Creating eyebrows 4m 35s
Accessorizing 3m 2s
5. UV Mapping the Model
Mapping the torso 6m 14s
Fine-tuning the torso 7m 17s
Mapping the arms and hands 6m 10s
Mapping legs and feet 7m 11s
Finalizing mapping 50s
6. Textures and Materials
Adding color to teeth and eyebrows 5m 9s
Texturing eyes 5m 31s
Creating a character texture with 3D Paint 5m 33s
Creating textures in Photoshop 7m
Painting textures in Photoshop 3D 7m 8s
Conclusion
Goodbye 32s

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