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MAYA MASTER CLASSES Asset Modeling for Game & Animation

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Release date:2018, September

Duration:02 h 34 m

Author: Dr. Abhishek Kumar

Skill level:Intermediate

Language:English

Exercise files:Yes

What Will I Learn?
Maya Concept Modeling
3D Asset/ Prop Modeling for Game & Animation

Requirements
Fundamental of computer
Familiar with MAYA GUI

Description
Whether you are a professional creative graphic designer, animation specialist or a novice learner, in this course, you will learn the basics of modeling, lighting, texturing and animation using Maya an industry-standard animation software.

In this whole series of course Students will start from the foundation, interface and capabilities of Maya Application, as well as polygon modeling and UV mapping, intro to set up layers and organize a project work flow, lighting and photo-realistic rendering, camera rig, character animation, Particle simulation, Dynamics, rendering & compositing with Nuke / fusion.

If after taking the Maya training course with Udemy if you ask questions or forget something then you are always welcome to ask the question in forum.
The Maya training courses categorized in Ten part / Series of courses which define the level of grip Udemy provides you over the subject matter.
This Maya training courses are designed to get you up to speed on Maya swiftly with modeling tools & we will model the assets for Game, Animation & visual effects.
Lets start with MAYA MASTER CLASSES Series 2 : Asset Modeling for Game & Animation

Who is the target audience?
This course is for newbies who want create the 3D Asset models for Games, Animation, VFX or Films.

Table of Contents

Toon Modeling : Asset for Game, Animation & VFX 33:25
Toon Modeling For Game : An overview introduction to reference setup in Maya 11:31
Adding Details to each and every part of the Hammer. 21:54
Realistic Modeling : Asset for Game, Animation & VFX 02:00:39
An overview introduction to reference setup in Autodesk Maya Software 03:40
Basic Modeling setup for Gun (Barrel Part) 13:02
Adding parts and using modifiers 08:04
Adding Recoil pad and basic body structure to Gun. 08:10
Making Front sight of the Gun 07:53
Adding Mirror Geomerty and Edge smoothness to its part 08:57
Making of Eye Piece of the Gun 05:07
Adding Details to its body parts 13:26
Doing Modification and applying Edit Mesh Tools 15:50
Making Bottom of Barrel Catch and adding External parts 06:52
Making Trigger Region of the Gun 05:16
Making Front Facing Repulsion parts 09:10
Scene Assembling and Management 04:45
Implementation of Parts Assembling through Key Animation 10:27
Assignments & References 00:02
Modeling Assignment References for Practice 00:02

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