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Maya Facial Rigging by George Maestri

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Release date:2020

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

Rigging is a crucial step in character development and animation. A rig is the interface that dictates how your character moves and acts. And nowhere is this more important than the face: the window to your character’s inner life. This course teaches you how to rig facial features for natural movement and expression using one of the leading 3D toolsets: Autodesk Maya. Instructor George Maestri shows how to prepare an existing model for rigging, use blend shapes to morph different facial features, and add joints to manipulate the face. He then dives into a real-world project, taking a model and rigging the head, eyes, and mouth controls. Finally, get tips for using different kinds of tools—constraints and clusters—to provide even more fine-grained control over facial movement.

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01 – Introduction
01 – Facial rigging from scratch with Maya
02 – Making the most of the exercise files

02 – Getting Started with Facial Rigging
01 – Facial topology
02 – Prepping the model for rigging

03 – Creating Blend Shapes
01 – Blend shape stategies
02 – Modeling mouth shapes
03 – Testing blend shapes
04 – Additional lip shapes
05 – Eyelid shapes
06 – Creating in-between shapes
07 – Extracting left and right shapes
08 – Connecting the blend shapes

04 – Joint and Skeleton Setup
01 – Joint and skinning strategies
02 – Setting up the skeleton
03 – Getting the jaw pivot right
04 – Upper face joints
05 – Skinning the head
06 – Fine-tuning jaw deformation
07 – Upper face deformations

05 – Rigging the Head
01 – Attaching hair and eyebrows
02 – Attaching teeth to jaw
03 – Using joints for eyes
04 – Creating spline controls
05 – Connecting head controls

06 – Rigging Eyes and Eyelids
01 – Controlling eye direction
02 – Creating gaze control
03 – Connecting lower eyelid controls
04 – Connecting upper eyelid controls

07 – Setting Up Mouth Controls
01 – Connecting the jaw control
02 – Creating mouth and lip control splines
03 – Rigging upper lip controls
04 – Rigging lower lip controls
05 – Multi-axis controls for smile and frown
06 – Finishing the multi-axis control

08 – Finishing the Rig
01 – Controlling the cheeks
02 – Eyebrow setup
03 – Using clusters
04 – Testing the rig

09 – Conclusion
01 – Next steps

Ex_Files_Maya_Facial_Rigging.7z
Maya Facial Rigging by George Maestri – Subtitles.7z


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