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Uncategorized

Maya 2019 Fundamentals – Rigging and Animation

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Release date:2019, June 29

Duration:03 h 59 m

Author:Mark Masters

Skill level:Beginner

Language:English

Exercise files:Yes

Have you ever created a beautiful model but haven’t been sure how to breathe life into it? If so, Maya 2019 Fundamentals: Rigging and Animation is the course for you. In this course, you’ll get your character rigged and animated to drive your production forward. First, you’ll learn how to set up your basic rig. Next, you’ll finalize the rig to prepare for animation. Finally, you’ll block out and polish your animation. When you’re finished with this course, you’ll feel comfortable rigging and animating at a basic level and will be ready to take your skills beyond the basics. Required Software: Maya 2019

Watch online or Download

1.Course Overview
01.Course Overview

2.Rigging Basics
02.Module Overview
03.The Job of the Rigging Artist
04.Creating the Joints for the Front of the Drone
05.Creating the Root Joint
06.Naming the Joints
07.Creating the Joints for the Front Repulsor
08.Creating the Joints for the Mid Repulsor
09.Mirroring Joints
10.Beginning the Skinning Process
11.Finishing the Skinning

3.Rigging Refinement
12.Module Overview
13.Understanding IK and FK
14.Setting up the IK Handle for the Front Repulsor
15.Setting up the IK Handle for the Mid Repulsor
16.Creating the First Control Curve
17.Duplicating and Naming Control Curves
18.Creating Control Curves for the Lenses
19.Creating the Panel Control Curves
20.Module Summary

4.Rigging Completion
21.Module Overview
22.Creating the Front Repulsor Control Curves
23.Finshing the Repulsor Control Curves
24.Creating the Final Control Curves
25.Color-Coding the Control Cruves
26.Creating a Custom Attribute
27.Using Set Driven Key
28.Finishing the Repulsor Slide System
29.Finishing the Control Curve Parenting Process
30.Organizing the Scene
31.Module Summary

5.Animation Blocking
32.Module Overview
33.Referencing the Drone Rig
34.Setting up Animation Preferences
35.Starting the Animation
36.Using Maya 2019s Cache Feature
37.Blocking in the First Turn
38.Animating the Drone Through the Alley
39.Blocking in the Last Section
40.Finishing the Last Section

6.Animation Refinement
41.Module Overview
42.Using the Graph Editor to Refine the Drones Forward Movement
43.Further Refining the Drones Movement
44.Finishing the First Half of the Animation
45.Polishing the Final Section
46.Adding Animation to the Repulsor Slide
47.Adding Animation to the Repulsors
48.Animating the Lenses
49.Module Summary

maya-2019-fundamentals-rigging-animation.7z

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