Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Search
Generic filters
Exact matches only
Filter by Custom Post Type
Filter by Categories
2D Animation
3D Animation
3D Coat
3D Design
3D Illustrator
3D Modelling
3D Printing
Agisoft Photoscan
Applications
2D game tiles
3D Objects
3d-Coat
Adobe
Adobe Animate
Adobe Fonts
Adobe Fuse
Adobe Illustrator
After Effects
Animate
Camera Raw
Creative Cloud
Dimension CC
Draw
Flash
Fuse
Illustrator
InDesign
Lightroom
Media Encoder
Photoshop
Premiere
Sketch
Smart Objects
Spark
XD
Affinity Designer
Allegorithmic
Substance Designer
Substance Painter
Anime
Apple Pencil
Architecture
Autodesk
3D printer
3DS Max
AutoCAD
Flame
Fusion 360
Marvelous Designer
Maya
Motion Graphics
Motionbuilder
Mudbox
Revit
Siemens NX
Sketchbook
Softimage
Solidworks
Toon Boom
Blender
Blueprint
Book
C#
Cinema 4D
Zero Plugins
Cinema Grade
Clarisse iFx
Clip studio paint pro
Corona
CrazyTalk Animator
Cubase
Cycles
DaVinci Resolve
Design
Dynamo
Eyeon
Fusion
LumenRT
VUE
Filmora
Final Cut Pro
Fundamentals
GameGuru
Geoboil Effect
GIMP
Godot
Graphic Design
Grasshopper
Grease Pencil
HitFilm Express
Houdini
Identity Design
Inkscape
Instagram
iPad Pro
JavaScript API
Keyshot
Krita
layers
Lightwave
Logo design
Luminosity
Lumion
Magazine
Manga
Mantra
Marketing
Marmoset toolbag
McCown Design
Mocha Pro
Modifiers
MOHO
Moi 3D
Nextlimit
Maxwell Render
Realflow
Nukex
Octane Render
Octane Standalone
Page Layout
painting
photography
Plugins
Arnold
Cebas
Mental-ray
V-Ray
Poser 11
Premiere Pro
Procreate 4
Programming Graphics
Proportion
Python
Quixel Mixer
Redshift
Rhino
Scratching
Sculptris Alpha
Shading
Sketchup
sound effects
Spine
The Foundry
Colorway
Mari
Modo
Nuke
Theory
TVPaint Animation
Typeform
Unity
Unreal Engine
Vectorworks
Video Editing
Vignettes
VrayForC4d
Vuforia
Wacom
Wedding Workshop
Workshop
World Creator 2
World Machine
X-Particles
XNormal
XSI
Zbrush
Arch Viz
Artheroes
Blender Cloud
Blender Market
Blender3dk
Bolt
Brushes
Brushwork
C#
Carbon Engine
Character Design
Character illustration
Cinematic Storyboard
Class Creatives
Concept Art Accelerator
Crehana
Daredevil
Data Glitch
David Dubnitskiy
DAZ 3D
Digital Painting
Digital Sculpting
Direct X11
Drawing Portrait
e-Book
Ezra Cohen
filming
Fly On The Wall Studio
Fstorm
Game development
Game Institute
GameMaker Studio 2
Golaem
Juice FX
Laura Coyle Creative
Levelup Digital
Mighty bake
Mixamo
Natron
Netflix
OpenToonz
Outdoorexposure
Pattern Design
PFTrack
Phoenix FD
Photoediting
photoshooting
Pixel Art Master
Polygon Runaway
Pro Edu
Quicktime
Red Giant
RedefineFX
Renderman
Rough Animator
Sakimi Chan
skillshare
Slate Material Editor
Soundly
Speed Sculpting
Steinberg
Cubase
Stilllifeacademy
Stylized Character
Surface Design
Syntheyes
Ted Gore Creatives
Toon Boom Harmony
Topics
2D Drawing
3D Drawing
3D printing
Animation
BIM
Brett Florens
Character
Color grading
Coloring
Compositing
Documentaries
Dynamics
Game Design
Game Development
Human UI
Lettering
Lighting
Materials
Modeling
Particles + Dynamics
Post Production
Previsualization
Projects
Prototyping
Rendering
Retouching
Rigging
Scripting
Sculpting
Sharpening
Simulations
Sketching
Textures
Visual Effects
Visualization
Tutorials
2danimation101
3D Artis
3d Character Workshop
3DBuzz
3DEx
3DFluff
3DMotive
academy.thatryanmanning
Action Cut Film School
Addison-Wesley Professional
Amazon
Animation Mentor
Apalkin
Applied Houdini
APVFilms
Archoncad
ArtCamp
Artistsnetwork
Artofsteveahn
Artstation Masterclasses
asileFX
Blender 101
Blender Cloud
Brett Florens
BringYourOwnLaptop
Brookes Eggleston
C4Dapt
Capture Landscapes
CG Makers
Cg-school
CGBoost
CGCircuit
CGCookie
CGmasters
CGSociety
Cinema graph Family
Cinema4dtutorial
Cineversity
cmiVFX
Color Grading Central
Coursera
Cozzi
Create 3d Characters
Creative Shrimp
CreativeLive
CreatureArtTeacher
Ctrl Paint
Cubebrush
David Finch
Daz Studio
Digital Tutors
Domestika
Dorean Cleavenger
Elementza
Elephorm
Elyan Parker
Entagma
Ezra Cohen
Film Simplified
FilmEditingPro
Flippednormals
French Cinema
Fstoppers
Full Time Filmmaker
Fulltimefilmmaker
FXPHD
Game Art Institute
Gameinstitute
Gnomon
Greyscalegorilla’s
Gumroad
Helloluxx
Holdframe
Hyperfine Architectre
iAnimate.net
Imaginism Studios Blog
InfiniteSkills
InlifeThrill Designs
Insidetheedit
Inspire
Jazza Studios
Johannes L
KarlTaylorEducation
Kazone Art
Kazoneart
KelbyOne
Learn Squared
Lesterbanks
Levelip Digital
Libel studios
LinkedIn
LiveActionVFX
LogoCore
Lostboys learning
Lynda
MacProVideo
Mark Maya
Master Class
MasterClass
Mastering CGI
MaxDepth
Maxon
Mix Training
Mixinglight
MoGraph Mentor
Mographplus
Mold3D Academy
Moment
Motion Design School
Motionworks
MZed
New Masters Academy
Nickpagephotography
O'Reilly
Packt Publishing
Patreon
PencilKings
PHLearn
Pingo
Pluralsight
Proko
RamStudiosComics
RAWexchange
Rebelway
Redstar Graphics
Renderotica
Retouching Academy
RGG EDU
RGGEDU
RippleTraining
Rohan Dalvi
School Of Motion
Schoolism
schoolofmotion
Scott Eaton
Seanwes
Shlece
Skillfeed
Skillshare
Skynamic Studios
Stone River eLearning
Sue Bryce Education
Svslearn
The Great Courses
Thefutur
Theportraitmasters
ThinkParametric
THU 2015
Train Simple
Tuto.com
Tutsplus
Uartsy
Udemy
UNHIDE School
Unity3dschool
UX Collective
vertexschool
VFXBro
VFXforfilm
Videosmile
VTC
Vyond
Watts Atelier Online Program
WLOP
Yiihuu
Zbrushguide
ZBrushWorkshops
Uncategorized
Unity Networking
UV Master
Vector
VEX
VFX
Visual Design Lab
Visual Development
Viz Guru
Watercolor
X-Particles
Xgen
Xparticles
yiihuu.cc
Zeronis

Level Design Master Class All in One Complete Course

/

Release date:2020

Duration:14 h 09 m

Author: Emilio Padulo, Too Much Sugar Productions

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Learn Level Design in Unreal Engine and Unity
Complete Introduction into Level Design
Comprehensive look at the larger scale of Rational Design
How to build an Immersive Composition in a Level
How to effectively guide a player through a Level using Mise en scene
Using Architecture to create an engaging experience for the Player
Keeping an efficient workflow as a Level Designer

Requirements
Willingness to learn the craft of Level Designing

Description
Level Design Master Class Series: All in One Complete Course

Why this course is special
This course not only covers the basics of what Level Design is. But it also goes further as we look at Key fundamentals, best practices, and what makes a good level designer that is industry-ready.

This course isn’t going to be someone talking over power points for 8+ hours. People need to see theory in practice. This course will offer students access to level designers, building scenes and teaching at the same time, showcasing not only the theory but how it will be represented in both Unity and Unreal Engine. There are also many Documents, Assignments, and Quizzes throughout the course.

The Course Structure
The course is almost all videos with reference articles, books, and videos.
After you finish this course, I guarantee you will be a stronger level designer and be able to apply essential principles to your designs.

The course is structured into 12 Main Sections.
Section 2: Introduction to Level Design
In this section, as previously stated, we will look at what a level designer is. We look at the differences between game design and level design. We then shift our focus to how level designers use ingredients and mechanics in their levels to create a more robust and intuitive gameplay experience all the while respecting a precise balance and pacing. We will also look at the different types of audiences that are present in the community. Finally, we talk about production phases and when a level designer will be current in the process.

Section 3 Setting up Unreal Engine
We will start setting ourselves up with Unreal Engine 4. We look at how to download and run the engine and take a glance at how the Engine is set up. A brief look at an over Layout of the driver and where everything is. We will then play around and build our first level using this engine to get familiar with it. We finish with some quick takeaways about how and where to find information.

Section 4: Setting up Unity
We will start setting ourselves up with Unity. We look at how to download and run the engine and take a glance at how the Engine is set up. A brief look at an over Layout of the engine and where everything is. We will then play around and build our first level using this engine to get familiar with it. We finish with some quick takeaways about how and where to find information.

Section 5: Rational Design (Being recorded)
Ration Design is designed on a larger scale. In this section, we will look at some simple questions that have to be answered before we design rationally. Looking at the difference between Top to Bottom and vice versa for creating our levels/ games. How to design with a dominant theme and some key fundamentals that go into level design

Section 6: Composition in Level Design
This is one of the theories of substantial sections in the course. We will not only talk about how to theoretically use Layers (foreground, background, and center of interest), but we will also learn how to design key observation parameters such as low angle, flat angle, high angle, etc… We will create all of these examples inside of Unity/ Unreal game engine in practice, to get a better understanding of how effective these types of components can affect a player. After that, we learn how to distribute the visual weight inside a scene through asymmetric, symmetric compositions. Finally, we will talk about some details that can be used and things that can catch a player’s eye.

Section 7: Guiding the Player
To guide the player, a level designer must carefully craft his level to lead them in the right direction. It can be easier said than done. Some of these fundamental practices can be lines. In this section, we look at how to use horizontal, vertical, oblique and curved lines in level design to create a direction that we want to player to go in without them even knowing that they are being guided that way intentionally. We will use in-game examples with Unity/Unreal to showcase some effective ways to use these lines. We will also look at how dominants in a level are crucial points of guidance for the player and using the space and area needed to do that.

Section 8: Architecture in Level Design (Being recorded)
When it comes to designing the space a player with engaging and interact with, they’re a lot of critical things to remember. Depending on what style, genre, and flow the game designers have laid out, the architecture must respect the core fundamentals of the game. That being said, the level design concerning architecture is crucial to create an immersive experience for the player. Everything must be to scale. When it comes to creating real-world games, research must be done concerning the already existing areas to create a better workflow. Some other crucial topics we will look at are spatial arrangements in architecture, figure and ground, form – void, Genius Loci, and much more.

Section 9: A Level Designer’s Workflow
Now when it comes to workflow, just like building a level, there is a very effective way to design your level. In this section, we will look at how we can take the idea that we have. Set a theme, location, and setting for it and then create our project purpose with it. From there, we start designing the features that will take place in the project(mechanics, ingredients, etc…). After that, we begin collecting references for what we want to design, so we have a clear goal/focus of what our desired design will be. If we want we can create the lore/story of our game at this point to flesh out our characters even more and create an attachment for our player towards the nature of their playing.

Section 10:How to Build a Level (Next)
In this section, we will look at the work that must go into building a level. It’s not just jumping in an engine and playing around. When a very distinct level curve is set, and the pacing is determined, some work must be done to create the flow efficiently. We will look at how the ramping difficulty in terms of using mechanics, ingredients, and enemies. How to design gameplay beats to get a fell of the level. Creating a 3 act structure inside our level. How our level fits inside the structure of the pacing and mixing all the ingredients to make a high level. I will showcase some excellent level design examples where this is represented in and explain how this affects how a gameplay sequence is created.

Section 11: Bonus: Creating a Final Level (Being recorded)
In this Bonus section, we will do a small look at how to design a final level in a game, level sequence, or zone. One great principle is the power play sequence where we look at how we can empower the player. There are some tips and tricks in what an excellent final level is, and how we can optimize for player experience and enjoyment

My Guarantee
For every student that joins the course, they will be able to ask questions about their games and how to go about using color to develop them. I will be available to answer all questions for all of my students.

Certification of completion when finishing this course
When you complete 100% of the videos in this course, you will be emailed a certificate of completion by Udemy so you can show it as proof of your expertise and that you have completed a certain number of hours of instruction in the course topic.

Who is the target audience?
Level Designer
Game Designers
Game Developers

Watch online or Download for Free

1. Introduction
01. Course Overview
02. The Choice Between Unity & Unreal
03. The Mission

2. Introduction to Level Design
01. Inroduction to Level Design
02. What is a Level Designer
03. Game vs Level Designer What is the real Difference
05. Ingredients Mixing up a Winning Formula
06. Mechanics The Actions of a Player
07. Level Design Process Part 1
08. Level Design Process Part 2
11. Gamer Audiences Catering the the main 4
12. Production Phases Its like a WOW Boss, so many different phases

3. Setting up Unreal Engine
01. Introduction to Unreal Engine
02. Unreal Engine Setup
03. Unreal Engine Interface
04. Unreal Geometry
05. Our First Level Design Paper Version
06. Our First Level Design Paper to Grid
09. Our First Level Design Recreating in Unreal
10. Unreal Takeaways

4. Setting up Unity Engine
01. Introduction to Unity
02. Unity Setup
03. Unity Interface
04. ProBuilder Tutorial
06. Our First Level Design Paper Version
07. Our First Level Design Paper to Grid
08. Our First Level Design Recreating in Unity
09. Unity Takeaways

5. Composition in Level Design
01. Introduction to Composition in Level Design
02. Composition Layers
03. Asset Packges
04. Foreground Layers
05. Center of Interest
06. Background Layers
07. Staffage
08. Observation Parameters
09. Sight Angle
10. Composition Angle
11. Low Angle
12. Flat Angle
13. High Angle
14. Front Angle
15. Half – Front Angle
16. Half – Side Angle
17. Side Angle
18. Observation Spots
19. Static (symmetric) Composition
20. Dynamic (Asymmetric) Composition
21. Balance
22. Asymmetric Composition (No Balance)
23. Asymmetric Composition (balanced)
24. Symmetric Composition (Balanced)

6. Guiding The Player
01. Level Designers ToolKit Whats in the Box!!
02. Audio Do you hear me now Good
03. Details All the minute ones too
04. Lines In all directions
05. Horizontal Lines As far as the camera can see
06. Vertical Lines How high can you go
07. Curved Lines Snakes have nothing on this curves
08. Colors The whole rainbow
09. Lighting I see art assets! Theyre everywhere!
11. Motion It Lives!

7. A Level Designer’s Workflow
01. Introduction to Level Design Workflow
02. Goal of the project
03. Setting up our Project
04. Our Concept
05. Setting up our theme
07. Features
08. Refrences
09. Story
10. Choosing our Dominant
11. Art Direction

Level Design Master Class All in One Complete Course – FILES.7z

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *