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Introduction to Visual Effects for Games in Unreal

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Release date:2018

Duration:23 h 10 m

Author:Jeremy Griffith

Skill level:Intermediate

Language:English

Exercise files:Yes

DESCRIPTION
In Introduction to VFX for Games in Unreal, senior VFX artist Jeremy Griffith walks through his thought processes and workflows for every stage of VFX creation for games, from sketch to final animation in the Unreal 4 VFX toolset. Jeremy first lays down some fundamentals with a static water spout project, diving into the details of how to think about natural phenomena (like water and mist) and how to tackle VFX animation through a shader-heavy workflow. Then, Jeremy applies these techniques and assets to a non-static water spell project, covering high-level considerations such as animation principles. Along the way, viewers will gain experience with Photoshop, Maya, the Unreal material editor, and Unreal Cascade. By the end of this tutorial, viewers will have a strong grasp on every step involved in VFX animation for games. Most importantly, viewers will be able to approach the craft with a mindset that is sensitive both to the inner workings of natural phenomena and to the power of animation principles.

Table of Contents

00. Preview
01. Introduction
02. Planning Sketch And Discussion Of Physical Forces
03. Modeling the Water Spout
04. Texturing Rushing Shapes
05. Texturing Breaking Shapes
06. Creating The Water Spout Material Part 1
07. Creating The Water Spout Material Part 2
08. Creating The Water Spout Material Part 3
09. Creating The Water Spout Material Part 4
10. Creating The Water Spout Material Part 5
11. Creating The Radial Flow
12. Creating The Splashes Material
13. Creating The Splash Particles
14. Creating The Mist Element Part 1
15. Creating The Mist Element Part 2
16. Water Bomb – Intro
17. Water Bomb – Creating The Material
18. Water Bomb – Effect Beginning
19. Water Bomb – Effect Buildup
20. Water Bomb – Effect Finale
21. Water Bomb – Polish And General Final Touches

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