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Intro to Houdini 3D

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Release date:2019, April

Author: Saber Jlassi & Urban Bradesko

Skill level:Beginner

Language:English

Exercise files:Yes

Description:
This course is designed for people who have a good understanding of CG and interested in gaining a full understanding of houdini and how to utilise it’s procedural modeling tools to create 3d assets, create environment, shade and render using mantra as well as learn how to composite using Houdini COPs.
We will be creating a vast number of assets with each we learn how to use certain nodes in houdini and how to procedurally model complex geometry.
We will start by analysis and learn about Gothic architecture and see how we can build our own solution to create the iconic windows, arches and pillar used in this architecture, we will then tweak and assemble various asset to create Modular blocks that once put together will create a very complex procedural environment in Houdini.
We will then learn how to procedurally create uvs for the main assets.
Shade the majority of the asset created and start lighting and rendering our environment.
By the end of the 5th week the student should acquire a very deep understanding of how Houdini works and be able to have a fully fledged environment created.

Disclaimer:
This workshop contains lot more information and the weekly breakdown is just the highlights.
Assignments and weekly lecture are very demanding and can be challenging to new Houdini comers.
It is required that the student have a very good CG background in modeling, shading and lighting to be able to follow along.

WEEK1 –
Intro to proceduralism and Houdini’s interface
Maya vs max vs Houdini, transition and differences
Intro to Houdini contexts
Intro to vex and pointvops
How to get the most out of the workshop
An in-depth look at modular design
Start modeling first elements of the environment

WEEK2 —
Solving problems in Houdini
A look at Gothic architecture and how to design tools to procedural create the various windows, arches, pillars and shapes
Layout and composition
Creating generic tools to help us build the various elements needed for the environment
Modeling the main blocks of the environment

WEEK3 —
Procedurally and dynamically assemble the environment
Model the environment ground
Procedural UV generation for the various model created
Bonus/Advanced: Creating OTLS In Houdini.

WEEK4 —-
Intro to shading, Lighing in mantra
Setting up a lookdev lightrig
Shade the various elements created for the main block of the environment
Create more complex shading by reading points attribute stored in the mesh to drive various parts of the shader

WEEK5 —–
Lighting the interior
Settings all the passes and aovs using takes
Render optimization
Compositing the various passes in cops
Create fog passes in Houdini using vdb volumes

WEEK6 —–BONUS/FREE(VIDEOS ONLY)
Shading and lighting and rendering the environment in arnold 5.0

WEEK7 —–BONUS/FREE(VIDEOS ONLY)
An in-depth look at Terrain tools in Houdini

Watch online or Download for Free

Week 01
01 Intro
02 Houdini Versions
03 Proceduralism
04 Houdini Structure
05 Houdini Interface
06 Houdini Data
07 Houdini Maya 3Dsmax
08 Manipulating Geometry
09 Myth About Proceduralism
10 Procedural Example
11 Square To Circle
12 Custom Profile
13 Layout Part1
14 Layout Part2

Week 02
00_intro
01_numbers
02_gothic
03_references
04_soft_transforms
05_copy_sop
06_pillar_type1_part1
07_pillar_type1_part2
08_pillar_type2
09_fitrange
10_adv_pillar_part1
11_adv_pillar_part2
12_adv_pillar_part3
13_roof
14_motifs
15_extra_arches
16_assignment

Week 03
00_intro
01_cross_product
02_advanced_profile_part1
03_advanced_profile_part2
04_advanced_profile_part3
05_I_love_math
06_math_is_awesome
07_recursion_is_harder_than_math
08_recursion_using_for_each
09_recursion_using_for_each_part2
10_recursion_using_for_each_part3
11_main_block_part1
12_main_block_part2
13_main_block_part3
14_main_block_part4
15_main_block_part5
16_main_block_part6
17_main_block_part7
18_assignment

Week 04
00_intro
01_packed_primitives
02_packed_primitives
03_packed_primitives
04_point_vops
05_uv
06_uv_part2
07_uv_part3
08_shading_and_lighting
09_lights
10_shading
11_mantra
12_lookdev_setup
13_lookdev_setup
14_lookdev_setup2
15_lookdev_setup3
16_assignment

Week 05
00_intro
01_shading_packed_primitives
02_instancing
03_instancing_setup
04_back_block_setup
05_ground_setup
06_lighting_theory
08_lighting_part1
09_lighting_part2
10_lighting_part3
11_cop_intro
12_relighting
13_compositing_tricks
14_final_touches
15_animating_lights
16_displacement
17_round_edge
18_dirtMask
19_the_end

Resources.7z


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8 Comments

  1. Guys thank so very much for thid courses, i want to say that i have some courses with subtitles in english, this
    would help to people who does not speak English yet, if they interesed they tell me and
    and I send them the srt files, i sorry for my english :v

    • If you have something to share with our community feel free to upload it to google drive or any file storage. You can even use mediafile.cloud for this. And then just provide a link here.
      Thank you.

  2. Hey Strawberry. Thank you so much for doing all of this for us less privileged. Was just curious if you had any plans to upload this course: http://www.mograph.com/stopbeingafraidofhoudini/

  3. Hey Strawberry. Thank you so much for doing all of this for us less privileged. Was just curious if you had any plans to upload this course: http://www.mograph.com/stopbeingafraidofhoudini/

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