In this intermediate MARI course, taught by Mikey Rogers, we explore the powerful features introduced in Mari 2.0. We want to emphasize that we are also opening up the course to Mac OS X users as Mari 2.5 now supports Mac OS X 10.8.5 (Mountain Lion) and above! We want to keep things simple but still build on each preceding lesson, so we are going to concentrate on just two hero assets with a few supporting assets. Our end result will be a fully painted human jet pilot placed in an environment to give her a sense of purpose and history.
We start things off by going over the basics of preparation and asset creation as well as explain the benefits of a tiled UV workflow. This will give us a chance to explore the model, think about the types of textures we need and talk about why finding valuable reference is an important part of the texture painting workflow.
The rest of the course will take us step by step on painting each part of the jet pilot from clothes to accessories to skin. Since we want to tell a story with our textures, we spend some time in the later classes painting up a destroyed jet wing as well as a simple floor and background to give the environment a mood and sense of completion.
Finally, we want to make sure you understand how your maps will be used in the next part of the visual effects pipeline. To accomplish this, as we finish each class, we test our maps in the widely used look development plugin VRay. This should leave us with a little bit of time to finish off the course with some basic lighting if desired or instead to allot additional time to finesse our textures. We will leave this up to you.
Mikey Rogers is a Computer Graphics Generalist with a concentration in Texture Painting, Look Development and Lighting. He got his feet wet at Method Studios where he first used Mari in its infancy, testing it before it was released to the public and has pushed for its use at every studio he has since worked at. He has had the pleasure to work for such prestigious studios as Buck, Rhythm & Hues, The Mill, Imaginary Forces, Digital Domain and Pixomondo to name just a few. His portfolio includes work completed on feature films such as Let Me In, Alvin and the Chipmunks: Chipwrecked! and Beautiful Creatures in addition to a bevy of design- and visual effects-related commercials, video game magazines and cinematics for Toyota, Lexus, Cadillac, Comcast, MTV, Sony, Target, Keebler and many more.