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Uncategorized

How to Retopologize a Full Character with Henning and Morten

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Release date:2018, August 17

Author:Henning and Morten

Skill level:Beginner

Language:English

Exercise files:Yes

FROM START TO FINISH
With almost 5 hours of high-quality training, you’ll learn how to retopologize a full character from start to finish. We cover how to prepare your model in ZBrush, block out the most important loops and how to connect everything up. This exact method has been used for retopo of characters like the Xenomorph from Alien Covenant, and many more.

FOR ALL 3D SOFTWARE
Follow along in your favourite 3D software, like Blender, 3ds Max and Modo! While we’re using Maya 2018, the principles are exactly the same in all other tools. As long as you know how your retopology tool works, you should be able to follow along with no problem, using your preferred 3D package!

LEARN HOW TO RETOPO FOR FILM
This technique for retopology has been developed while working in the film industry, where the topology requirements are intense! Once you know this method, you’ll be able to retopologize your own characters time and time again. It’s a formula which can be repeated on any character, regardless of style and complexity.

PROFESSIONAL UV LAYOUT
Learn how to quickly and efficiently UV map a full character, which not only has no stretching, but also will be ready for texturing in Mari. By the time we’re done, the character has a very practical UDIM layout, perfect for Mari. You’ll also learn how to copy UVs from one model to another, like the teeth and claws.

Table of Contents

01 – Retopology preparation in ZBrush
02 – Blocking in the loops
03 – ConnectingLoops
04 – Head retopology
05- Ears retopology
06- Hands retopology
07 – Feet retopology
08 – Finalizing the body
09 – Modeling teeth, eyes, claws & tongue
10 – UV Mapping of the Body
11 – Additional UV mapping
12 – Model cleanup
13 – Reprojecting in ZBrush

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