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Hard Surface Texturing For Production

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Release date:2017

Author:Nicholas Hodgson

Skill level:Beginner

Language:English

Exercise files:Yes

In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO maps in mightybake, importing your model into Mari, and the general texturing process using primarily node graph techniques.

I will go over the new Mari 3.0 extension pack mask generators similar to Substance and Quixel’s DDo. No more manually painting dirt and edge wear!

Software used:
Maya, Mightybake, Nuke, Mari 3.0+ (extension pack required)
I will also be creating a lookdev tutorial on how to use the output maps in a render engine such as Redshift or Arnold when I have the free time.

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2 Comments

  1. Hi, thank you!!

    Can you kindly upload CGMA – Hard Surface Modeling for Characters?? I truly cannot find it anywhere else, it seems to be one of the best for hard surface modeling. Thanks!

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