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Hard Surface Modeling for Characters

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Release date:2020

Author:Ben Erdt

Skill level:Beginner

Language:English

Exercise files:Yes

Throughout this course we are going to take a look at the techniques and challenges of designing and building hard surfaces for characters. This does not only include design, sculpting, and modeling, but especially the focus on creating character hard surfaces with animation in mind from the very beginning. The goal is to get students to look at the subject matter from a new perspective and to take away as much knowledge, tips, tricks, and techniques as possible for use in their own work.

Table of Contents

Week 1 | Introduction / Character Preparation / Hard Surface Talk
Week 2 | Design Focus: Basic Armor Blockout and Insight Into Design Process
Week 3 | Motion Focus: Range of Motion Tests and Necessary Edits
Week 4 | Editing details, preparation for remodeling | Retopo
Week 5 | Remodeling | Retopo of the Character
Week 6 | Remodeling for Game Mesh

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14 Comments

  1. helloo, can you upload : https://www.cgmasteracademy.com/courses/44-zbrush-for-concept-iteration . Thanks sooo much

  2. That course: Texturing and Surfacing for Films/Cinematics. https://www.cgmasteracademy.com/courses/6-texturing-and-surfacing-for-films-cinematics

    https://www.cgmasteracademy.com/courses/10-character-creation-for-film-cinematics

  3. Order of Q&A files kinda messed up. If you are confused here is what I think is right.
    Q&A 00 (week 2)
    Q&A 01 (week 4-5?)
    Q&A 02 (week 6)
    Q&A 03 (week 3)
    Q&A 04 (week 1)
    Q&A 05 (week 5)
    Q&A 06 (week 4?)

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