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Uncategorized

Hard Surface Character Sculpting In ZBrush

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Release date:2019, December 11

Author:Richie Jon mason

Skill level:Beginner

Language:English

Exercise files:Yes

Do you want to improve your hard surface character sculpting skills and create awesome looking robots or sci-fi characters?
Well if so this course is definitely for you!

Welcome to Nexttut educations hard surface character sculpting in Zbrush course.

INSTRUCTOR:
My name is Richie Jon mason. I am a self-taught 3D artist in the past I have worked for 3D artist and 3D world magazine, Nissan. I was also a 3D artist at Guerilla games. Currently working on 3D print and game design with Dragonpunk.

GOAL OF THE COURSE:
At the end of the course, you will be able to sculpt hard surface characters using ZBrush and Keyshot with confidence, you will be able to create a hard surface character from scratch and use the techniques to go on and create your own models!

YOU WILL LEARN:
Taking an existing Zbrush mesh and editing it to suit our needs
Sculpt overall shape of our character
Adding under Armor
Working with fabrics for joints
Creating outer Armor
Using transpose to change the overall shape
Posing The character
Getting it ready to send to Keyshot
And rendering in Keyshot then bringing the files into Photoshop
First, we will look through Zbrush for a base mesh to work on then we will roughly sculpt out the panel placements. We’ll go over each piece individually creating Armor and fabrics, once we’re happy with that we’ll move over and start creating the weapons and then before moving to Keyshot we will go through the model and prepare it ready for Keyshot.
Once we have it into keyshot we will start adding materials and find the best render settings then move the images into Photoshop for our final composite image

IDEAL STUDENTS:
I made this course for intermediate Zbrush users but anyone can download ZBrush and Keyshot and just start creating with only what Zbrush comes with. All default settings all real-time no speed ups no skipping. Completely step by step. Enroll now and start creating hard surface character models today!

Watch online or Download for Free

372728-01 – Course Promo – Hard Surface Character Sculpting in Zbrush
372728-02 – 01 Introduction to the Course – Hard Surface Character Sculpting in Zbrush
372728-03 – 03 repetitive techniques – Hard Surface Character Sculpting in Zbrush
372728-04 – 04 Creating the Base Mesh – Hard Surface Character Sculpting in Zbrush
372728-05 – 05 Isolating the Head – Hard Surface Character Sculpting in Zbrush
372728-06 – 06 Adding Panels to the Head – Hard Surface Character Sculpting in Zbrush
372728-07 – 07 Creating Vents and Panels – Hard Surface Character Sculpting in Zbrush
372728-08 – 08 Making the Upper Torso – Hard Surface Character Sculpting in Zbrush
372728-09 – 09 Adding The Upper Armor – Hard Surface Character Sculpting in Zbrush
372728-10 – 10 Sculpting The Lower Body – Hard Surface Character Sculpting in Zbrush
372728-11 – 11 Starting The Arms – Hard Surface Character Sculpting in Zbrush
372728-12 – 12 Sculpting The outline Armor – Hard Surface Character Sculpting in Zbrush
372728-13 – 13 Working on the Forearms – Hard Surface Character Sculpting in Zbrush
372728-14 – 14 Making the Material Arm Section – Hard Surface Character Sculpting in Zbrush
372728-15 – 15 Bringing in a part from a different file – Hard Surface Character Sculpting in Zbrush
372728-16 – 16 Sculpting the sleeve for the cannon – Hard Surface Character Sculpting in Zbrush
372728-17 – 17 Adding Cannon parts – Hard Surface Character Sculpting in Zbrush
372728-18 – 18 Sculpting Leg Shapes – Hard Surface Character Sculpting in Zbrush
372728-19 – 19 Adding Leg Panels – Hard Surface Character Sculpting in Zbrush
372728-20 – 20 Working on the leg Joints – Hard Surface Character Sculpting in Zbrush
372728-21 – 21 Adding Fabrics – Hard Surface Character Sculpting in Zbrush
372728-22 – 22 Adding the Shin Plate – Hard Surface Character Sculpting in Zbrush
372728-23 – 23 Sculpting Feet – Hard Surface Character Sculpting in Zbrush
372728-24 – 24 Working on the Hips – Hard Surface Character Sculpting in Zbrush
372728-25 – 25 Mirror over Armor – Hard Surface Character Sculpting in Zbrush
372728-26 – 26 Adding Big Armor to create shape – Hard Surface Character Sculpting in Zbrush
372728-27 – 27 Working on the Horn – Hard Surface Character Sculpting in Zbrush
372728-28 – 28 Adding more Plates – Hard Surface Character Sculpting in Zbrush
372728-29 – 29 Adding more Head Details – Hard Surface Character Sculpting in Zbrush
372728-30 – 30 Working on a New Arm – Hard Surface Character Sculpting in Zbrush
372728-31 – 31 Editing the Head – Hard Surface Character Sculpting in Zbrush
372728-32 – 32 Working with Live Boolean – Hard Surface Character Sculpting in Zbrush
372728-33 – 33 Adding Extra Armor – Hard Surface Character Sculpting in Zbrush
372728-34 – 34 Using Transpose Master to Shape the Model – Hard Surface Character Sculpting in Zbrush
372728-35 – 35 Detailing with Live Boolean – Hard Surface Character Sculpting in Zbrush
372728-36 – 36 Final Details – Hard Surface Character Sculpting in Zbrush
372728-37 – 37 Posing in Transpose – Hard Surface Character Sculpting in Zbrush
372728-38 – 38 Prepare the Model for Keyshot – Hard Surface Character Sculpting in Zbrush
372728-39 – 39 Rendering in Keyshot – Hard Surface Character Sculpting in Zbrush
372728-40 – 40 Rendering In Keyshot Part 2 – Hard Surface Character Sculpting in Zbrush
372728-41 – 41 Compositing in Photoshop – Hard Surface Character Sculpting in Zbrush
372728-42 – Goodbye – Hard Surface Character Sculpting in Zbrush

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1 Comments

  1. https://www.cgmasteracademy.com/courses/43-hard-surface-modeling-for-films

    Please please give this course.
    Please

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