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Guide to X-Particles

Release date:2018, April 19

Duration:20 h 00 m

Author:Jon Bosley

Skill level:Beginner

Language:English

Exercise files:Yes

cinAre you ready to get the most out of X-Particles? If you are serious about learning XP, Greyscalegorilla’s Guide to X-Particles is the must-have series to get you up and running.

X-Particles is the must-have particle solution for Cinema 4D. It has been used in countless productions and is employed wherever dynamic particles are needed. Though X-Particles is intuitive as far as particle systems go, it can still be daunting to even the most experienced artist.

Learn the settings and features within XP to finally add X-Particles to your daily workflow. This production focused guide will give you context on how this amazing plugin can be fully utilized. Most training consists solely of defining settings or features; this is why we went with a project-based approach. Real production scenarios make for better training.

What Will I Learn?
By the end of this training, you will have a firm grasp on X-Particles and how to fully utilize it on your next project. You will get a full understanding not only of its many features but more importantly, you will learn strategies that will allow you to tackle complex particle animations.

Specific Effects including Rain, Snow, Build-On FX, Swarming, Morphs, FUI, and Texture-Based Emissions
Fundamentals: See how X-Particles really works.
Get Control with XP Modifiers
Get Abstract: Generate particles from geometry or splines
Geometry Collisions and how to manage them
Emission 101: Using different sources to drive your particle simulations (Polygons, Edges, Points, Volumes, and Textures).
Creating stress-free XP setups.
Demystify XP Groups.
Get Granular: Data Mapping, Questions and Actions.
Better, Faster XP Renders: Best practices for rendering out your X-Particle simulations and Trails.
Caching Workflows: Essential for speeding up your viewport and creating error-free renders.
Includes Bonus Appendix that covers features new to X-Particles 4.0 (Explosia, Fluids, and Cloth to name a few)

What’s Included?
You can watch these training videos at your own pace. Once you purchase, you will get immediate access to the video page where you will be able to start learning immediately. In addition to this training, you will also get access to a Slack channel dedicated to this series. There you can ask Jon X-Particles questions or share any cool particle work you’ve done.

Instant access to over 70 videos on our secure training page.
Over 20 hours of professional project-based X-Particles training.
Access to a dedicated Slack channel to chat and ask X-Particles questions.
Project Scene Files for easy dissection or inspiration.
NOTE: This training is streaming only

Watch online or Download for Free

APPENDIX
Appendix – 01 – A Brief Tour (Where to find XP things)_HD_WEB
Appendix – 01b – Terms_HD_WEB
Appendix – 01c – UI Overview_HD_WEB
Appendix – 01d – Best Practices for Organization (the System Object)_HD_WEB
Appendix – 02a – Building your first Particle Setup (The Basics)_HD_WEB
Appendix – 02b – Exploring Emission Shapes_HD_WEB
Appendix – 02c – Emission Parameters_HD_WEB
Appendix – 02d – Basic Emitter Data_HD_WEB
Appendix – 02e – Emitter Display_HD_WEB
Appendix – 02f – Extended Data (Particle Rotation)_HD_WEB
Appendix – 03a – The Effector of the X-Particles World_HD_WEB
Appendix – 03b – Common Modifier Parameters_HD_WEB
Appendix – 03c – Data Mapping_HD_WEB
Appendix – 03d – Include & Exclude_HD_WEB
Appendix – 04a – xpGenerator_HD_WEB
Appendix – 04b – xpSprite_HD_WEB
Appendix – 04c – xpTrail_HD_WEB
Appendix – 04d – xpSkinner_HD_WEB
Appendix – 05a – Basic Group Concepts_HD_WEB
Appendix – 05b – Application of Groups_HD_WEB
Appendix – 06a – Asking a Question (Question & Action Concepts)_HD_WEB
Appendix – 06b – Multiple Questions & Sub-Questions_HD_WEB
Appendix – 07a – X-Particles Material (How to Shade your Particles)_HD_WEB
Appendix – 07b – Shading Trails_HD_WEB
Appendix – 07c – Caching (How it Works and When to Use it)_HD_WEB

APPENDIX XP4 DYNAMICS
Appendix XP4 – Dynamics – ClothFX – Part 1_HD_WEB
Appendix XP4 – Dynamics – ClothFX – Part 2_HD_WEB
Appendix XP4 – Dynamics – Constraints_HD_WEB
Appendix XP4 – Dynamics – ExplosiaFX Part 1_HD_WEB
Appendix XP4 – Dynamics – ExplosiaFX Part 2_HD_WEB
Appendix XP4 – Dynamics – ExplosiaFX Part 3_HD_WEB
Appendix XP4 – Dynamics – FLIP Domain_HD_WEB
Appendix XP4 – Dynamics – FlowField_HD_WEB
Appendix XP4 – Dynamics – FluidPBD_HD_WEB
Appendix XP4 – Dynamics – PPCollisions_HD_WEB

APPENDIX XP4 GENERAL
Appendix XP4 – General – Bonus Feature Highlighting_HD_WEB
Appendix XP4 – General – Emitter and System Object_HD_WEB
Appendix XP4 – General – Emitter Extended Data_HD_WEB
Appendix XP4 – General – Emitter-Object and Emission Tabs_HD_WEB
Appendix XP4 – General – XP4 Brief Overview_HD_WEB

APPENDIX XP4 GENERATORS
Appendix XP4 – Generators – New Generators_HD_WEB
Appendix XP4 – Generators – Updated Generators_HD_WEB

APPENDIX XP4 MODIFIERS
Appendix XP4 – Modifiers – Mod Data Mapping_HD_WEB
Appendix XP4 – Modifiers – New Modifiers_HD_WEB
Appendix XP4 – Modifiers – Updated Modifiers_HD_WEB

APPENDIX XP4 QUESTIONS AND ACTIONS
APPENDIX XP4 QUESTIONS AND ACTIONS

APPENDIX XP4 SPECIAL OBJECTS
Appendix XP4 – Special Objects – Data Import-Export_HD_WEB
Appendix XP4 – Special Objects – VM Maker_HD_WEB
Appendix XP4 – Special Objects – XP Console_HD_WEB

CHAPTER 1 RAIN
Chapter 01 Rain – Basics_HD_WEB
Chapter 01 Rain – Result_HD_WEB
Chapter 01 Rain – Splashes_HD_WEB
Chapter 01 Rain – Surface Collisions_HD_WEB
Chapter 01 Rain – Wet Maps_HD_WEB

CHAPTER 2 SNOW
Chapter 02 Snow – Falling and Drifting_HD_WEB
Chapter 02 Snow – Rendering_HD_WEB
Chapter 02 Snow – Result_HD_WEB
Chapter 02 Snow – Settling_HD_WEB

CHAPTER 3 BUILD ON FX
Chapter 03 Build On FX – Result_HD_WEB
Chapter 03 Build On FX – Shapes from Splines_HD_WEB
Chapter 03 Build On FX – Surfaces_HD_WEB
Chapter 03 Build On FX – Volumes_HD_WEB

CHAPTER 4 SWARMS
Chapter 04 Swarms – Flocking Essentials_HD_WEB
Chapter 04 Swarms – Result_HD_WEB
Chapter 04 Swarms – Surface Creepers_HD_WEB
Chapter 04 Swarms – Swarm Result_HD_WEB
Chapter 04 Swarms – Taking Flight_HD_WEB

CHAPTER 5 MORPHS
Chapter 05 Morphs – Dynamics_HD_WEB
Chapter 05 Morphs – Inherit vs Cover_HD_WEB
Chapter 05 Morphs – Rendering_HD_WEB
Chapter 05 Morphs – Result_HD_WEB
Chapter 05 Morphs – Triggering_HD_WEB

CHAPTER 6 FUTURE USER INTERFACE (FUI)
Chapter 06 FUI – Inputs_HD_WEB
Chapter 06 FUI – Making Connections_HD_WEB
Chapter 06 FUI – Rendering_HD_WEB
Chapter 06 FUI – Result_HD_WEB
Chapter 06 FUI – Scanning_HD_WEB

CHAPTER 7 TEXTURE BASED EMISSIONS
Chapter 07 Texture Emission – Basics_HD_WEB
Chapter 07 Texture Emission – Modifiers_HD_WEB
Chapter 07 Texture Emission – Rendering_HD_WEB
Chapter 07 Texture Emission – Result_HD_WEB
Chapter 07 Texture Emission – Source Texture_HD_WEB

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