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Uncategorized

Getting Started with 3D-Coat

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Release date:2016, October 5

Duration:03 h 12 m

Author:Robert Ferenczi

Skill level:Beginner

Language:English

Exercise files:Yes

In this course, Getting Started with 3D-Coat, you’ll first learn about forming base shapes with fast and efficient voxel editing tools, decimating your geometries, and making normal maps. Next, you’ll learn how to create textures through both automated and manually processes. Finally, you’ll learn all about rendering and exporting your final result. By the end of this course, you’ll be comfortable with hard surface modeling in 3D-Coat. Required Software: 3D-Coat.

Table of Contents

Course Overview
Course Overview 1m

Overview of the Interface and Tools
About This Course 1m
Understanding Voxel and Surface Modes 2m
Viewport Navigation 4m
User Interface 6m
Primitives Tool 1m
Transform Tool 3m
Layers 5m
Resolution 13m
Shaders 3m
Symmetry 6m

Voxel and Surface Geometry Workflows
Cutoff Tool and Vox Hide tool 3m
Forming Base Shapes 4m
Forming Screen Frame 5m
Pose Tool 3m
Creating Screen Panels 3m
Creating Joystick 3m
Finishing Base Forms 2m
Splitting Volumes and Merging Volumes 4m
Boolean Operations 2m
Models Palette 3m
Importing Options 4m
Using Booleans 3m
Creating Alphas 4m
Creating Shapes 3m
Creating Big and Medium Size Details 2m
Decimate and Export 3m
Creating Small Details 7m
Baking Normal Maps 8m

Texturing and Rendering
UI Overview 5m
PBR System 3m
Layer Masks 4m
Fill Tool 1m
Painting Basics 7m
Paneling 6m
Creating Small Details 7m
Smart Materials 4m
Texture Painting I 10m
Texture Painting II 3m
Projection Painting 2m
Rendering 5m
Exporting 3m

Watch online or Download

01 – Course Overview – Course Overview

Overview of the Interface and Tools
02 – Overview of the Interface and Tools – About This Course
03 – Overview of the Interface and Tools – Understanding Voxel and Surface Modes
04 – Overview of the Interface and Tools – Viewport Navigation
05 – Overview of the Interface and Tools – User Interface
06 – Overview of the Interface and Tools – Primitives Tool
07 – Overview of the Interface and Tools – Transform Tool
08 – Overview of the Interface and Tools – Layers
09 – Overview of the Interface and Tools – Resolution
10 – Overview of the Interface and Tools – Shaders
11 – Overview of the Interface and Tools – Symmetry

Voxel and Surface Geometry Workflows
12 – Voxel and Surface Geometry Workflows – Cutoff Tool and Vox Hide tool
13 – Voxel and Surface Geometry Workflows – Forming Base Shapes
14 – Voxel and Surface Geometry Workflows – Forming Screen Frame
15 – Voxel and Surface Geometry Workflows – Pose Tool
16 – Voxel and Surface Geometry Workflows – Creating Screen Panels
17 – Voxel and Surface Geometry Workflows – Creating Joystick
18 – Voxel and Surface Geometry Workflows – Finishing Base Forms
19 – Voxel and Surface Geometry Workflows – Splitting Volumes and Merging Volumes
20 – Voxel and Surface Geometry Workflows – Boolean Operations
21 – Voxel and Surface Geometry Workflows – Models Palette
22 – Voxel and Surface Geometry Workflows – Importing Options
23 – Voxel and Surface Geometry Workflows – Using Booleans
24 – Voxel and Surface Geometry Workflows – Creating Alphas
25 – Voxel and Surface Geometry Workflows – Creating Shapes
26 – Voxel and Surface Geometry Workflows – Creating Big and Medium Size Details
27 – Voxel and Surface Geometry Workflows – Decimate and Export
28 – Voxel and Surface Geometry Workflows – Creating Small Details
29 – Voxel and Surface Geometry Workflows – Baking Normal Maps

Texturing and Rendering
30 – Texturing and Rendering – UI Overview
31 – Texturing and Rendering – PBR System
32 – Texturing and Rendering – Layer Masks
33 – Texturing and Rendering – Fill Tool
34 – Texturing and Rendering – Painting Basics
35 – Texturing and Rendering – Paneling
36 – Texturing and Rendering – Creating Small Details
37 – Texturing and Rendering – Smart Materials
38 – Texturing and Rendering – Texture Painting I
39 – Texturing and Rendering – Texture Painting II
40 – Texturing and Rendering – Projection Painting
41 – Texturing and Rendering – Rendering
42 – Texturing and Rendering – Exporting

Ex_Files.zip

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