Release date:2018, March
Author:Chris Kuhn, Kent Trammell
What is Rigging?
Rigging is the art of preparing something for movement. What the skeleton and muscles are to the human body or the engine and wheels are to a car, so rigging is to 3D graphics. Therefore it’s an extremely important part of the animation pipeline. And like a car engine and a human skeleton, rigging is a very technical skillset that can get complex. But this course is designed to ease you into the subject, so we’re just focusing on the fundamentals. And there’s 2 methods of rigging with Blender that we’re going to cover:
Mechanical rigging focuses on object-to-object relationships and constraints, similar to machinery in a car engine or other mechanizations. Chris Kuhn is one of the best mechanical riggers in the Blender community and he’s your instructor for this first chapter. NOTE: Chris’ advanced helicopter rig is available on Blendswap.
Character Rigging, as you can imagine, is focused on characters. This is very much the digital equivalent of skeletons moving a body, whether human or creature. It centers around a unique object type in Blender, called an armature. This armature is primarily used to deform a model organically. NOTE: An advanced Baker Rig is available to download as a CG Cookie Resource.