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Forest Techniques Part 3 – Creating Trees in Maya and Paint Effects

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Release date:2012, July

Duration:07 h 14 m

Author:Alex Alvarez

Skill level:Beginner

Language:English

Exercise files:Yes

In this title, Alex demonstrates how to use the Paint Effects engine in Maya to create realistic trees. We begin by looking at the default PFX library, which has been converted to polygons for a Mental Ray workflow in an interactive instancer driven scene. Alex then thoroughly demonstrates how to customize a tree, using a library preset as a start point. All relevant paint effects attributes as discussed so that it becomes clear how to create trees that match the desired look for branching, leaves and behavior. Creating custom textures in Photoshop and setting up miaMaterials is then explored using Physical Sun/Sky and photographic camera exposure. Tree animation with wind turbulence, including how to create a randomized library from a user-defined preset, is generated in preparation for incorporating trees into a high-poly park scene. Techniques for populating the park with trees, as well as plants, grass and ground leaves, are discussed in a dynamic and flexible workflow via surface emission, instancing and particle expressions. Alex renders the animated scene, including his ZDepth workflow, compositing the final result in After Effects using the Lenscare, Magic Bullet and Sapphire plug-ins. He also shares his techniques for using volume primitives to create volumetric fog effects, rendered as a separate pass, creating a final 4k comp of the park scene. In conclusion, a variety of tips for creating custom trees are shared in order to make the default library a more useful start point for professional projects including broadleaf, palm, pine, willow and bamboo.

Table of Contents

00. Preview
01. Paint Effects Library Analysis
02. Customizing a Tree, part one
03. part two: Twigs, Leaves, Wind
04. Branching Options / PFX Modifiers
05. Textures, Materials and Rendering
06. UV tiles, Wind Animation Tests
07. Duplicating/Randomizing with History
08. Park Scene Set-up Workflow
09. Park Scene Rendering, ZDepth, Compositing
10. Park: Volume Fog, Final Composite
11. Leaf Resolution
12. Palm Trees
13. Pine Trees
14. Willow Tree
15. Bamboo

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1 Comments

  1. Hello sir/mam,

    I really loved your tutorials and these are really money and time saver. I have few tutorial request from Gnomon and Game Arts Academy, Canada.

    The name of the tutorials from Gnomon are MODELING AND RENDERING A REALISTIC JUMPING SPIDER
    WITH ERIC KELLER, HYPER-REALISTIC INSECT DESIGN
    WITH ERIC KELLER, Trex Lookdev and Lighting with maya and arnold with charles chorein, SCULPTING WRINKLES IN ZBRUSH
    REALISTIC SURFACE ANATOMY, THE MAKING OF ‘TOTEM’
    3D WORLD COVER, WITH ALEX ALVAREZ, 3D CREATURE DESIGN: ALIEN ROCK GRUBBER
    CONCEPT, MODEL, TEXTURE, RENDER WITH JERAD S. MARANTZ, MAKING FRANKENSTEIN’S MONSTER
    WITH PETER ZOPPI and INTRODUCTION TO REDSHIFT FOR MAYA
    WITH CHRISTOPHE DESSE. There are many more tutorials but these tutorials will benefit a lot of people from beginners to advance level.
    From the Game Arts Academy, They have lots of courses for beginners, intermediate and advanced users as well. They are focused more on Game environment and prop design. If it is possible, please download the beginner courses and the advanced level courses. Apart from this they also have Linkedin Learning course which is really helpful to make contacts and get hired in a job or as a freelancer.

    Please do upload these tutorials. I have already joined your telegram channel and would like to learn a lot more things from these.
    Will be waiting for your reply.

    Thank you so much for these.

    A G.

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