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Uncategorized

Establishing a Texturing Pipeline Between MARI and Maya

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Release date:2017, June 16

Duration:02 h 48 m

Author:Eddie Russell

Skill level:Intermediate

Language:English

Exercise files:Yes

This course is specifically designed to target Maya users and teach them how they can quickly and effectively move their assets over into MARI for texture painting and then back into Maya. Required Software: Mari and Maya.

Description
MARI is a powerful, dedicated texture painting application that is used in the Film, VFX, and games industries. In addition to its robust tools for painting textures, one thing that MARI excels at is working back and forth with one of the most popular 3D packages in Maya. In this course, Establishing a Texturing Pipeline Between MARI and Maya, you’ll focus on preparing geometry for textures in Maya. First, you’ll learn about some strategies for UV layout, selection sets, and then how you can use MARI’s mGo plugin to send your assets to MARI for painting. From here, you’ll move over into MARI and first learn some basic information about projects, the user interface, navigation, and keyboard shortcuts. Once you’ve finished painting your textures, MARI provides some options for you in terms of what’s next. First, ypu’ll cover the MODO renderer inside of MARI and you’ll learn how to take renders right inside of the application. Next, you’ll learn how to quickly move your textured project back into MARI using the mGo plugin. This course will wrap up back in Maya as you learn how to work with mGo shading networks and multi-tile textures. By the time you finish this course, you should have a good understanding of how easy it is to move your Maya assets over into MARI so you can paint some amazing textures for them and then get them back into Maya. Required Software: Mari and Maya.

Watch online or download

Table of Contents

Course Overview 2m 8s
Course Overview 2m 8s
Preparing May Assets for MARI 39m 34s
Module Introduction Om 47s
UV Layout Strategies 10m 26s
Working with Selection Sets 10m 34s
Setting up May to Work with mGo 7m 2s
Sending Assets to MARI Using mGo 10m 44s
Moving into MARI for Texturing 28m 5s
Module Introduction Om 45s
Creating MARI Projects 7m 43s
Using the MARI Interface 10m 14s
Navigation and Keyboard Shortcuts in MARI 9m 21s
MARI Shaders, Channels and Painting 53m 20s
Module Introduction Om 56s
Understanding MARI Shaders 10m 36s
Working with Channels and Layers 12m 5s
Making Selections in MARI 10m 19s
Paint Buffer Basics 8m Os
Creating Texture in MARI 11m 22s
Finishing MARI Textures 44m 51s
Module Introduction Om 45s
Rendering in MARI 7m 37s
Sending Textures Back to May using mGo 12m Os
Using mGo with May and Arnold 5 7m Os
Manual Export of MARI Textures 9m 33s
Using Multi-tile Textures in May Shading Networks 7m 52s

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