Release date:2018, September
Author: Ben Tristem, Yann Burrett, GameDev.tv by Ben Tristem
What Will I Learn?
Create video games in an object-oriented environment.
Write code in GDScript, and transfer your knowledge to Python.
Program compelling 2D word, platform & stealth games.
How Godot can make your game idea come to life – for free.
Re-use any existing C# knowledge in a user-friendly engine.
How to code from scratch a fun-way by making games.
Godot 3.0.6 or later (it’s free and we’ll show you how to install it)
Basic familiarity with coding is a bonus, but we’ll get you up to speed if you’re brand new
A desire to make make games, and improve your coding
Learning to code by making games is a great idea, yet things can get in your way. Some game engines are over-specialised, overcomplicated and can overwhelm new users. Furthermore C-family languages like C-sharp and C++ can be cumbersome.
It’s time to discover Godot, a general-purpose, simple and welcoming game engine. Powered by GDScript, a lightweight and easy to learn Python-like programming language, you’ll be up-to-speed with the fundamentals of coding in a jiffy.
Whether you’re a complete beginner at writing code, an experienced developer wanting to explore this wonderful engine or a game designer who wants to embrace free and open-source software in your work, this course is for you.
Frequently Asked Questions…
Do I really need to learn a new programming language?
Absolutely, GDScript is based on Python – one of the most popular and productive coding languages in the world. As a beginner, this is a great place to start and experienced coders will find their coding improves with the perspective Python brings.
What if I don’t like “dynamically-typed” languages like Python?
Give them another chance. You’ll be sold in the first section when you see how easy it is to import a JSON file. Remember less typing means less typing! If it looks like a duck, and it quacks like a duck…
Do I really need to learn yet another game engine?
Like learning a 2nd or 3rd spoken language, the perspective you will gain from a new engine is invaluable, even if you decide to settle on another engine. You’ll re-use your existing knowledge, and discover much easier ways to do some things. Once expanded your mind will never go back to its original shape 🙂
Are the any decent games made in Godot?
There are loads in the pipeline, and we want you to be amongst the first to bring yours to market. You can develop simple games fast and painlessly in Godot, and now is the perfect time to great a head-start on your competitors. This is why we have chosen to teach this wonderful game engine.
But I’ve had a look and it feels a bit “noddy”!
That’s what we thought at first, but we were wrong. It reminds me of the quote by Abraham Lincoln: “I don’t like that man. I must get to know him better”. What’s actually going on here is Godot makes great use of information hiding, and shows you only what’s relevant to getting the job at-hand done.
Take a look at the reviews our students have taken the time to leave. Here are just few we like…
We start with simple 2D games, that help you focus on learning to code. We have a word game, a platform game and a stealth game. By the end of these projects you’ll have a thorough working knowledge of both GDScript and Godot as an engine.
Every lecture contains challenges, to make you literally stop and think. Every project builds on your knowledge, and spaced-repetition ensures you remember what you learn.
Yann will be your main instructor, building each game in GDScript. Once Godot version 3.1 is stable we will help you convert the projects to C#.
There’s no better time to learn to code by making games, and this course is a great place to start – guaranteed!
Who is the target audience?
Beginners who want to learn game development in a friendly, lightweight and powerful engine
Game developers who want to learn to use a dynamic and versatile programming language based on Python
Indie Developers looking for an open-source engine that won’t ask for a share of the revenue or logo-space in your game