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Crowds for feature film in Houdini

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Release date:2018, May 6

Duration:02 h 11 m

Author:Mikael Pettersen

Skill level:Intermediate

Language:English

Exercise files:Yes

Crowds for Feature Film in Houdini is a fast-paced guide to Houdini’s Crowd system by Mikael Pettersen who currently works as a Lead Crowd Technical Director at MPC. In this course, you will learn how to import your own characters into the crowd system, set up loops and transitions for your animation clips, set up a simulation without any shelf tools, set up behaviours and triggers, shade and finally render your crowds. The course is also split up inshort chapters so you can, with ease, find exactly what you are looking for when revisiting the videos after your first playthrough.

After finishing the course, you will have a deep understanding of Houdini’s crowd framework and a solid foundation that you can keep building upon.

Watch online or Download for Free

CGCircuit – Crowd for Feature Film_Part 1
01_Intro
02_Packed Primitives
03_Agent Primitives
04_Our First Agent
05_Importing and Writing Out Agents
06_Writing Out Animation Clips
07_Creating a Simulation
08_Using a Crowd Source
09_Clip Locomotion
10_Clip Properties and Foot
11_Terrain Projection
12_More Terrain Projection
13_Path Following
14_Import and Modify an FBX
15_Import Mocap
16_Foot Planting Revisited
17_Setting Up the Agent Prep
18_Setting Up the Layers
19_Adding Props
19_Clip Properties for the Warrior
20_Building the Warrior Layout
21_Orienting the Agent Along the Curve
22_Simulationa and Fixing the Orientation
23_Speeding up the Terrain Projection
24_Following a Curve and Avoiding Obstacles
25_Clip Alias
26_Simple Transitions
27_Transitions with Intermediate Clips
28_Using a Bounding Geometry
29_Using a Curve as Trigger
30_Material Stylesheets
31_Shading the Warriors
32_Setting Textures with an Attribute
chapter01.zip
chapter02.zip
chapter03.zip
Readme.txt

CGCircuit – Crowd for Feature Film_Part 2
01_Intro
02_Setting Up the Crowd
03_Collision Layers
04_Adding Dynamics to a Crowd Sim
05_Concave Collisions with Fractures
06_Collisions with Heightfields
07_Setting up Constraints
08_Hard Constraints
09_Setting up a Trigger
10_Cone Twist Constraints
11_Cone Twist Settings
12_Tips for Setting up Collision Layers
13_Automatic Joint Constraints Setup
14_Manual Joint Setup
14_Zombie Simulation Setup
15_Tracer Fire
16_Trigger into Ragdoll
17_Short about Matrices
18_Local Vs World Space
19_Short about Arrays
20_Get Access to the Agent Rig
21_Find the Closest Limb
22_Adding Force
23_Adding Sparks
24_Motor Ragdoll
25_The End
chapter_01.zip
chapter_02.zip
chapter_03.zip
chapter_04.zip
render.zip


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