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Uncategorized

Creature Production by Michael Pavlovich

Release date:2018

Duration:18 h 30 m

Author:Michael Pavlovich

Skill level:Intermediate

Language:English

Exercise files:Yes

Part 1 is 69 videos, 8 hours, and covers the entire creation, from concept blockout to high frequency details, of the high res and polypaint of the reptile creature in ZBrush. Part 2 is 87 videos, 8 hours, and covers the entire game res process, from retopology all the way to real time rendering solutions. ZBrush retopology, Maya 2016 modeling toolkit retopology, redirecting edgeflow for animation, Headus UV layout, Maya UV tools, ZBrush UV Master, baking maps in Substance Painter, XNormal, ZBrush, Maya, and Substance Designer, texturing in Substance Painter 2.0, rendering in IRAY, Marmoset, and Octane. If you get both parts, you’ll also get a bonus 2 hours that covers the creation of the column prop and posing of the reptile creature, the 3D printing process of the prop, and the making of the marketing image using ZBrush render layers and Photoshop.

Table of Contents

Part 1 High Res Videos:
Blockout:

19:55 Blockout Overview
05:37 Setup
16:00 Basic Brushes Part 1 & 2
21:08 Rough Blockout Part 1 & 2
04:26 Subtool Dynamesh
12:29 ZSphere Base Body
33:03 Body Blockout Part 1 – 5
05:05 Dynamesh Resolution
07:30 Head Unit Plane
02:47 Transpose Head Units
03:39 Polygroup Masking
03:24 Evaluating Silhouette
04:56 Materials And Lights
Refine Sculpt:
1:14:10 Overview Part 1 – 5
20:03 Splitting And Refining Head Part 1 & 2
09:31 Eyeballs And Rough Teeth
08:53 Mouth Flap And Tongue
04:55 Form Exploration And Sinew
05:24 Horns
08:59 Teeth
04:05 Secondary Details
10:47 Custom Insert Scales Brush
02:52 Thickness Close Holes
02:16 Thickness Extraction
02:38 Thickness ZRemesh And Project
03:08 Thickness Morph Diff
06:27 Nanomesh Scales Topology
06:36 Nanomesh Scales Polygroups
06:22 Nanomesh Scales Application
07:06 Applying Back Scales
05:47 Thick Skin Details
07:05 ZRemesh And Project
09:53 Skin Direction
01:12 ZRemesh Teeth
06:06 Alpha Skin Detailing
05:27 Custom Skin Alphas
02:02 Layers And Morph Targets
06:49 Surface Noise
08:07 Curve Brush Gills
08:59 Claws
05:18 Finger Grips
Polypainting:
16:45 Polypaint Overview
05:41 Polypaint Basics
03:45 Skin Mottling
11:48 Skin Layering Part 1 & 2
03:33 Cavity Masking
03:38 Cavity Painting
01:30 Brush Color Modes
07:20 Building Up Scales
03:47 Adding Detail
01:49 Testing Ideas
03:52 Material Painting
02:06 Post Effects Filters
03:01 Basic Lighting
05:15 Spotlight Texturing

Part 2 Game Res Videos:
Retopology:

19:05 Retopology Overview
07:21 Topology Review
03:47 Mouthbag Creation
03:54 ZRemesh for Animation
06:21 Polypaint Guides
03:09 ZSphere Topology
06:03 Poypainting Body Topology
07:10 Reptile Topology Flow
12:55 ZSphere Retopology
06:02 ZRemesh
11:02 Zremesh Cleanup
04:19 Crash Recovery And Fixes
07:00 Exporting Bake And Resurface Meshes
04:38 Assigning And Exporting Mat IDs
05:08 Maya Scene Organization
04:06 Live Mesh Setup
04:23 Modeling Live Append To Polygon
05:23 Modeling Live Transfer And Tweak
04:39 Modeling Live Edge Operations
07:24 Modeling Live Cleanup And Mirror
02:38 Modeling Live Symmetry And Soft Select
05:36 Quad Draw Part 1
04:20 Quad Draw Part 2
03:46 Topology And Constraints
09:46 Redirecting Flow
07:55 Duplicating And Snapping Fingers
03:09 Primitive Snapping
UVs:
09:28 Reptile UVs And Bake Overview
23:47 Headus Part 1-3
05:10 Maya UV Setup
06:15 Maya Basics
05:07 Checker Utilities
07:23 Maya UV Window
04:45 Texel Density
05:43 Packing And Texture Sizes
04:48 Finish Maya Packing
03:45 Maya Auto UV
08:23 Maya Cut Pin Unfold
08:50 Surface Normals
07:12 ZBrush UV Master
01:04 Exporting Low
Baking:
07:57 Multi Baking In Painter
05:05 XNormal Setup And Maps
06:06 Ray Distance And Cage
00:13 XNormal Save Settings
04:06 Corrective Bakes
07:11 Photoshop Map Compositing
03:44 Viewing Maps In Maya
02:51 Exporting Game Model
03:17 Baking Auxillary Maps
03:03 UV Snapshot
05:59 Baking Maps In ZBrush
02:13 Baking Maps In Maya
02:35 Knald
Texturing:
14:06 Texturing Overview
10:13 Texturing Overview Variants
02:26 PBR Resources
06:09 Painter 2 Overview And Setup
08:36 Texture Map Explanations
04:31 Plugging In Maps
03:44 PBR Basics
03:48 Materials Tab
06:42 Custom Material Base Color
05:31 Custom Material Height And Roughness
04:29 Custom Smart Material
04:34 Smart Material Dissection
08:46 Belly And Back Skin
03:05 Back Skin Procedural Mask
05:33 Brush Basics
03:12 Mask Filters
01:40 Polypaint As Base Color
14:08 Texturing Areas Part 1 & 2
03:52 Projection
03:25 Quick Mask
05:56 Custom Alpha And Stitches
04:10 Custom Brick And Tri-Planar Projection
05:54 SSS And Transmission
03:21 Emissive And AO Channels
04:49 Painter Walkthrough And Render
06:08 Texture Variants
02:09 Particle Texturing
04:14 Export Texture Configs
05:13 Iteration Creation
Rendering:
05:09 IRAY Render
05:31 Marmoset Setup And Lighting
03:10 Painter Octane Export
04:07 Octane Materials
03:33 Assigning Textures
04:49 Render Target
07:13 Lighting Environments
04:04 Octane Camera And Export
Bonus Section for Part 1 & 2 Bundle Purchase:
11:14 Pose And Column Sculpt Overview
03:02 Transpose Master Setup
02:10 Adding Reference Meshes
11:40 Mask And Transpose
03:02 Transferring And Cleanup
02:04 Transpose Envelope Discussion
05:05 Fine Tuning The Envelope
06:00 Transpose Envelope
03:27 ZModeler Column
07:36 Column Blockout
05:57 Column Refine
07:28 Plastered Brick
08:36 Rune Stone Alphas
04:12 Rune Stones Array
08:50 Column Destruction
03:16 3D Print Export And Cleanup
06:38 3D Print Supports And Print
02:31 3D Prints
08:47 ZBrush Render Passes
08:10 Photoshop Compositing

Watch online or Download

001_Blockout
000_Kuadro
001_block_Blockout_Overview
002_block_Setup
003_block_Basic_Brushes
004_block_Basic_Brushes_Continued
005_block_Rough_Blockout
006_block_Rough_Blockout_Continued
007_block_Subtool Dynamesh
008_block_ZSphere_Base_Body
009_block_Body_Blockout_Part1
010_block_Dynamesh_Resolution
011_block_Body_Blockout_Part2
012_block_Head_Unit_Plane
013_block_Transpose_Head_Units
014_block_Body_Blockout_Part3
015_block_Polygroup_Masking
016_block_Body_Blockout_Part4
017_block_Body_Blockout_Part5
018_block_More_Brushes
019_block_Evaluating_Silhouette
020_block_Materials_And_Lights

002_Refine_Sculpt
021_refine_Overview_001
022_refine_Overview_002
023_refine_Overview_003
024_refine_Overview_004
025_refine_Overview_005
026_refine_Splitting_And_Refining_Head
027_refine_Refining_Head_Continued
028_refine_Eyeballs_And_Rough_Teeth
029_refine_Mouth_Flap_And_Tongue
030_refine_Form_Exploration_And_Sinew
031_refine_Horns
032_refine_Teeth
033_refine_Secondary_Details
034_refine_Custom_Insert_Scales_Brush
035_refine_Thickness_Close_Holes
036_refine_Thickness_Extraction
037_refine_Thickness_ZRemesh_And_Project
038_refine_Thickness_Morph_Diff
039_refine_Nanomesh_Scales_Topology
040_refine_Nanomesh_Scales_Polygroups
041_refine_Nanomesh_Scales_Application
042_refine_Applying_Back_Scales
043_refine_Thick_Skin_Details
044_refine_ZRemesh_And_Project
045_refine_Skin_Direction
046_refine_ZRemesh_Teeth
047_refine_Alpha_Skin_Detailing
048_refine_Custom_Skin_Alphas
049_refine_Layers_And_Morph_Targets
050_refine_Surface_Noise
051_refine_Curve_Brush_Gills
052_refine_Claws
053_refine_Finger_Grips

003_Polypaint
054_plypnt_Polypaint_Overview
055_plypnt_Polypaint_Basics
056_plypnt_Skin_Mottling
057_plypnt_Skin_Layering_Part_1
058_plypnt_Skin_Layering_Part_2
059_plypnt_Cavity_Masking
060_plypnt_Cavity_Painting
061_plypnt_Brush_Color_Modes
062_plypnt_Building_Up_Scales
063_plypnt_Adding_Detail
064_plypnt_Testing_Ideas
065_plypnt_Material_Painting
066_plypnt_Post_Effects_Filters
067_plypnt_Basic_Lighting
068_plypnt_Spotlight_Texturing

005_Retopology
089a_retop_Topology_Review – pt2
089b_retop_Mouthbag_Creation – pt3
089c_retop_ZRemesh – pt4
089d_retop_Polypaint_Guides – pt5
089e_retop_ZSphereTopology – pt6
089f_retop_Polypainting_Body_Topology – pt7
089g_retop_Reptile_Topology_Flow
089_retop_Retopology_Overview – pt1
090_retop_ZSphere_Retopology
091_retop_ZRemesh
092_retop_Zremesh_Cleanup
093_retop_Crash_Recovery_And_Fixes
094_retop_Exporting_Bake_And_Resurface_Meshes
095_retop_Assigning_And_Exporting_Mat_IDs
096_retop_Maya_Scene_Organization
097_retop_Live_Mesh_Setup
098_retop_Modeling_Live_Append_To_Polygon
099_retop_Modeling_Live_Transfer_And_Tweak
100_retop_Modeling_Live_Edge_Operations
101_retop_Modeling_Live_Cleanup_And_Mirror
102_retop_Modeling_Live_Symmetry_And_Soft_Select
103_retop_Quad_Draw_Part_1
104_retop_Quad_Draw_Part_2
105_retop_Topology_And_Constraints
106_retop_Redirecting_Flow
107_retop_Duplicating_And_Snapping_Fingers
108_retop_Primitive_Snapping

006_UVs
109_uvs_Reptile_UVs_And_Bake_Overview
110_uvs_Headus_Part_01
111_uvs_Headus_Part_02
112_uvs_Headus_Part_03
113_uvs_Maya_UV_Setup
114_uvs_Maya Basics
115_uvs_Checker_Utilities
116_uvs_Maya_UV_Window
117_uvs_Texel_Density
118_uvs_Packing_And_Texture_Sizes
119_uvs_Finish_Maya_Packing
120_uvs_Maya_Auto_UV
121_uvs_Maya_Cut_Pin_Unfold
122_uvs_Surface_Normals
123_uvs_ZBrush_UV_Master
124_uvs_Exporting_Low

007_Baking
125_bake_Multi_Baking_In_Painter
126_bake_XNormal_Setup_And_Maps
127_bake_Ray_Distance_And_Cage
128_bake_XNormal_Save_Settings
129_bake_Corrective_Bakes
130_bake_Photoshop_Map_Compositing
131_bake_Viewing_Maps_In_Maya
132_bake_Exporting_Game_Model
133_bake_Baking_Auxillary_Maps
134_bake_UV_Snapshot
135_bake_Baking_Maps_In_ZBrush
136_bake_Baking_Maps_In_Maya
137_bake_Knald

008_Texturing
138_texture_Texturing_Overview
139_texture_Texturing_Overview_Variants
140_texture_PBR_Resources
141_texture_Painter_2_Overview_And_Setup
142_texture_Texture_Map_Explanations
143_texture_Plugging_In_Maps
144_texture_PBR_Basics
145_texture_Materials_Tab
146_texture_Custom_Material_Base_Color
147_texture_Custom_Material_Height_And_Roughness
148_texture_Custom_Smart_Material
149_texture_Smart_Material_Dissection
150_texture_Belly_And_Back_Skin
151_texture_Back_Skin_Procedural_Mask
152_texture_Brush_Basics
153_texture_Mask_Filters
154_texture_Polypaint_As_Base_Color
155_texture_Texturing_Areas_Part_1
156_texture_Texturing_Areas_Part_2
157_texture_Projection
158_texture_Quick_Mask
159_texture_Custom_Alpha_And_Stitches
160_texture_Custom_Brick_And_Tri-Planar_Projection
161_texture_SSS_And_Transmission
162_texture_Emissive_And_AO_Channels
163_texture_Painter_Walkthrough_And_Render
164_texture_Texture_Variants
165_texture_Particle_Texturing
166_texture_Export_Texture_Configs
167_texture_Iteration_Creation

009_Rendering
168_render_IRAY_Render
169_render_Marmoset_Setup_And_Lighting
170_render_Painter_Octane_Export
171_render_Octane_Materials
172_render_Assigning_Textures
173_render_Render_Target
174_render_Lighting_Environments
175_render_Octane_Camera_And_Export

Special – Bonus
069_bonus_Pose_And_Column_Sculpt_Overview
070_bonus_Transpose_Master_Setup
071_bonus_Adding_Reference_Meshes
072_bonus_Mask_And_Transpose
073_bonus_Transferring_And_Cleanup
074_bonus_Transpose_Envelope_Discussion
075_bonus_Fine_Tuning_The_Envelope
076_bonus_Transpose_Envelope
077_bonus_ZModeler_Column
078_bonus_Column_Blockout
079_bonus_Column_Refine
080_bonus_Plastered_Brick
081_bonus_Rune_Stone_Alphas
082_bonus_Rune_Stones_Array
083_bonus_Column_Destruction
084_bonus_3D_Print_Export_And_Cleanup
085_bonus_3D_Print_Supports_And_Print
086_bonus_3D_Prints
087_bonus_ZBrush_Render_Passes
088_bonus_Photoshop_Compositing

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