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Creating a 2.5D Side Scroller Game in Unity by Jonathan Gonzalez

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Release date:2020

Author:Jonathan Gonzalez

Skill level:Beginner

Language:English

Exercise files:Yes

Let’s Eat More Sheep!
Learn how to build a 3D side scrolling platform with 2D mechanics. This course will be split into two main parts, Level Design and Visual Scripting. Within the Level Design chapters you’ll be building out the prefabs used to create a side scroller game. This includes:

Creating platform prefabs with colliders and custom layers
Controlling the player character with rigidbody forces and animations
Creating two different traps that include a shooting trap and a smashing trap
Playing audio FX and music throughout the game and using the audio mixer system to balance out the levels
Adding dynamic UI that displays the hunger meter and sheep count
This requires no knowledge of scripting but instead involves putting together the premade scripts to add functionality to various aspects of the game. You’ll gain the knowledge needed to build a game using the assets provided.

Visual Scripting with Bolt
The visual scripting section is optional as it utilizes the Bolt paid asset. Regardless of whether you have this asset or not you’ll better understand the game logic used in game by seeing the visual connections on how everything works.

By the end of this course you’ll understand what it takes to build a 2.5D side scroller game in Unity, so lets get started!

Table of Contents

Chapter 1 World Building
Create level prefabs and design your first level

Chapter 2 Character Building
Put together the two main characters using animations, colliders and scripts

Chapter 3 UI Design
Start putting together a HUD and ending sequence with the UI system

Visual Scripting
An optional chapter that covers the game logic in a more easy to understand format through visual scripting using Bolt

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5 Comments

    • please give it some time to transcode all of the videos. Have mercy! Our servers are works 24/7 with no lunch break πŸ˜‰
      Try again, it is fine now ))

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