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Uncategorized

Complete Game Character Workflow 02 Texturing and Rendering

Release date:2019, May

Author:Ambience Lee

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Character Texturing
Substance Designer
Substance Painter
Mari
Unreal Engine 4 Basic and Advanced Materials
Unreal Engine 4 Lighting
Unreal Engine 4 Sequencer
Xgen for Character Modeling

Requirements
Basic understanding of Character Modeling and UV
Know your way around Maya
Paitient and Enengy!

Description
This course demostrates the process of texturing, making materials, lighting, and rendering of a complete character in depth.It is following the character modeling series and continues on the rest of the character createion, It covers state of the art techniques and tools to bring a modeled character to life and beyond. Substance, PBR workflow, Unreal Engine realtime rendering will be taught in detail. Color, Composition and Lighting will also be introduced in order to help the student to achieve good aesthetic. Many other small trick including animation, quick rig, and dynamic simulation will also be demostrated in the course to give the student more power on their presentation.

Who is the target audience?
Beginner to Advanced Character Artists
Technical Artists
UE4 Game Developer

Watch online or Download

01. Introduction and Baking
01. Promotional Video
02. 02_About_the_source_files
03. 03_Baking_Body_Mesh_Maps
04. 04_Test_Bake_of_the_Jacket_and_Pants
05. 05_Tweek_High_res_Model_for_baking
06. 06_make_low_res_Model_for_baking
07. 07_making_skin_cage
08. 08_Baking_with_cage_and_fixing_problems
09. 09_Prepare_Jacket_and_pants_extra_high_res_model_for_explosion_model
10. 10_Make_Explosion_model_for_baking
11. 11_Bake_maps_on_exploded_model
12. 12_Baking_the_rest
13. 13_Swap_and_rebake_chanllege
14. 14_Use_painting_to_fix_artifacts
15. 15_Bring_Hair_and_Eye_Texture_in
16. 16_Tweek_Display_Setting

02. Body Texturing
01. 17_Skin_Layering_01
02. 18_Skin_Layering_02
03. 19_Skin_Layering_03
04. 20_Skin_Roughness
05. 21_Subsurface_Scattering
06. 22_Prepare_photo_for_projection
07. 23_Finish_tweeking_photo_for_projection
08. 24_Project_the_face_on_the_model_in_Mari
09. 25_Fix_eye_and_nose_artifacts
10. 26_Fix_lips
11. 27_Fix_other_artifacts
12. 28_Use_projected_data_on_eyes
13. 29_Use_projected_data_on_nose_and_lips
14. 30_Use_projected_data_on_the_cheek
15. 31_Use_projected_data_on_the_eyebrow
16. 32_prepare_eyelash_geometry_for_xgen
17. 33_Basic_guids_and_primitive_settings
18. 34_Tweek_eyelash_distribution_and_variation
19. 35_Convert_and_Finalize_eyelash_geometry
20. 36_UV_an_bring_eyelash_to_Painter
21. 37_knee_finger_nail_and_fishnet
22. 38_Refine_Hair_Texture

03. Eye Texturing
01. 39_Substance_Designer_Eye_material_basic_setup
02. 40_Substance_Designer_Finish_Vein
03. 41_Substance_Designer_finish_eye_material
04. 42_Substance_Designer_Transfer_eye_material_to_painter
05. 43_Substance_Designer_Create_Base_Shape_of_the_Iris
06. 44_Substance_Designer_Do_Iris_Color
07. 45_Substance_Designer_Expose_parameters
08. 46_Substance_Designer_use_Iris_material_in_Painter

04. Leather Material
01. 47_Leather_Material_Base_Shapes
02. 48_Leather_Material_Smaller_breakup_and_base_of_permenate_winkles
03. 49_Leather_Material_Finishing_Shape
04. 50_Organization_and_roughness
05. 51_Leather_Material_Color
06. 52_Publish_and_add_leather_material_to_Painter
07. 53_Tweek_Leather_Material_in_Painter
08. 54_Jacket_Add_High_ground_variation
09. 55_Jacket_Add_Extra_Layer_of_Variation
10. 56_Jacket_Varing_patch_colors
11. 57_Add_Scratches
12. 58_Fix_model_clipping
13. 59_Set_up_base_material_for_pants
14. 60_Pants_Leather_Low_ground_variation
15. 61_Pants_Leather_High_ground_and_scartches
16. 62_Bulid_Belts_Leather_01
17. 63_Bulid_Belts_Leather_02
18. 64_Bulid_bra_leather

05. Knitting Material and Finalize Fabrics
01. 65_Substance_Designer_Custom_Template
02. 66_Knitting_Material_01_Base_Knitting
03. 67_Knitting_Material_02_Extra_Details
04. 68_Knitting_Material_03_make_Fabric_and_blend_it_in_knitting
05. 69_Knitting_Material_04_setup_knitting_controls
06. 70_Discover_uv_problems_on_the_laces
07. 71_Fix_uv_problems_on_the_laces_and_rebake
08. 72_finish_fabrics

06. Glove and boots
01. 73_Texturing_Glove
02. 74_Blocking_the_boots
03. 75_Make_Boots_Variations
04. 76_Add_Dirt_and_Final_Adjustment

07. Onarmental Decoration
01. 77_build_onarmental_elements_01_cicular
02. 78_build_onarmental_elements_02_leaf
03. 79_build_onarmental_elements_03_compose_middle_circle
04. 80_build_onarmental_elements_04_add_corner_spiral
05. 81_build_onarmental_elements_05_simple_leaf_and_custom_functions
06. 82_build_onarmental_elements_06_build_leaf_part
07. 83_build_onarmental_elements_07_Fill_in_the_final_part
08. 84_build_onarmental_elements_08_Finalizing
09. 85_Apply_onarmental_detail_to_the_mesh
10. 86_Apply_onarmental_detail_to_the_mesh_with_paint_layer
11. 87_Other_ways_to_use_onarmental_shapes_built_in_substane_designer

08. Stitch Brushes and Finalizing Texturing
01. 88_Make_Stitch_brushes
02. 89_Use_the_stitch_brushes_on_the_bra
03. 90_Use_the_stitch_brushes_on_the_gloves
04. 91_Use_the_stitch_brushes_on_other_parts
05. 92_Other_Adjustment

09. Prepare Animation and import Assets
01. 93_Export_model_for_mixmao
02. 94_Prepare_Animation
03. 95_Import_Animation_in_UE4
04. 96_Get_Textures_in_UE4

10. Basic Lighting and Material
01. 97_Quick_Lighting_Setup
02. 98_Setup_Basic_Material
03. 99_Finish_Garment_Materials_and_Lighting_Tweek
04. 100_Basic_Skin_Mtl
05. 101_Hair_Material

11. Eye Shader
01. 102_Discussing_Eye_Refraction_Solution
02. 103_Calculate_Refracted_Camera_Ray
03. 104_Calculate_Refracted_Camera_Ray_lengh
04. 105_Calculate_UV_Offset
05. 106_Apply_UV_Offset_and_Add_Iris_Size_Cotrol
06. 107_Add_Pupil_Dilation_Control
07. 108_Add_Eye_white_and_other_propertie_controls
08. 109_Fix_Eye_Normal_and_UV_Problems
09. 110_Use_Iris_Substance_In_UE4
10. 111_Add_Iris_Edge_Shading_Control
11. 112_Add_Detail_normal_and_sss
12. 113_How_to_use_the_eye_shader_provided

12. Tips and Tricks to enhance graphics
01. 114_Body_Displacement_Map
02. 115_Diffrentiate_sss_in_different_areas
03. 116_Fix_flicking_shadow_and_tweek_lighting
04. 117_Hair_Sim
05. 118_Post_processing_and_fog_effect

13. Sequencer and Rendering
01. 119_Setup_sequencer_and_shot
02. 120_Setup_Cinematic_Camera
03. 121_Renering_out
04. 122_Adding_another_shot_and_create_a_still_pose
05. 123_Animate_camera_of_shot_2
06. 124_Tweek_Hair_and_Camera_Fade
07. 125_Depth_of_Field
08. 126_Render_Final_output_in_4k
09. 127_Render_High_Resolution_Images
10. 128_Warping_Up_and_good_bye

Complete Game Character Workflow 02 Texturing and Rendering – Files.7z

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