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Complete Game Character Workflow 01 Character Modeling

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Release date:2019, August

Author: Ambience Lee

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Master the Knowledge and Skill to Create Game Characters.
Understanding Human Body Anatomy and Porportion.
Understanding Human Topology.
Master ZBrush Sculpting Tools.
Master ZBrush HardSurface Tools.
Master Maya Retopology and UV Tools
Master Marvelous Designer Garment Creation Techniques
Gain Basic Understanding of Substance Designer

Requirements
This Course is Designed for Beginners and Intermediate Artists and It Covers Many High-End Techniques.
Basic Understanding of Maya and ZBrush is prefered.

Description
This course covers a complete solution for game character modeling, from sculpting to topology, uv, and baking. the course will also introduce solution for hair cards, simulate cloth, and other technically challenging issues that happens in a production of a serious character for game, it is designed to walk the student through the entire workflow, and prepare them to be ready for making game engine ready characters.

Who is the target audience?
Character Artist
Character TD
Game Developers who need to Create Characters.

Watch online or Download for Free

01. Intro
01. Introduction to the tutorial
02. How to view in 1080p

02. Body Sculpting
01. Zbrush_Basic_Control_and_Brushes
02. ZBrush Head Basic Structures
03. Eye Socket, Nose and Mouth
04. Sculpt Eye Shape
05. Fine_tune_Basic_Shapes 4x
06. Head_Detail_Refine_01
07. Head_Detailing_Refine_02
08. Fast_Forward_Detailed_Fine_Tuning
09. Torso_Structure
10. Torso_Muscles
11. Torso_Muscles_Continued
12. Leg_Basic_Shapes
13. Leg_Details
14. Arm_Basic_Shapes
15. Arm_Refine
16. Add_feet_and_hands
17. Refine_Bigger_porportion
18. Fuse_hand_and_foot_and_ZRemesher
19. Hands_Basic_Shape_Refine
20. Hand_Enhance_Base_Shapes
21. Global_Refine

 03. Body Retopology   
01. Moving_To_Maya_And_Retopo
02. Finish_Eye_Area
03. Finish_Nose_Area
04. Finish_Mouth_Area
05. Finish_Bottom_and_Side_of_the_Face
06. Fill_In_the_Ear_Shape
07. Finish_Head
08. Finish_Neck
09. Upper_Torso
10. Finish_Torso
11. Finish_Leg
12. Finish_Foot
13. Finish_Arm
14. Index_Finger
15. Fast_Forward_Othe_Fingers
16. Finish_Hand
17. Refine_Topology
18. Finish_Internal_Cavities
19. Create_UV
20. Back_To_ZBrush_And_Project

04. Hair Creation
01. Hair_Brush_Base_Model
02. Create_Hair_Brush
03. How_To_Use_The_Hair_Brush
04. Hair_Creation_Fast_Forward
05. Make_Pony_Tail
06. Refine_Hair_Shape
07. Refine_Hair_Faster_Forward

05. Garment Creation with Marvelous Designer
01. Transfer_Model_To_Marvelous_Designer
02. Marvelous_Designer_Basics
03. Create_Pants_Baisic_Patterns
04. Create_Pants_Darts_and_front_pocket
05. Detailing_the_back_of_the_pants
06. Create_and_Sew_Belt
07. Belt_Holders
08. Front_Fliper_and_Detailing_With_Internal_Line
09. Blocking_Bra
10. Finishing_Bra
11. Blocking_Jacket
12. Jacket_Collar
13. Jacket_Sleeve
14. Jacket_Refine_01
15. Jacket_Refine_02
16. Jacket_Refine_03
17. Jacket_Refine_04_LayerClone
18. Export_Jacket_To_ZBrush
19. Export_Others_To_ZBrush

06. ZBrush_Garment_Refine
01. ZBrush_Custom_UI
02. Refine_Jacket_Shape_and_Seams
03. Add_Zipper_to_Pockets
04. Add_Zipper_to_the_middle_part
05. Add_Zipper_to_the_middle_part_continued
06. Add_Zipper_to_the_Sleeve
07. Refine_Bra_Shape
08. Belt_Thinkness_and_holes
09. Belt_buckle
10. Belt_metal_holes
11. Add_Thickness_to_Pants

07. Create Boots
01. Create_Socks
02. Boots_Basic_Shape
03. Boots_Bottom_Piece
04. Boots_Toe_Patch
05. Boots_Side_and_Base_Pieces
06. Boots_inside_Piece
07. Boots_shoe_lace_holes
08. Boot_Detailing_Metal_Hole_and_Zipper
09. Boot_Detailing_Tweek_Big_Shape_And_Add_Lace
10. Boot_Laces_fast_forward
11. Boot_Tie_Laces
12. Boot_Convert_ZSphere_to_Geometry
13. Boot_Back_Patch

08. Extra Modeling and Detailing
01. Block_Gloves
02. Add_Fishnet
03. Add_Shoulder_Patch
04. Add_Small_Foldings
05. Fold_Sculpting_Fast_Forward
06. Modeling_Bullet_01
07. Modeling_Bullet_02
08. Create_and_use_the_bullet_brush
09. Create_Threading_Holes_for_the_bra
10. Bra_Lace_Fast_Forward
11. Create_Lace_Holder

09. Waist Pack and Utilites
01. waist_pack_01_belt
02. waist_pack_02_pack_base
03. waist_pack_Create_Main_Shape
04. waist_pack_Create_Small_Pocket
05. waist_pack_Refine_and_add_detail_01
06. waist_pack_Refine_and_add_detail_02
07. waist_pack_Back_To_ZBrush
08. waist_pack_belt_holder_01
09. waist_pack_belt_holder_02
10. waist_pack_belt_holder_03
11. waist_pack_belt_holder_04
12. waist_pack_belt_holder_05
13. waist_pack_belt_holder_Fast_Forward_x4
14. waist_pack_base_detailing
15. waist_pack_body_detailing_01_cap
16. waist_pack_body_detailing_02_zipper
17. waist_pack_body_detailing_03_Buckle
18. Model_other_Belt_01
19. Model_other_Belt_02
20. Model_other_Belt_03_blades
21. Warping_up_belts

10. Extra Zbrush Detailing techniques
01. Detailing_Pants_01
02. Detailing_Pants_02
03. Creating_Edge_Woble_brush
04. Trying_Out_Other_Brushes
05. Refine_the_Pants_With_New_Brushes
06. Refine_the_Shape_of_the_Boots
07. Adding_Folds_to_the_Boots
08. Adding_Teeth_to_the_Boots
09. Extra_Detail
10. Inperfections_01
11. 3D_Alphas_01
12. 3D_Alphas_02
13. 3D_Alphas_03
14. Use_3D_Alphas_to_Add_Detail
15. Use_3D_Alphas_to_Add_Detail_Fast_Forward
16. Finger_nail

11. Skin Detailing Techniques with Mari and ZBrush
01. Introducing_Mari
02. Mari_Painting_Process
03. Texturing_XYZ_And_Projection
04. Mari_Layer_and_Mask_Technique
05. Mari_To_ZBrush_Displacement
06. Blend_Displacement_Maps
07. Use_Alpha_and_sculpting_to_refine_detail
08. adding_and_refining_extra_detail
09. Adding_Detail_To_Hands
10. Refine_Hand_Details

12. Garment Retopology
01. Preparing_Jacket_For_Retopo
02. Retopo_jacket_middle_part
03. Retopo_Sleeve
04. Retopo_collar_inside
05. Retopo_collar_outside
06. Finsh_Thickness
07. Test_Normal_Map
08. Bring_Zippers_In
09. Bring_in_Body_and_Hair
10. Retopo_Pants_01_belt_holder
11. Retopo_Pants_02_main_body
12. Retopo_Pants_03_Pocket_and_thickness
13. bake_normal_for_pants
14. pants_belts
15. torsol_belt
16. leg_belt
17. leng_belt_holders
18. more_retopo
19. get_pack_out
20. Rotopo_pack_base
21. Pack_Retopo_16x
22. UV_pack
23. pack_uving_fast_forward_x4
24. Belt_UV
25. Belt_UV_Fast_Forward_8x
26. get_boots_out
27. Retopo_boots
28. Retopo_boots_02
29. boots_body_fast_forward_8x
30. Retopo_boots_03
31. Retopo_boots_04_fill_the_bottom
32. Retopo_boots_05_add_thickness
33. boots_uv
34. Other_Parts_Retopology_16x
35. Zipper_uv_01
36. Zipper_uv_02
37. Zipper_uv_03
38. Zipper_uv_04
39. Zipper_uv_05
40. Orgnize_with_material_type
41. combine_pieces_and_orgnizing_uv_01
42. Combine_Pieces_and_Orgnizing_uv_02

13. Baking High-res detail to low-res
01. Baking_Jacket_and_Pants
02. export_other_highres_models
03. Bake_the_rest
04. Bring_Maps_to_maya_viewport
05. Garment_Final_Touch

14. Make Hair Cards
01. Generate_Hair_Cards
02. Refine_Hair_Card_Resolution
03. Prepare_Hair_Cards_for_Texturing
04. Substance_Designer_Basic_Setup_for_Hair
05. Create_a_Hair_Generator
06. Create_first_Hair_Clump
07. Create_second_hair_clump
08. Create_the_rest_of_the_Hair_Clumps
09. Export_and_Apply_Hair_Texture_In_Maya
10. Tweaking_Hair_Cards
11. Tweaking_the_Rest_of_the_Hair_Cards_x4
12. Finalize_Hair

15. Model eyeball and final touches
01. Model_Eyeball
02. Eye_Material
03. add_eyebrow_and_tweek_eye_shapes

Complete Game Character Workflow 01 Character Modeling – Files.zip


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12 Comments

  1. Wow Finally i was waiting for those please upload
    Zbrush Facial Anatomy and Likeness Character Sculpting
    thanks thanks thanks thanks

  2. Please can you upload this coursesforfree.net/udemy/download-learn-marvelous-designer-for-free/ cant download here

  3. can you please add part 2 of this course complete game character workflow 02 texturing and rendering

  4. can you please add part two of this course i would really appreciate it i love your site complete game character workflow 02 texturing and rendering

  5. can you please add part 2 of this course complete game character workflow 02 texturing and rendering

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